Current Events > How's FFX-2?

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Darkninja42
08/18/17 4:11:55 PM
#1:


I'm mainly speaking from a gameplay perspective, I don't care too much about the story, though I don't mind any insight about that. I'm bored and have had the FFX Remaster bundle for years, never touching X-2. Is it worth dedicating the time into?
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Lost_All_Senses
08/18/17 4:13:39 PM
#2:


I tried playing the PS3 remake and holy shit that was the first time music made a game unplayable for me. And you can't turn it off without turning all volume off.
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gunplagirl
08/18/17 4:13:51 PM
#3:


The international content really fixed the exceedingly rare flaws with the vanilla x-2 battle system. Story is still ehh in several major ways but the battles and customization is higher than everything but maybe xii.
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Allanon23
08/18/17 4:15:13 PM
#4:


It's shit, sadly.
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lilORANG
08/18/17 4:15:59 PM
#5:


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eston
08/18/17 4:17:15 PM
#6:


Honestly, it's kinda bad.
I used to defend it on the gameplay merits, but when I replayed it a couple years ago I realized I had just been looking for an excuse to like it. The job system is shallow and largely unnecessary, because normal physical attacks will get you through basically every fight. Also, the world is a total retread of FFX. They changed almost nothing about the areas you go to. And I have no idea what that faux-platforming nonsense is about.
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Shotgunnova
08/18/17 4:17:43 PM
#7:


Sphere Break was oddly fun.
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Lost_All_Senses
08/18/17 4:19:19 PM
#8:


Am I really the only one who has beef with the wsy they handled the music?
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KainWind
08/18/17 4:19:48 PM
#9:


Darkninja42 posted...
I'm mainly speaking from a gameplay perspective, I don't care too much about the story

Then this is the game for you!
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megamanfreakXD
08/18/17 4:20:14 PM
#10:


More like final fantasy x-2 the minigame
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NeoShadowhen
08/18/17 4:21:45 PM
#11:


I also feel like they didn't run with the changing costumes thing enough. They should have tried to appeal to a slightly more pervy audience.
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Chad-Henne
08/18/17 4:23:41 PM
#12:


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ChromaticAngel
08/18/17 4:24:57 PM
#13:


eston posted...
The job system is shallow and largely unnecessary, because normal physical attacks will get you through basically every fight.


It's literally the same system as FF5 wtf
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eston
08/18/17 4:28:42 PM
#14:


I never played 5 so I can't comment on that.
But in X-2 the job system felt tacked on IMO
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Darkninja42
08/18/17 4:47:25 PM
#15:


Eh, so it sounds like it's a skip for the most part. I don't
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ArtVandelay
08/18/17 5:07:28 PM
#16:


KainWind posted...
Darkninja42 posted...
I'm mainly speaking from a gameplay perspective, I don't care too much about the story

Then this is the game for you!

basically.
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Soviet_Poland
08/18/17 5:09:09 PM
#17:


I don't remember the story at all. All I remember was it being Final Fantasy: Charlie's Angel's edition.

Battle system was....kind of cool? I think? I remember there being classes like the original FFs, which was a nice throw back.
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Axiom
08/18/17 5:09:46 PM
#18:


It was fun. It was also pretty cringy a lot of times
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ChromaticAngel
08/18/17 5:11:38 PM
#19:


Soviet_Poland posted...
I don't remember the story at all. All I remember was it being Final Fantasy: Charlie's Angel's edition.

Battle system was....kind of cool? I think? I remember there being classes like the original FFs, which was a nice throw back.


Battle system was 99% the same as FFX. Some jobs had new gimmicks and the overdrives were changed, but everything else was the same.

The sphere grid was replaced for what is basically the Job System from FF5.
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NibeIungsnarf
08/18/17 5:13:45 PM
#20:


The gameplay is great, but as per the story, you never use that great combat on any interesting enemies, it's all rehashed enemies from the first game, not even palette swapped, new humanoid goons or one of the few new bosses. Not counting the goons, there's like 7 new creature models in the game including the final boss.

The story is asinine and better left tuned out. Completing the game to "perfection" requires having your nose stuck in a guide or multiple playthroughs. You can literally fuck up within the first 2 minutes of gameplay.
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NibeIungsnarf
08/18/17 5:14:51 PM
#21:


ChromaticAngel posted...
Battle system was 99% the same as FFX. Some jobs had new gimmicks and the overdrives were changed, but everything else was the same.

Other than say the particle effect of Fira being the same in both games, there's no similarity between the battle systems.
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#22
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Soviet_Poland
08/18/17 5:15:05 PM
#23:


ChromaticAngel posted...
Battle system was 99% the same as FFX.


It was a lot time ago, so I'm going off of poor memory. I remember being able to switch classes mid-battle, whereas FFX forced you to take a specific direction with people on the sphere grid.
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Bad_Mojo
08/18/17 5:15:21 PM
#24:


Gameplay is great, story isn't that great. Good looking women to look at in new costumes.
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ChromaticAngel
08/18/17 5:19:49 PM
#25:


Soviet_Poland posted...
ChromaticAngel posted...
Battle system was 99% the same as FFX.


It was a lot time ago, so I'm going off of poor memory. I remember being able to switch classes mid-battle, whereas FFX forced you to take a specific direction with people on the sphere grid.


1. Sphere Grid is not the battle system.
2. You cannot switch jobs mid battle. That was a FF13 thing. You can change them any time you want outside of battle, though.

NibeIungsnarf posted...
Other than say the particle effect of Fira being the same in both games, there's no similarity between the battle systems.


They're literally identical. Outside of a few gimmicks, such as White Mage not having a fight command (fight replaced with healing command), it's the same ATB shit that FFX used.
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Kanaya413
08/18/17 5:20:49 PM
#26:


Extremely fun
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Axiom
08/18/17 5:21:47 PM
#27:


ChromaticAngel posted...
2. You cannot switch jobs mid battle. That was a FF13 thing. You can change them any time you want outside of battle, though.

You can in the international edition. I don't know if that's exclusive or what since the ps2 version I played was over a decade ago

There's an entire gameplay mechanic built around switching jobs mid-battle giving stat boosts or accessing spells you can't in that job you're currently using
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NibeIungsnarf
08/18/17 5:21:51 PM
#28:


ChromaticAngel posted...
They're literally identical. Outside of a few gimmicks, such as White Mage not having a fight command (fight replaced with healing command), it's the same ATB shit that FFX used.

I think you're remembering one of the games incorrectly. Probably FFX-2, as evidenced by:

ChromaticAngel posted...
2. You cannot switch jobs mid battle. That was a FF13 thing. You can change them any time you want outside of battle, though.


You literally CAN switch job mid-battle in X-2. That's the foundation of the system.
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NibeIungsnarf
08/18/17 5:22:58 PM
#29:


Axiom posted...
You can in the international edition. I don't know if that's exclusive or what since the ps2 version I played was over a decade ago

That's always been a part of the gameplay, it's not exclusive to the international releases. There's no version of Final Fantasy X-2 where the combat gameplay doesn't work like this.
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Bad_Mojo
08/18/17 5:23:00 PM
#30:


ChromaticAngel posted...
2. You cannot switch jobs mid battle. That was a FF13 thing. You can change them any time you want outside of battle, though.


Of course you can switch Jobs/Dresses in battle.
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ChromaticAngel
08/18/17 5:25:35 PM
#31:


NibeIungsnarf posted...
Axiom posted...
You can in the international edition. I don't know if that's exclusive or what since the ps2 version I played was over a decade ago

That's always been a part of the gameplay, it's not exclusive to the international releases. There's no version of Final Fantasy X-2 where the combat gameplay doesn't work like this.


Ah, wait, that's right. You can change the dress sphere mid battle, but it takes a turn.

The actual ATB shit is still the same as it was in FFX.
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Kisai
08/18/17 5:28:09 PM
#32:


ChromaticAngel posted...
The actual ATB shit is still the same as it was in FFX.

FFX didn't even have Active Turn Battle like FFX-2 does, it was purely turn-based.
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NibeIungsnarf
08/18/17 5:30:27 PM
#33:


ChromaticAngel posted...
The actual ATB shit is still the same as it was in FFX.

It's literally not, it functions completely differently. X-2 has an active battle system, while X has a passive one. In X if your turn comes up and you leave the game on for 10 hours and come back you will be at the exact same place in the battle as when you left. If you do the same in X-2 you come back to a game over screen.

In X the actions you take trigger instantly but have a specific delaying effect. In X-2 actions are separated into ones that trigger upon execution with a specific delay and ones that charge up for a specific time and then have no delay. In X the only way to affect your turn speed is through the agility stat and Haste. In X-2 there are multiple in-battle and out-of-battle ways to change it.

The combat systems are completely different.
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Bad_Mojo
08/18/17 5:31:25 PM
#34:


NibeIungsnarf posted...
It's literally not, it functions completely differently. X-2 has an active battle system, while X has a passive one. In X if your turn comes up and you leave the game on for 10 hours and come back you will be at the exact same place in the battle as when you left. If you do the same in X-2 you come back to a game over screen.

In X the actions you take trigger instantly but have a specific delaying effect. In X-2 actions are separated into ones that trigger upon execution with a specific delay and ones that charge up for a specific time and then have no delay. In X the only way to affect your turn speed is through the agility stat and Haste. In X-2 there are multiple in-battle and out-of-battle ways to change it.

The combat systems are completely different.


I'm happy you saved me from typing that out
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Parappa09
08/18/17 5:33:18 PM
#35:


when it first came out, I really enjoyed it >.>

I can imagine playing again now, i'd hate it
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MelzezDoor
08/18/17 6:29:46 PM
#36:


If you can withstand FXIII's battle system then you might enjoy X-2's. Game's not too challenging except for the optional bosses (where it get absurdly hard to the point the system is abused to ensure victory. But that was just my experience?).

Music and vibe is very different but it fits the world of Spira in its aftermath of Yuna's pilgrimage and the church. I enjoyed it personally.

Story's not as bad as it could have been. It was interesting to see what some of the main characters were up to.

If you're a perfectionist you'll be bald by the time you finish, even with a guide. With multiple guides? Maybe.

More replayability than X. At least it wasn't "hey! after the main game you can grind for 100 hours to beat a dozen bosses. Yaaay aftergame content!" >_>
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Darkninja42
08/18/17 6:48:34 PM
#37:


Yeah I've heard about how ridiculous it is to perfect this, I wouldn't even bother with that. Are cutscenes skippable?
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FF_Redux
08/18/17 6:51:29 PM
#38:


Darkninja42 posted...
Yeah I've heard about how ridiculous it is to perfect this, I wouldn't even bother with that. Are cutscenes skippable?


Yes, but if you skip cut-scenes you will lose on the % completed. Need to watch them to get 100%
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Albel-Nox
08/18/17 6:55:43 PM
#39:


Better than X.
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Darkninja42
08/18/17 7:07:09 PM
#40:


FF_Redux posted...
Darkninja42 posted...
Yeah I've heard about how ridiculous it is to perfect this, I wouldn't even bother with that. Are cutscenes skippable?


Yes, but if you skip cut-scenes you will lose on the % completed. Need to watch them to get 100%

Like I said I'm not worried about completion-ism. But what the hell, why? If you die before a cutscene you have to re-watch it for percentage? That's dumb, I guess when they say 100% they mean it.
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Axiom
08/18/17 7:09:37 PM
#41:


Darkninja42 posted...
FF_Redux posted...
Darkninja42 posted...
Yeah I've heard about how ridiculous it is to perfect this, I wouldn't even bother with that. Are cutscenes skippable?


Yes, but if you skip cut-scenes you will lose on the % completed. Need to watch them to get 100%

Like I said I'm not worried about completion-ism. But what the hell, why? If you die before a cutscene you have to re-watch it for percentage? That's dumb, I guess when they say 100% they mean it.

What are you talking about "dying before a cutscene". You get a game over period if you die >_>. Oh I know what you're saying now and yeah you have to rewatch a cutscene if you die after you watch one and didn't save

Also percentage counts toward what ending you get not just completion sake
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