I know every system ever has shovelware, but you look at the 3DS, or the DS while it was still fully alive, and there is so much generic licensed and casual crap coming out all the time. What's with that?
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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
Most systems have tons of shovelware at the beginning of their run. And the Wii is the combination of being incredibly easy to make gimmicky waggle "games" for and having an install base of people who aren't experienced/smart enough not to buy that garbage.
Since 2004, Nintendo has shifted their focus toward casual consumers who don't know any better. The Wii and DS have the added benefit of (I'd imagine) a cheaper development cycle than the PS3/360 or PS3.
I can't remember Nintendo consoles before the DS getting any more shovelware than their competitors.
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Yeah, it's probably waggle and touch screen. And weaker systems, I suppose. Gen 6 and back it was probably about even. Also, large install bases. The Wii was very popular for a time, even among casuals, and the DS did something similar despite having a better library.
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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
Large install bases and low development costs lead to a lot of shovelware. So, there's more shovelware for Nintendo consoles these days because their systems sell the most and are cheaper to develop for, being less technically advanced. SImilarly, there was more shovelware on older systems because making games was so much cheaper back in the day. Even a crappy 360 game costs hundreds of thousands or millions to make, whereas back in the days of Atari one or two programmers could create a crappy game in a few weeks.
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