Board 8 > I really like new/innovative games, but I also like endless sequels

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JaKyL25
06/06/12 12:10:00 PM
#51:


Right, but the warp zones/whistles and such are basically just the 2D equivalent to 64/Sunshine/Galaxy just openly giving you the option of going from world to world once you've unlocked them.

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gotspork
06/06/12 12:11:00 PM
#52:


Sonic games are not actually about speed and more about alternate paths

yes! and this is why most 3d sonic games have been a little disappointing.

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foolm0ron
06/06/12 12:14:00 PM
#53:


Play Generations

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LeonhartFour
06/06/12 12:17:00 PM
#54:


From: foolm0ron | #053
Play Generations

Best foolmo post ever

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gotspork
06/06/12 12:24:00 PM
#55:


that's why I said "most" 3d sonic games.

I platinum-ed generations and consider it top ten of this generation material.

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LeonhartFour
06/06/12 12:27:00 PM
#56:


Excellent.

And I agree that I don't really consider warp whistles to be "encouraging exploration." It just lets you "sequence break." It's not like you can go back after you use them in Mario 3 (unless you're playing the GBA version that lets you replay worlds and stuff). I don't feel like DKC is non-linear either, for the most part. You have a few levels where you have multiple paths, but those are the exception. 2-D Sonic is the only one of those I'd consider to be games that "encourage exploration."

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gotspork
06/06/12 12:40:00 PM
#57:


well, there are really two types of "exploration" in 2d games: alternate paths and finding hidden stuff. you have to explore to do both, but they are fundamentally different.

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LeonhartFour
06/06/12 12:48:00 PM
#58:


True enough. DKC has plenty of exploration in terms of finding hidden stuff.

DK Coins might be my favorite collectible ever.

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gotspork
06/07/12 10:03:00 AM
#59:


mario is kind of inbetween those

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pjbasis
06/07/12 11:04:00 AM
#60:


Super Mario World is explorable fo sho.

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