Board 8 > JDPizza wants your help to create computer games. [procrastination] [failure]

Topic List
Page List: 1
JDPizza
05/08/17 8:02:45 PM
#1:


I wanna prove to myself that I can create games before I try to get a Dragonbox Pyra. I've got a pretty good handle on C++ and SDL2, but suck at following through on projects. Not sure what kind of help I'm looking for here, but I guess I'll start by describing a game idea.

One idea I have is a game called Empty Town. You start with an empty town, then adopt babies one at a time and raise them over the course of 18 turns to adulthood, increasing their stats along the way, then assign them to a job in your town. Each new job unlocks features which help raise the next child better. Your goals are to fill all the town's jobs with qualified people and try to raise famous people who will put your town on the map.

The only problem with this type of game is that it will be no fun for the guy who created it to play. :-( This is why most of these single creator freeware type games are Roguelikes with lots of random elements.
---
By the slice, baby.
... Copied to Clipboard!
Colegreen_c12
05/08/17 8:08:40 PM
#2:


if you do them one at a time, wouldn't the first guy die by the time you're on you're 6th or 7th kid
---
DPOblivion beat us all.
... Copied to Clipboard!
JDPizza
05/08/17 8:09:39 PM
#3:


No, because everyone will live forever in accordance with video game logic. >_>
---
By the slice, baby.
... Copied to Clipboard!
whoa
05/08/17 8:26:40 PM
#4:


what if i Raise all the children to be absolute shit and the town gets ptu on the map for its rampant Obesity, crime and diabetes and th most famous person is a youtube star or subject of Horrific reality tv program?
... Copied to Clipboard!
Cody11533
05/08/17 8:33:50 PM
#5:


There are plenty of ways to look past the age issue storywise. Like you could raise each baby in an alternate dimension in which time moves much quicker, or you could time travel them all back to the same point once they are old enough. Since it's a game, you can totally have fun with it.
---
Watch me on Twitch! - https://www.twitch.tv/dappercody
"A delayed game is eventually good, but a rushed game is forever bad." -Shigeru Miyamoto
... Copied to Clipboard!
ProfitProphet
05/08/17 8:42:17 PM
#6:


Make Grand Theft Auto VI
---
Fortune tellers make a killing nowadays.
http://i.imgur.com/SPJAEN5.jpg
... Copied to Clipboard!
JDPizza
05/09/17 6:15:43 PM
#7:


I had an idea for a baseball computer game last night that doesn't rely on number stats or RNG to determine outcomes. Rather, outcomes can be affected by card battle style abilities unique to each player, which are actually the only thing unique to each player. There are no intrinsic number stats, just recorded number stats which will pretty much only vary due to player abilities. Also, at bats play out basically like a complicated game of rock paper scissors, just like in real life.

It's a bit ambitious to be sure, but I've already determined how at bats will work, and mostly determined how balls put in play will work too. Just gotta come up with a lot of good abilities and figure out how to program them in.
---
By the slice, baby.
... Copied to Clipboard!
ProfitProphet
05/09/17 6:22:02 PM
#8:


Make an ability based on Wigs
---
Fortune tellers make a killing nowadays.
http://i.imgur.com/SPJAEN5.jpg
... Copied to Clipboard!
JDPizza
05/09/17 6:26:55 PM
#9:


Player: Wigs
Ability: Lucky
Whenever you put the ball in play, it will head straight for your dugout and injure the best uninjured player on your team. Fortunately for you, this allows you to claim that your team really is the best in baseball even though they don't win any championships.

>_>
---
By the slice, baby.
... Copied to Clipboard!
ProfitProphet
05/09/17 7:20:24 PM
#10:


Ouch
---
Fortune tellers make a killing nowadays.
http://i.imgur.com/SPJAEN5.jpg
... Copied to Clipboard!
JDPizza
05/11/17 12:50:04 AM
#11:


Just to keep this topic alive, would anyone be interested in the following idea?

A virtual pet game where all you do is talk with your pet. However, you can directly teach it new words and phrases, and tag said words and phrases with associations like "good", "bad", "fortunate", "unfortunate", "moral", and "immoral". Then you can have it generate random sentences like jokes, advice, predictions, and more using templates that you can edit, and even have it ask you questions to gain more info.

Example I once gave foolmo:

You teach your pet the nouns "Barack Obama" and "Alison Brie", and teach it that both are "good". You then teach it the words "large" and "johnson" and teach it that "to have a large johnson" is "fortunate". You ask it if it has any questions, and using a template, it will say, "Does Barack Obama have a large johnson?" You can respond yes. It will then say "Neat!" Then it will ask you if Alison Brie has a large johnson. You say no. It will say, "Awww, that's too bad."

Example 2:

You ask for a joke. It pulls a random template like "Why didn't [bad person noun] [fortunate predicate]? Because [unfortunate descriptive predicate]!" Then it searches its phrases database to fill in the blanks and comes up with "Why didn't Donald Trump get laid last night? Because he has a tiny orange johnson!"

The possibilities are endless. >_>
---
By the slice, baby.
... Copied to Clipboard!
MariaTaylor
05/11/17 1:08:28 AM
#12:


baseball game sounds awesome

do that
---
Do you want me to <Erase> you?
http://i.imgur.com/sW4vlID.png
... Copied to Clipboard!
JDPizza
05/11/17 3:49:16 AM
#13:


Concerning the baseball game, there are three pitch types and three swing types, resulting in nine possible outcomes. It looks like this:


------/Fastball/Offspeed/--Out---
Power-/Auto-Hit/-Strike-/-Strike-
Normal/-Strike-/In-Play-/--Foul--
Wait--/-Strike-/--Foul--/--Ball--


Auto-Hit awards a hit with the number of extra bases dependent on how far ahead of the count you are. Single for even or behind count, double for one ahead, triple for two ahead, and homer for 3-0 count.

You may be wondering how you'd ever get ahead of the count if only one of the nine possibilities is a ball, but I expect people to pitch out about half the time because it's the safest option, just like in real baseball.

As for "in play", if it occurs, the pitcher then chooses a pitch location on a 3 by 3 grid and the batter also tries to guess said location. If the guess is right, it's an Auto-Hit like above. If the guess is aligned horizontally or vertically with the location, the ball hits ground near the position corresponding to the guess, creating a situation to be resolved. More on that in a little bit. If the guess isn't aligned with the pitch, it's an out to the position corresponding with the guess.

The positions correspond with the guesses as follows:


LF/CF/RF
SS/P-/2B
3B/C-/1B


Now, how are ground situations resolved? Mainly like in real life, which is to say, it's complicated. You pick up the ball and choose where to throw it. If it's in the outfield, it's already a base hit, but you need to throw the ball back in. If it's to the middle row, it's a ground ball that you should handle accordingly. The bottom row is bunts.

Now, I'm sure the balancing on this game is all wrong so far, so review it for me. Keep in mind though that all of the above can be affected by players' card battle style abilities, some passive, some that need to be used and have limited uses. Each batter has a hitting, fielding, and running ability, except for DHs which have no fielding and possibly a second hitting ability. Pitchers have one or two pitching abilities and a fielding ability. Sorry, AL rules only.
---
By the slice, baby.
... Copied to Clipboard!
MariaTaylor
05/11/17 4:00:15 AM
#14:


seems interesting but possibly complicated.

I'll wait to see a coded version that actually plays before giving remarks about how it should be balanced.
---
Do you want me to <Erase> you?
http://i.imgur.com/sW4vlID.png
... Copied to Clipboard!
JDPizza
05/11/17 4:05:05 AM
#15:


PS, I know that it seems really hard to homer with that setup, but that's where abilities come in to differentiate players. Some have abilities to aid homers, some have abilities to aid putting the ball in play, some may even have abilities to aid walks.
---
By the slice, baby.
... Copied to Clipboard!
JDPizza
05/12/17 5:22:56 AM
#16:


A few more notes. Not all players will necessarily be the same skill level, but will have salaries to balance that out. I was also thinking some players may have an anti-ability, basically a weakness. Some of these could even be active, but activated by the other team.

Example for a pitcher: Wild Pitch - Twice per game, the opponent may secretly activate Wild Pitch before choosing swing type. If the pitch type chosen is a fastball, it will get past the catcher, advancing all runners one base.
---
By the slice, baby.
... Copied to Clipboard!
Colegreen_c12
05/12/17 8:15:55 AM
#17:


Add some more pitch types and swing types but give each person only three. (Like a pitcher could have a curveball instead of offcenter).

No matter what make sure the rpa chart is visible when batting or pitching so people dont have to remember it
---
DPOblivion beat us all.
... Copied to Clipboard!
ProfitProphet
05/13/17 10:26:13 AM
#18:


Make Frog Fractions 3
---
Fortune tellers make a killing nowadays.
http://i.imgur.com/SPJAEN5.jpg
... Copied to Clipboard!
Topic List
Page List: 1