Current Events > Playing Breath of the Wild, jesus christ at the laser things

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thanosibe
06/21/17 10:14:16 AM
#54:


markconigliaro posted...
Doe posted...
How big is the game's world? Is it like Skyrim-sized or is it deceptively small?


The internet is saying the size is 1.5 times bigger than Skyrim.

When I was playing, I always called the map deceptively big. Like I would be on a tower, see a shrine, and think "that's pretty close", and start walking/gliding. It would always take much longer than I thought it would to get there, then I would look at my map and see that the tower is still close by.
Yeah I found that too. The relative distance between locations marked on the map (shrines, towers, towns, etc) aren't equivalent to the distance that you actually travel. But that's really only when you are first exploring and getting all the towers to open the whole map up to you. Pretty soon, you get accustom to figuring out what the real time distance is.
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clearaflagrantj
06/21/17 10:14:18 AM
#55:


markconigliaro posted...
Doe posted...
How big is the game's world? Is it like Skyrim-sized or is it deceptively small?


The internet is saying the size is 1.5 times bigger than Skyrim.

When I was playing, I always called the map deceptively big. Like I would be on a tower, see a shrine, and think "that's pretty close", and start walking/gliding. It would always take much longer than I thought it would to get there, then I would look at my map and see that the tower is still close by.

Yeah the scale of the map/world is like a fucking optical illusion.
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Banjo2553
06/21/17 10:24:57 AM
#56:


clearaflagrantj posted...
markconigliaro posted...
Doe posted...
How big is the game's world? Is it like Skyrim-sized or is it deceptively small?


The internet is saying the size is 1.5 times bigger than Skyrim.

When I was playing, I always called the map deceptively big. Like I would be on a tower, see a shrine, and think "that's pretty close", and start walking/gliding. It would always take much longer than I thought it would to get there, then I would look at my map and see that the tower is still close by.

Yeah the scale of the map/world is like a fucking optical illusion.

One of the shrine quests even plays an optical illusion on you. My jaw dropped when I saw it. The snow-white bird in Hebra.
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thanosibe
06/21/17 10:37:09 AM
#57:


Banjo2553 posted...
clearaflagrantj posted...
markconigliaro posted...
Doe posted...
How big is the game's world? Is it like Skyrim-sized or is it deceptively small?


The internet is saying the size is 1.5 times bigger than Skyrim.

When I was playing, I always called the map deceptively big. Like I would be on a tower, see a shrine, and think "that's pretty close", and start walking/gliding. It would always take much longer than I thought it would to get there, then I would look at my map and see that the tower is still close by.

Yeah the scale of the map/world is like a fucking optical illusion.

One of the shrine quests even plays an optical illusion on you. My jaw dropped when I saw it. The snow-white bird in Hebra.
Is this a shrine you can just find or is it a shrine quest? It doesn't sound familiar so I don't think I have done it yet.
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Banjo2553
06/21/17 10:38:10 AM
#58:


thanosibe posted...
Banjo2553 posted...
clearaflagrantj posted...
markconigliaro posted...
Doe posted...
How big is the game's world? Is it like Skyrim-sized or is it deceptively small?


The internet is saying the size is 1.5 times bigger than Skyrim.

When I was playing, I always called the map deceptively big. Like I would be on a tower, see a shrine, and think "that's pretty close", and start walking/gliding. It would always take much longer than I thought it would to get there, then I would look at my map and see that the tower is still close by.

Yeah the scale of the map/world is like a fucking optical illusion.

One of the shrine quests even plays an optical illusion on you. My jaw dropped when I saw it. The snow-white bird in Hebra.
Is this a shrine you can just find or is it a shrine quest? It doesn't sound familiar so I don't think I have done it yet.

It's a shrine quest. The quest-giver is a small Rito in Rito Village. It's possible you may have just found the shrine by yourself, but you can still pick up the quest related to it.
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thanosibe
06/21/17 10:40:56 AM
#59:


Banjo2553 posted...
thanosibe posted...
Banjo2553 posted...
clearaflagrantj posted...
markconigliaro posted...
Doe posted...
How big is the game's world? Is it like Skyrim-sized or is it deceptively small?


The internet is saying the size is 1.5 times bigger than Skyrim.

When I was playing, I always called the map deceptively big. Like I would be on a tower, see a shrine, and think "that's pretty close", and start walking/gliding. It would always take much longer than I thought it would to get there, then I would look at my map and see that the tower is still close by.

Yeah the scale of the map/world is like a fucking optical illusion.

One of the shrine quests even plays an optical illusion on you. My jaw dropped when I saw it. The snow-white bird in Hebra.
Is this a shrine you can just find or is it a shrine quest? It doesn't sound familiar so I don't think I have done it yet.

It's a shrine quest. The quest-giver is a small Rito in Rito Village. It's possible you may have just found the shrine by yourself, but you can still pick up the quest related to it.
Oh ... the bird in the mountain? If so I have it activated just haven't done it yet.
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Banjo2553
06/21/17 10:43:15 AM
#60:


thanosibe posted...
Oh ... the bird in the mountain? If so I have it activated just haven't done it yet.

Yeah, that one.
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ChromaticAngel
06/21/17 10:46:44 AM
#61:


clearaflagrantj posted...
Yeah no different colored versions of the exact same enemy is not variety.


lets discount different color enemies for a bit.

A bokoblin can wield 1-handers, one-hander+shield, 2-handers, spears, or bows. So can Lizalfos and Moblins, this is effectively 12 different enemies.

Lizalfos additionally also come in electric, fire, and ice varieties. These enemies have alternate special attacks.

Bokoblins can also be mounted, which changes the dynamic a lot.

Then, we have stalfos versions of the above enemies, which are also different in terms of AI and how they're defeated.

We've got 5 different types of guardians (scout, stalker, skywatcher, decayed, turret). The scouts themselves come in multiple varieties, including various weapons and shields.

Wizzrobes all have different AI depending on the rod they're using.

Octoroks and Keese and Chuchu are all basically the same, although Keese swarms are slightly different.

There are three different Yiga, the Bow-type, the Ninja-type, and the Samurai-type.

There are three different lynels. Sword, Spear, and Club.

There are also tiny pebble dudes that are hilarious and you can pick them up and throw them.

for minibosses, you've got the Stone Talus, Hinox, Stalnox, and Molduga.

Corrupt areas have a unique enemy that spits out skulls at you that are also enemies.

point being, there are a lot of different enemies.
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legendarylemur
06/21/17 1:21:30 PM
#62:


Yeah I don't think I ever felt the game needed more enemy variety since even 1 enemy has various interesting placements and ways to deal with them.

But I suppose this game in general could've used a few more bosses
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dinglebutt
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ChromaticAngel
06/21/17 1:27:40 PM
#63:


legendarylemur posted...

But I suppose this game in general could've used a few more bosses


There is definitely a lack of bosses, and I'm not a fan on how doing all the games' content gives the final boss a handicap in your favor, but overall it's still a fantastic game. Hands down the best one they ever made.
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Banjo2553
06/21/17 3:36:51 PM
#64:


legendarylemur posted...
Yeah I don't think I ever felt the game needed more enemy variety since even 1 enemy has various interesting placements and ways to deal with them.

But I suppose this game in general could've used a few more bosses

I'll concede that there are plenty of unique ways to deal with enemies, but yes, there definitely should've been more boss types.
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thanosibe
06/21/17 3:37:50 PM
#65:


ChromaticAngel posted...
legendarylemur posted...

But I suppose this game in general could've used a few more bosses


There is definitely a lack of bosses, and I'm not a fan on how doing all the games' content gives the final boss a handicap in your favor, but overall it's still a fantastic game. Hands down the best one they ever made.
Is it really that bad? I haven't done the final boss yet because when you do, the game doesn't reset back to before you fought the boss and can then free roam more like previous installments.
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markconigliaro
06/21/17 3:53:19 PM
#66:


thanosibe posted...
ChromaticAngel posted...
legendarylemur posted...

But I suppose this game in general could've used a few more bosses


There is definitely a lack of bosses, and I'm not a fan on how doing all the games' content gives the final boss a handicap in your favor, but overall it's still a fantastic game. Hands down the best one they ever made.
Is it really that bad? I haven't done the final boss yet because when you do, the game doesn't reset back to before you fought the boss and can then free roam more like previous installments.


Yes it does. After the final fight, it reloads the game as if you never fought the boss, so you can leave and keep exploring.

If you want to know what the handicap is (it's not that big a deal) it's the boss starts with half HP.
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thanosibe
06/21/17 3:59:04 PM
#67:


markconigliaro posted...
thanosibe posted...
ChromaticAngel posted...
legendarylemur posted...

But I suppose this game in general could've used a few more bosses


There is definitely a lack of bosses, and I'm not a fan on how doing all the games' content gives the final boss a handicap in your favor, but overall it's still a fantastic game. Hands down the best one they ever made.
Is it really that bad? I haven't done the final boss yet because when you do, the game doesn't reset back to before you fought the boss and can then free roam more like previous installments.


Yes it does. After the final fight, it reloads the game as if you never fought the boss, so you can leave and keep exploring.

If you want to know what the handicap is (it's not that big a deal) it's the boss starts with half HP.
I must be misunderstanding between what someone told me on another forum and what you are telling me.

the game does NOT continue after you beat Ganon. Your save file is updated, and you can load back in, but it starts you right before you walk into Ganon's lair. I was hoping to knock out one or more tasks and seeing the world changed somewhat after he was done, but no dice

Also, that's a pretty big handicap in your favor.
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legendarylemur
06/21/17 4:41:33 PM
#68:


There's no content after you beat Ganon, period, and you can't save any time you enter Ganon's boss room

It does seem like a big handicap in your favor, but really it just cuts the fight time by half, and that's it.
There's no real higher difficulty, just doing just about the same thing for a bit longer. And this is only for the first half of the fight. Second half is not affected whatsoever

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dinglebutt
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Banjo2553
06/21/17 5:08:09 PM
#69:


legendarylemur posted...
There's no content after you beat Ganon, period, and you can't save any time you enter Ganon's boss room

It does seem like a big handicap in your favor, but really it just cuts the fight time by half, and that's it.
There's no real higher difficulty, just doing just about the same thing for a bit longer. And this is only for the first half of the fight. Second half is not affected whatsoever

Literally the only post-game content is getting the medals from Kilton for beating all the bosses. Also I think a new costume at Kilton's. I guess you also get new counters to tell you how close you are to finishing all side content.
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P4wn4g3
06/21/17 5:10:33 PM
#70:


you can fight the Divine Beasts after fighting ganon. It makes the Divine Beasts more fun. plus DLC coming soon.
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legendarylemur
06/21/17 5:12:54 PM
#71:


Banjo2553 posted...
legendarylemur posted...
There's no content after you beat Ganon, period, and you can't save any time you enter Ganon's boss room

It does seem like a big handicap in your favor, but really it just cuts the fight time by half, and that's it.
There's no real higher difficulty, just doing just about the same thing for a bit longer. And this is only for the first half of the fight. Second half is not affected whatsoever

Literally the only post-game content is getting the medals from Kilton for beating all the bosses. Also I think a new costume at Kilton's. I guess you also get new counters to tell you how close you are to finishing all side content.

Oh yeah I did forget about that. So yeah after the boss, it's all completionist related stuff. But I dunno anybody who genuinely enjoyed completing everything. This game wasn't really meant to be fully completed.
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"Iwata was awesome" - Mr. Nintendo
dinglebutt
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Doe
06/21/17 5:13:07 PM
#72:


As fine as they are, NPCs and settlements are my least favorite part of the game so far.

While in previous Zeldas it was exciting to find an NPC-high area since that meant puzzles and stuff, but in this game I just want to explore more untamed wilderness. The Plateau was really cool because it was utterly devoid of friendly sentient life. It all had a serious Dark Souls vibe.
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Doe
06/21/17 8:31:08 PM
#73:


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Doe
06/21/17 8:37:33 PM
#74:


Oh so there's a second in this shrine

I found one lodged in a rock on top of a cliff and felt special
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wolverinev2
06/21/17 8:55:35 PM
#75:


voldothegr8 posted...
Parry, Stasis+, ez pz. Even easier with guardian gear, don't even bother risking parries with it because they die so fast.

Lynels are the real enemies.


The first time I encountered a Lynel was also the first time I chased after One of those dragons, I hid behind a rock and the thing over shot the rock and OHK'd me. Needless to say, I decided to avoid Lynels and those Damn Dragons till I could get better gear and level up enough.
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thanosibe
06/22/17 9:16:25 AM
#76:


wolverinev2 posted...
voldothegr8 posted...
Parry, Stasis+, ez pz. Even easier with guardian gear, don't even bother risking parries with it because they die so fast.

Lynels are the real enemies.


The first time I encountered a Lynel was also the first time I chased after One of those dragons, I hid behind a rock and the thing over shot the rock and OHK'd me. Needless to say, I decided to avoid Lynels and those Damn Dragons till I could get better gear and level up enough.
I really wish I hadn't overestimated Hinox, though. They are more bark than bite and if I would have engaged them earlier in the game, then I wouldn't have been deliberately hunting them later in the game for their drops. Because when I finally did engage them, around the time I decided I was ready for Lynels, they were pushovers.
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P4wn4g3
06/22/17 3:40:12 PM
#77:


Hinox don't really have good gear early on. They still aren't hard, but they aren't really worth wasting a few good swords on.
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thanosibe
06/22/17 3:48:17 PM
#78:


I was hunting them for the guts. It was needed in one of the upgrades of armor/clothes. Can't remember which one.
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P4wn4g3
06/22/17 3:56:36 PM
#79:


So in all seriousness, raiding Hyrule Castle is the way to get weapons. Just complete all the stuff inside, though you may want to leave the Hylian shield for later so it gets an upgrade (doesn't matter much I'm, especially with the dup glitch)
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Teddytalks
06/22/17 4:04:21 PM
#80:


ChromaticAngel posted...
clearaflagrantj posted...
Yeah no different colored versions of the exact same enemy is not variety.


lets discount different color enemies for a bit.

A bokoblin can wield 1-handers, one-hander+shield, 2-handers, spears, or bows. So can Lizalfos and Moblins, this is effectively 12 different enemies.

Lizalfos additionally also come in electric, fire, and ice varieties. These enemies have alternate special attacks.

Bokoblins can also be mounted, which changes the dynamic a lot.

Then, we have stalfos versions of the above enemies, which are also different in terms of AI and how they're defeated.

We've got 5 different types of guardians (scout, stalker, skywatcher, decayed, turret). The scouts themselves come in multiple varieties, including various weapons and shields.

Wizzrobes all have different AI depending on the rod they're using.

Octoroks and Keese and Chuchu are all basically the same, although Keese swarms are slightly different.

There are three different Yiga, the Bow-type, the Ninja-type, and the Samurai-type.

There are three different lynels. Sword, Spear, and Club.

There are also tiny pebble dudes that are hilarious and you can pick them up and throw them.

for minibosses, you've got the Stone Talus, Hinox, Stalnox, and Molduga.

Corrupt areas have a unique enemy that spits out skulls at you that are also enemies.

point being, there are a lot of different enemies.


That's a fucking joke. Let's be real.

Bokoblins with clubs are the same as moblins with clubs. Spears wielders have quick jabs. That's it. The wiz robes attacks have different properties based one element and projectile speed, but are the same moves. Lynels are the most unique, with actual varying movesets between colorswamps and weapon types, but it is only 2 different moves, with sword and spear lynels sharing moves. Once you stop with the blatant favoritism, it is pitiful how limited the variety really is.
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ChromaticAngel
06/23/17 1:46:50 AM
#81:


Teddytalks posted...
Bokoblins with clubs are the same as moblins with clubs.

uhh... no.

Teddytalks posted...
The wiz robes attacks have different properties based one element and projectile speed


No, they also have different AI. The thunder wizzrobes will make it start raining, for example. Ice wizzrobes will conjure a blizzard and cause you to start taking cold damage (as if you were in a cold area), etc.

Additionally, it's the nature of the game that the approach to a fight is always varied. Enemies can and will hold up in a fortified position and make it more difficult to attack. They will try to flank you or get behind you. They will wait until you are in attack range and try to attack you as you enter their Area of threat.
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