Board 8 > Stupid Bastion. Stupid auto-save feature.

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PartOfYourWorld
01/06/12 10:38:00 AM
#1:


I beat the game last night and started a New Game+. I now turn on the game, click "Continue," and my New Game+ is gone. It's starting me about 2/3rd of the way through my regular game run. What a fail.

Oh well, the game was a disappoint anyway.

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BIGPUN9999
01/06/12 10:39:00 AM
#2:


From: PartOfYourWorld | #001
Oh well, the game was a disappoint anyway.


you are the first person I've seen on this board to say this

you're gonna need to elaborate for me,

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The Mana Sword
01/06/12 10:41:00 AM
#3:


Finally someone else on my side.

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BIGPUN9999
01/06/12 10:45:00 AM
#4:


now theres the second

I guess they were waiting for someone to speak up

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PartOfYourWorld
01/06/12 10:48:00 AM
#5:


From: BIGPUN9999 | #002
you're gonna need to elaborate for me,


Don't mind if I do!

1. Be careful with your New Game+. The game can apparently delete it for no reason. >_>

2. The weapon upgrades are a true disappoint. I thought they were a selling point for this game, but I don't see why. They don't even change the weapon's look, which is plain lazy.

3. Loading times are noticeably slow. I say noticeably because I almost never notice this.

4. Story is junk. I expect that from a DL game (only time a DL game has ever surprised/impressed me with its story was with Braid's ending), but having an in-game narrator doesn't make the plot or characters any more meaningful.

5. Not much to the gameplay. It's mindless beat-em-up fun. If that's your cup of tea, enjoy. If not, Bastion offers nothing else.

6. Kinda disappoint by the soundtrack as well. It's good, but people were hyping it up as "soundtrack of the year." Definitely didn't tickle my earbuds that nicely. Skyward Sword has a much more beautiful soundtrack. Heck, MvC3 does as well. HECK, the Skyrim main theme alone is probably better, and I haven't even played that FUS RO DAH

7. Short game without much replay value. I beat it in a day playing methodically and going for 100%. Can be beaten in 2-3 hours, I'm guessing.

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ZFS
01/06/12 10:51:00 AM
#6:


didn't have enough motion controls for Yoblazer

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Revenus
01/06/12 10:53:00 AM
#7:


or wrist control

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PartOfYourWorld
01/06/12 10:54:00 AM
#8:


It didn't really have much of anything. The graphics are beautiful, but I'm a fan of these "2D in HD" visuals in general. Hard to ruin those for me.

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Ainoxi
01/06/12 10:57:00 AM
#9:


1. Never had problems with saving.

2. What?! Upgrades were fantastic, especially being able to switch which ones you gave each weapon whenever you felt like it.

3. Hardly noticed load times at all, played on PC.

4. XD Oh you so crazy. Story was light but good.

5. Gameplay was fantastic.

6. ...........................................................

7. Not the longest game ever, but wouldn't say anywhere near 2-3 hours. Also has replay value in New Game+/Score Attack/Gods.

In short, you're a crazy person.

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ZFS
01/06/12 10:59:00 AM
#10:


Aga has it right.

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SuperAngelo128
01/06/12 11:01:00 AM
#11:


The fact that this game looks to play like a typical beat em up is my biggest turn off from trying it out

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WazzupGenius00
01/06/12 11:02:00 AM
#12:


From: SuperAngelo128 | #011
The fact that this game looks to play like a typical beat em up is my biggest turn off from trying it out


uhh, what? It doesn't look like a beat em up at all

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ZFS
01/06/12 11:05:00 AM
#13:


It isn't a beat-em-up by any stretch. The battle system isn't deep or anything, but it demands more of the player than simply pressing the attack button over and over. If you run around doing that in some of the later stages enemies will eat right through your health. Bastion isn't a tough game, but it isn't mindless either.

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BIGPUN9999
01/06/12 11:09:00 AM
#14:


I've always thought it looked like a beat em up as well

which leads me to wonder why everybody drools over it, yet everybody makes fun of me for DLing beat em ups on XBLA

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_Harmonica_
01/06/12 11:16:00 AM
#15:


the save system really is dumb, I had to restart the game to get the holiday achievement near the beginning and there is literally no way to preserve your earlier game. having only one save slot is bad enough, but you can't even start a new game without automatically overwriting your previous save. the game itself is not bad, but still one of the most overrated titles of last year.

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Gwindor
01/06/12 11:17:00 AM
#16:


my biggest problem with the game was the narration. Luckily you can turn it off.

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PartOfYourWorld
01/06/12 11:20:00 AM
#17:


From: Gwindor | #016
my biggest problem with the game was the narration. Luckily you can turn it off.


You can? That's strange, seeing as how it's the most unique facet of the game. We can toggle that, but we can't have a second save spot? Without the narrator, I think Bastion would become really plain.

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WazzupGenius00
01/06/12 11:25:00 AM
#18:


I haven't actually tried using it but I saw an option in the options menu to "Switch Profiles" or something like that. Maybe those are like separate save files? It's an awful way to implement them if so but at least it's there

This was the PC version btw

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crazyisgood
01/06/12 12:49:00 PM
#19:


I might check this game out

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baron von toast
01/06/12 12:52:00 PM
#20:


This thread.

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VintageGin
01/06/12 8:10:00 PM
#21:


Gwindor posted...
my biggest problem with the game was the narration. Luckily you can turn it off.

...

is this thread some big joke I'm not getting or what

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MrSmartGuy
01/06/12 8:16:00 PM
#22:


I've had problems with the game deleting my work as well. I don't personally share any of your other complaints, though. I only thought the soundtrack was OK, but then DIG A HOLE came on, and changed all that. The later uses of songs were pretty amazing, too.

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BK_Sheikah00
01/06/12 8:29:00 PM
#23:


Carrying Zulf while his theme was playing... Best part of the game.

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neonreap
01/06/12 8:32:00 PM
#24:


I thought the game wasn't that special but the soundtrack is way better than SS. dont know about mvc.

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#25
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PartOfYourWorld
01/06/12 9:07:00 PM
#26:


Don't worry, guys, I still voted for it!

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WazzupGenius00
01/06/12 9:10:00 PM
#27:


How is Minecraft not on this list, since its official release was this year

I mean I'd still be voting for Isaac, but

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HeroicGammaRay
01/06/12 9:20:00 PM
#28:


yeah the combat is pretty lol. just shield everything or roll around in circles while attacking in between. if you don't have at least most of the idols on i don't think you even need to roll, except for like the gators. oh and there's a health potion after almost every wave so it doesn't matter if you screwed up and took damage. weapon selection is rather gimmicky; each one has a specific use for like the 10 seconds after you find it and after that you can just take whatever.

the narration and overall presentation are the best parts of the game though.
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HeroicGammaRay
01/06/12 9:27:00 PM
#29:


but no it's clearly not a beat-'em-up (nor are proper beat-'em-ups mindless)
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ZFS
01/06/12 9:30:00 PM
#30:


Most beat-'em-ups, especially ones that people are likely familiar with and use as a frame of reference, are rather mindless. Final Fight, Streets of Rage, Dynasty Warriors -- these games don't require much in the way of skill or strategy to accomplish a given level or mission. Some people have different ideas of what constitutes a beat-'em-up, though. For some, a game like Devil May Cry or Ninja Gaiden fit the bill.

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Big Bob
01/06/12 9:32:00 PM
#31:


Oh my god, yoblazer, you also didn't think Bastion was worth all the hype? We're like brothers!

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kurtfisto
01/06/12 9:32:00 PM
#32:


I agree, played the game for an hour or so, pretty disappointed and not having the motivation to continue.

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PartOfYourWorld
01/06/12 9:35:00 PM
#33:


It's not a traditional beat-em-up like double dragon, but you cut through waves of spawning enemies without an abundance of strategy. It certainly isn't a platformer, and its RPG elements are too barren to call it one. There's also little exploration and no puzzles, so it's more like a beat-em-up than anything else.

That's all beside the point, though. This was talked up as not only a downloadable game of the year, but (by some sources) a legit GotY spanning all releases, so I went into it with pretty high expectations and it didn't deliver. About all there is to it.

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OmarsComin
01/06/12 9:38:00 PM
#34:


Final Fight, Streets of Rage, Dynasty Warriors -- these games don't require much in the way of skill or strategy to accomplish a given level or mission.

blasphemy

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ZFS
01/06/12 9:40:00 PM
#35:


It fits my definition of an action RPG. The action is emphasized more than the RPG, but the way character progression works is nice. The first thing that came to mind when I was playing was an old school action RPG, so that's what I've always stuck with. I'm not sure what Supergiant Games prefers to call it, but I doubt it's a beat-'em-up.

It's fine if you didn't like it, though. It's not something everyone is going to love.

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ZFS
01/06/12 9:40:00 PM
#36:


Haha, yeah I don't think so!

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PartOfYourWorld
01/06/12 9:44:00 PM
#37:


As for strategy in combat - yes, you need to employ some, but it's neither hard nor complicated. You see an armored flower enemy that only exposes its spongy innards for a second... you wait for that second and shoot it. You see a huge enemy that hits hard... you spam the dodge and wait for your opportunity to attack. It's all stuff that can be figured out on the fly (not that that's necessarily bad); none of the enemies will have you consciously thinking about what to do. No matter what we decide to call it, there's not that much strategy in the fighting.

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crazyisgood
01/06/12 9:48:00 PM
#38:


yet it is sinning best DL game of the year.

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ZFS
01/06/12 9:52:00 PM
#39:


I agree. I don't think there's much strategy involved in any random battle you come across. It never tries to position itself as a particularly tough game, though. You generally have the weapons you need to deal with any given threat, but how optimally you do that depends on how quickly you pick up how everything works. It feels good counterattacking, rolling, and then finishing off an enemy while avoiding a bunch of other enemies. Is it hard? Not really, but it's fun. It does get trickier the more idols you turn, though.

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Ness26
01/06/12 9:54:00 PM
#40:


Yeah, I was disappointed too. I picked it up based on the hype and was confused as to why it was getting so much praise.

It's a very polished game, but I don't see anything extraordinary about any facet of it.

Edit: Man, the poll is disappointing. Trine and SpaceChem deserve a lot more than what they're getting.

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HeroicGammaRay
01/06/12 9:56:00 PM
#41:


final fight and the like definitely require some stage memorization and a general plan of attack in order to do well (assuming of course that you're going through on one credit and not using continues).
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PartOfYourWorld
01/06/12 9:56:00 PM
#42:


I'll give it props for encouraging the player to seek a challenge through the idols. That was clever.

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Big Bob
01/06/12 10:13:00 PM
#43:


I don't have a 3DS, nor do I want one, but from what I've heard I would love Pushmo, so it got my vote today.

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