Board 8 > In games with blank playable characters...

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Pram_the_Oracle
06/29/12 8:16:00 AM
#1:


Like, say, P3, do you count them as an extension of yourself, or just another character with their own story?

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Raka_Putra
06/29/12 8:22:00 AM
#2:


A mix of both?

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Pram_the_Oracle
06/29/12 8:27:00 AM
#3:


Well, it's just that I never considered the first option, and now I'm curious how most people play after looking over the P3 board.

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pjbasis
06/29/12 8:49:00 AM
#4:


It's yourself if you make all the choices for them and stuff.

Applies mostly to WRPGs though.

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Rad Link 5
06/29/12 8:58:00 AM
#5:


It depends on how blank they are.

There's an invisible line between "enough control that I insert myself into the character's place" and "few enough choices that I treat the character as a separate entity I am roleplaying as."

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Pram_the_Oracle
06/29/12 9:03:00 AM
#6:


That's true.

Though I usually have several characters rolled for WRPGs, each with a set of plans on on how they'll act, but I'm crazy.

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Rad Link 5
06/29/12 9:04:00 AM
#7:


From: Pram_the_Oracle | #006
Though I usually have several characters rolled for WRPGs, each with a set of plans on on how they'll act, but I'm crazy.

I do this, too.

But still, one of them is always "me."

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Forceful_Dragon
06/29/12 9:06:00 AM
#8:


When I played The Sims I had a character who was me. And that character acted how I would act.

But every other character had their own kind of personality and so when I was playing them I made sure they stayed in their own respective character as well.


But when it's a game where you have less freedom I think Rad Link has it correct. There is a difficult to distinguish line that determines whether or not you feel it is 'you' or not.

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BlackMageJawa
06/29/12 10:12:00 AM
#9:


Always someone else.

Even games like Elder Scrolls where they're entirely my creation, I think of them as characters in a story I'm writing (or rather, actors in a story I'm directing, since I can only control how they behave rather the whole story). Most of them tend to end up with little 'quirks' based on early decisions that I'll constantly refer back to in later ones.

For example, my Skyrim character, Fiolina, particularly hates necromancers, and will always stop to cleanse a location of them if she spots one in passing (by comparison, if I'm planning on doing a particular quest and pass a fort occupied by bandits, she might just carry on and ignore them.) And she's wary about stepping between standing stones. Both are just random thoughts that occurred to me early on, but I still act on them some 40-odd hours later. Even if it ends up making things harder.

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CorporalSphynx
06/29/12 10:32:00 AM
#10:


Games like The Elder Scrolls, I always play one character as though it was me, I make all the choices I personally would in those situations to a point, eventually I start thinking about which choice would benefit my playthrough most.

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KJH
06/29/12 11:19:00 AM
#11:


Not me, because I wouldn't imagine myself as being some unstoppable warrior god. Or looking like the main characters. Or being limited to those choices when they get to them.

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GenesisTwilight
06/29/12 11:32:00 AM
#12:


Final Fantasy 9!

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Takfloyd_mkII__
06/29/12 7:17:00 PM
#13:


I always try to act in character if I'm controlling a character with a personality, as in most JRPGs. Like, having Cloud declare his undying love for Barret would make the game feel completely "off" for me, funny though it may be.

Frankly, choices in story-driven games annoy me. I play games to have a story told to me, not to "create my own" based on a bunch of binary selections within a horribly restricted framework. If I want to make my own story I boot up 3D Studio Max.
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Jeff Zero
06/29/12 7:19:00 PM
#14:


I tend to come up with a personality for them and act it out. I'm an actor; it's what I do.

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#15
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Jeff Zero
06/29/12 7:25:00 PM
#16:


BMJ said it best as far as my style is concerned, really.

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crazyisgood
07/01/12 3:55:00 AM
#17:


explain?

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Jeff Zero
07/01/12 3:56:00 AM
#18:


Certainly.

From: BlackMageJawa | #009
Always someone else.

Even games like Elder Scrolls where they're entirely my creation, I think of them as characters in a story I'm writing (or rather, actors in a story I'm directing, since I can only control how they behave rather the whole story). Most of them tend to end up with little 'quirks' based on early decisions that I'll constantly refer back to in later ones.

For example, my Skyrim character, Fiolina, particularly hates necromancers, and will always stop to cleanse a location of them if she spots one in passing (by comparison, if I'm planning on doing a particular quest and pass a fort occupied by bandits, she might just carry on and ignore them.) And she's wary about stepping between standing stones. Both are just random thoughts that occurred to me early on, but I still act on them some 40-odd hours later. Even if it ends up making things harder.


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