I beat the game last night and started a New Game+. I now turn on the game, click "Continue," and my New Game+ is gone. It's starting me about 2/3rd of the way through my regular game run. What a fail.
Oh well, the game was a disappoint anyway.
-- Yoblazer: http://8board.webs.com/ariel.jpg Watch and you'll see... SuperNiceDog own me... in the Guru!
From: BIGPUN9999 | #002 you're gonna need to elaborate for me,
Don't mind if I do!
1. Be careful with your New Game+. The game can apparently delete it for no reason. >_>
2. The weapon upgrades are a true disappoint. I thought they were a selling point for this game, but I don't see why. They don't even change the weapon's look, which is plain lazy.
3. Loading times are noticeably slow. I say noticeably because I almost never notice this.
4. Story is junk. I expect that from a DL game (only time a DL game has ever surprised/impressed me with its story was with Braid's ending), but having an in-game narrator doesn't make the plot or characters any more meaningful.
5. Not much to the gameplay. It's mindless beat-em-up fun. If that's your cup of tea, enjoy. If not, Bastion offers nothing else.
6. Kinda disappoint by the soundtrack as well. It's good, but people were hyping it up as "soundtrack of the year." Definitely didn't tickle my earbuds that nicely. Skyward Sword has a much more beautiful soundtrack. Heck, MvC3 does as well. HECK, the Skyrim main theme alone is probably better, and I haven't even played that FUS RO DAH
7. Short game without much replay value. I beat it in a day playing methodically and going for 100%. Can be beaten in 2-3 hours, I'm guessing.
-- Yoblazer: http://oi52.tinypic.com/ad21i1.jpg Watch and you'll see... SuperNiceDog own me... in the Guru!
It isn't a beat-em-up by any stretch. The battle system isn't deep or anything, but it demands more of the player than simply pressing the attack button over and over. If you run around doing that in some of the later stages enemies will eat right through your health. Bastion isn't a tough game, but it isn't mindless either.
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."
the save system really is dumb, I had to restart the game to get the holiday achievement near the beginning and there is literally no way to preserve your earlier game. having only one save slot is bad enough, but you can't even start a new game without automatically overwriting your previous save. the game itself is not bad, but still one of the most overrated titles of last year.
From: Gwindor | #016 my biggest problem with the game was the narration. Luckily you can turn it off.
You can? That's strange, seeing as how it's the most unique facet of the game. We can toggle that, but we can't have a second save spot? Without the narrator, I think Bastion would become really plain.
-- Yoblazer: http://i33.tinypic.com/ml36gl_th.gif Watch and you'll see... SuperNiceDog own me... in the Guru!
I haven't actually tried using it but I saw an option in the options menu to "Switch Profiles" or something like that. Maybe those are like separate save files? It's an awful way to implement them if so but at least it's there
This was the PC version btw
-- The Temple of Kraden, a forum for fans of Golden Sun: http://z9.invisionfree.com/The_Temple_of_Kraden/index.php?act=site
I've had problems with the game deleting my work as well. I don't personally share any of your other complaints, though. I only thought the soundtrack was OK, but then DIG A HOLE came on, and changed all that. The later uses of songs were pretty amazing, too.
--
Xbox GT/PSN name: TatteredUniform http://www.scuffletown.org/wp-content/uploads/2010/05/tRBE1.gif
yeah the combat is pretty lol. just shield everything or roll around in circles while attacking in between. if you don't have at least most of the idols on i don't think you even need to roll, except for like the gators. oh and there's a health potion after almost every wave so it doesn't matter if you screwed up and took damage. weapon selection is rather gimmicky; each one has a specific use for like the 10 seconds after you find it and after that you can just take whatever.
the narration and overall presentation are the best parts of the game though. ---
Most beat-'em-ups, especially ones that people are likely familiar with and use as a frame of reference, are rather mindless. Final Fight, Streets of Rage, Dynasty Warriors -- these games don't require much in the way of skill or strategy to accomplish a given level or mission. Some people have different ideas of what constitutes a beat-'em-up, though. For some, a game like Devil May Cry or Ninja Gaiden fit the bill.
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."
It's not a traditional beat-em-up like double dragon, but you cut through waves of spawning enemies without an abundance of strategy. It certainly isn't a platformer, and its RPG elements are too barren to call it one. There's also little exploration and no puzzles, so it's more like a beat-em-up than anything else.
That's all beside the point, though. This was talked up as not only a downloadable game of the year, but (by some sources) a legit GotY spanning all releases, so I went into it with pretty high expectations and it didn't deliver. About all there is to it.
-- Yoblazer: http://i44.tinypic.com/5nw45i.jpg Watch and you'll see... SuperNiceDog own me... in the Guru!
Final Fight, Streets of Rage, Dynasty Warriors -- these games don't require much in the way of skill or strategy to accomplish a given level or mission.
blasphemy
Streets of Rage bosses require the utmost of skill
It fits my definition of an action RPG. The action is emphasized more than the RPG, but the way character progression works is nice. The first thing that came to mind when I was playing was an old school action RPG, so that's what I've always stuck with. I'm not sure what Supergiant Games prefers to call it, but I doubt it's a beat-'em-up.
It's fine if you didn't like it, though. It's not something everyone is going to love.
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."
As for strategy in combat - yes, you need to employ some, but it's neither hard nor complicated. You see an armored flower enemy that only exposes its spongy innards for a second... you wait for that second and shoot it. You see a huge enemy that hits hard... you spam the dodge and wait for your opportunity to attack. It's all stuff that can be figured out on the fly (not that that's necessarily bad); none of the enemies will have you consciously thinking about what to do. No matter what we decide to call it, there's not that much strategy in the fighting.
-- Yoblazer: http://oi53.tinypic.com/2hd0dh1.jpg Watch and you'll see... SuperNiceDog own me... in the Guru!
I agree. I don't think there's much strategy involved in any random battle you come across. It never tries to position itself as a particularly tough game, though. You generally have the weapons you need to deal with any given threat, but how optimally you do that depends on how quickly you pick up how everything works. It feels good counterattacking, rolling, and then finishing off an enemy while avoiding a bunch of other enemies. Is it hard? Not really, but it's fun. It does get trickier the more idols you turn, though.
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."
final fight and the like definitely require some stage memorization and a general plan of attack in order to do well (assuming of course that you're going through on one credit and not using continues).