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Darkman124
08/11/17 10:57:58 AM
#1:


I am finally back to playing an old favorite that was changed in a lot of ways by its pre-release update to a form I found unplayable.

After like, a year of ragequitting I am finally back, and it feels more balanced now.

I've worked out a number of good teams and wanted to share one thing I've noticed:

highwayman has the bizarre honor of going from best to worst character as you progress. Early on in the game, when money is actually a concern, his huge bonus to scouting means that you can reliably do dark runs and max your money output. Combined with the 'explorer' quirks he is a must-have.

But his actual combat abilities are TERRIBLE, so when I reach champion dungeons he fits into zero parties. I still hate the Jester, too, but HWM's main skill, pistol shot, is a shitty version of GR's throw dagger.

Champion and Darkest dungeons it's clear to me that hellion, arbalest, hound master, and bounty hunter are the must have classes, with crusader and grave robber as close runners-up, since the aforementioned classes can all hit backline which is where you have problems stem in the endgame.
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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kingdrake2
08/11/17 11:10:11 AM
#2:


hound master > every other character.
reason: the dogs made me do it he is sorry.
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Chapped ass sucks. Deliver me sweet release, Kaopectate-.Alucard188
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GuyWhoGames
08/11/17 11:26:53 AM
#3:


Never played this game, but I've got to ask what was changed about it that made it so much worse for some people?
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spanky1
08/11/17 11:32:19 AM
#4:


My main team was Hellion, Crusader, Plague Doctor, then Vestal.

With possibly replacing Crusader with Hound Master.
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Darkman124
08/11/17 11:33:23 AM
#5:


GuyWhoGames posted...
Never played this game, but I've got to ask what was changed about it that made it so much worse for some people?


at release they dramatically altered skills/trinkets across the board to the point that things that used to work no longer did

they also changed stalling such that you couldn't wait more than 2 rounds with a lone enemy or you'd take a big stress hit (unless size 2 enemy). used to be continued attacks would allow healing

the only out of combat healing occurs during camping which happens max 1-2 times, and with food, which heals very little. so players want to stall to some degree

healing in general doesn't keep up with enemy damage.

so the new playstyle demands hard alpha strikes to clear out most of the enemy so the 1-2 rounds of healing you get are enough

plus the new recruits come at level 0 normally so it takes an age to bring 'em up to snuff

in the last year they've buffed a bunch of classes to benefit from marks and reduced total numbers of required encounters for a run so champion runs are less likely to yield a party wipe, and added an upgrade to the wagon to let you get higher level characters in

darkest dungeon (read: final dungeon, not the game itself. the game calls its final dungeon the 'darkest dungeon') segments are also kinda rude in that they feature massive amounts of DOT with no warning going in and guaranteed death of a hero on retreat, so a player who goes in blind basically will fail repeatedly on those quests and lose level 6 heroes + trinkets
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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GuyWhoGames
08/11/17 11:37:22 AM
#6:


DOT?
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Darkman124
08/11/17 11:38:08 AM
#7:


GuyWhoGames posted...
DOT?

damage over time
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