Total War games' campaigns have some stupid AI sometimes too. You can declare war on a nation that has almost no military and hasn't fought in any wars yet, and they'll spawn a stack of veteran units out of nowhere. >__>
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"Duel audio? You mean like rap battles?" - termina_rzident KrahenProphet and Kana are on opposite ends of the Awesome Spectrum.
I find that in most fighting games, the AI is incredibly easy even set to the highest difficulty, except for bosses.
That said, SoulCalibur III had the biggest pain in the ass AI I have ever seen in any game, ever. Psychically reads your button inputs, and can break the rules of the game. They can throw-break back-throws, for God's sake! Only Voldo should be able to do that!
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xfd dude, it's just a popularity contest on the internets. -Vlado
Cheesiest CPU I've ever seen was NBA Live 07 (I played it on the PC). Lost a game after leading by 40 points when the opposing team came back and, at one point, literally hit nine three-point buckets in a row in the 4th quarter.
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Will not remove this line of my signature until the Seahawks, Jazz or Rockies win a title (Started 5-16-09) SuperNiceDog: Guru winner
I don't know, I think it's just much more apparent in fighting games because A) AI tactics differ from real people tactics so hard because legit good play is insanely hard to program, and B) you tend to spend a lot more time exploiting it (I mean that when you find an anti-AI tactic, you can generally just spam it indefinitely with very few pauses, in sports games for example there are usually things the AI will never, ever deal with but you're generally not going to be in a position to do them 100% of the time)
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We clasped our hands, our hands in praise of a conquerors right to tyranny