Board 8 > never buy used current generation games from gamestop

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ZFS
08/14/11 10:51:00 AM
#101:


There exists a middle ground between $30 million blockbuster and $1 iPhone games. Most games that are given smart budgets see huge profits (far more than any iPhone game can generate) despite costing $20 million. Once medium-sized companies stop trying to compete with the monster publishers the industry will be healthier overall.

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AlecTrevelyan006
08/14/11 10:53:00 AM
#102:


One problem with digital download: xbox live arcade games and virtual console games say the same price forever due to no competition.

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JaKyL25
08/14/11 10:54:00 AM
#103:


Don't forget that big budgets ALSO provide more freedom for creativity in development. The past few years have proven this, just look at LA Noire. That game would've been canceled years ago if it weren't for R* throwing so much money at it.

I think that's more the exception than the rule though, and has a lot to do with Rockstar knowing its fanbase.

Look at movies. The only things given huge budgets 9 times out of 10 are sequels and licensed material, basically stuff with a built-in fanbase. Occasionally you get something like Avatar that comes along as an original IP that shatters all records, but those are increasingly rare.

Rockstar in this analogy is something akin to Pixar (as funny as that sounds), where the studio itself is enough of a brand name to put out more original IPs than other studios, and even then occasionally they need to do a Cars 2/GTA 5 to fund the next couple projects.

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GranzonEx
08/14/11 10:56:00 AM
#104:


Once hardware makers start to standardize their hardware and not make it a nightmare to develop for then the price to make games will lower. Imagine if both the PS3 and 360 had similar hardware architecture, I'm willing to bet most budgets would be cut in half.
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ZFS
08/14/11 11:01:00 AM
#105:


I doubt that would make much difference, the PS3 and 360 being the same. Hardware should be relatively easy to develop for, but porting costs aren't a significant chunk of a game's budget, I don't believe. Developers port because they're going to see a bigger return by doing it. If it were excessively expensive, most devs would be making more 360 exclusives.

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Dauntless Hunter
08/14/11 11:05:00 AM
#106:


From: AlecTrevelyan006 | #102
One problem with digital download: xbox live arcade games and virtual console games say the same price forever due to no competition.


XBLA games go on sale all the time, there is literally an Xbox "Deal of the Week" where something goes on sale every week. Sometimes it's an XBLA game, sometimes it's DLC, sometimes it's a Games on Demand game, sometimes it's multiple things. And then there are the "Xbox Live Arcade Hits", XBLA games that have had permanent price drops. For example, Lumines Live launched at $15 but is now $10.

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foolmor0n
08/14/11 11:08:00 AM
#107:


From: JaKyL25 | #103
Look at movies. The only things given huge budgets 9 times out of 10 are sequels and licensed material, basically stuff with a built-in fanbase. Occasionally you get something like Avatar that comes along as an original IP that shatters all records, but those are increasingly rare.


With games it's very different, I think.

Sure, you have the indie devs with all their original ideas and stuff like that, but you also have these huge publishers that own a bunch of little game studios. Those smaller studios often have great and ambitious ideas that only come to fruition with the money from the big publisher. For example, Mirror's Edge and Battlefield 3 made a lot of revolutionary advancements that couldn't have been done without EA. Assassin's Creed was only successful because of the ridiculous amount of advertising Ubisoft did, and that led to its amazing sequels. Portal and Left 4 Dead were great ideas made perfect by Valve's money, etc.

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Silverliner182V
08/14/11 11:24:00 AM
#108:


imo the video game industry will crash on consoles/handhelds in the next 10 years, some people think it's already crashing in japan!

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JaKyL25
08/14/11 11:29:00 AM
#109:


It may already be crashing for handhelds here! We'll see how Vita does/how the price drop helps 3DS.

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TheRock1525
08/14/11 11:30:00 AM
#110:


i bought my 3ds so im doing my part

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GranzonEx
08/14/11 11:31:00 AM
#111:


From: TheRock1525 | #110
i bought my 3ds so im doing my part


But that's part of the problem.
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TheRock1525
08/14/11 11:33:00 AM
#112:


why is that part of the problem?

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Liquid Wind
08/14/11 11:34:00 AM
#113:


handhelds I could see crashing, smartphones do the same thing but cheaper: provide a distraction while you're on public transportation or goofing off at work. consoles don't have a clear competitor like smartphones though, there's PC gaming but that has existed forever and hasn't proven a threat to consoles because there are clear advantages to owning consoles
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GranzonEx
08/14/11 2:07:00 PM
#114:


From: TheRock1525 | #112
why is that part of the problem?


Overpriced hardware with no games. You support that sort of mentality and they'll get the wrong idea and you will end up with no games.
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TheRock1525
08/14/11 3:32:00 PM
#115:


GranzonEx posted...
From: TheRock1525 | #112
why is that part of the problem?
Overpriced hardware with no games. You support that sort of mentality and they'll get the wrong idea and you will end up with no games.


But there are a ton of games coming up I want:

Star Fox
Tales of the Abyss
Mario Kart VII
Kid Icarus

I'm buying the game based on planned releases. I doubt they suddenly pull them and go "haha no games for you"

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Liquid Wind
08/14/11 3:37:00 PM
#116:


remake
tales
mario kart
lol sora

3DS is such a good platform
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TheRock1525
08/14/11 7:44:00 PM
#117:


Liquid Wind posted...
remake
tales
mario kart
lol sora

3DS is such a good platform


Correction:

Game I'll Enjoy
Game I'll Enjoy
Game I'll Enjoy
Game I'll Enjoy (I don't get the lol sora thing there but whatevs)

You're right, 3DS is a great platform because it'll have a lot of games I'll enjoy. It's almost as if people can have different tastes in games and that shows how much they value a system!

Crazy, I know! Not everything is dogmatic, especially in the realm of what is essentially toys you can play with at any age and not be completely judged by them.

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SubDeity
08/15/11 12:11:00 AM
#118:


By what I know, used current generation games at GS are like $5 less than new ones. In this case, yeah, there's no excuse for buying used.

Why? It's five dollars cheaper than new.

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paperwarior
08/15/11 12:24:00 AM
#119:


By what I know, used current generation games at GS are like $5 less than new ones. In this case, yeah, there's no excuse for buying used.

This is the worst-case scenario that everyone talks about, but GS does sell used stuff for decent prices sometimes. Of course, it's totally outclassed by peer-to-peer marketplaces.

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Liquid Wind
08/16/11 6:39:00 PM
#120:


Crazy, I know! Not everything is dogmatic

you have to be pretty dogmatically attached to nintendo to say that you'd enjoy all four of those games

also I'm not letting this get buried, it still deserves ridicule

TheKoolAidShoto posted...
Gamestop is the savior of the industry
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whatisurnameplz
08/16/11 7:18:00 PM
#121:


From: Liquid Wind | #120

you have to be pretty dogmatically attached to nintendo to say that you'd enjoy all four of those games

[quoted text]


So every gamer that isn't dogmatically attached to Nintendo enjoys only three of the following:

3D shooters
RPGs with battle systems somewhat based off of fighting games
Kart racing games
Beat 'em up-shooter hybrids

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stoneraider
08/16/11 7:36:00 PM
#122:


Hmm, what if the companies offered to buy back used games and resell them themselves? Would that help?
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GranzonEx
08/16/11 7:38:00 PM
#123:


From: stoneraider | #122
Hmm, what if the companies offered to buy back used games and resell them themselves? Would that help?


That would help. All the megapublishers should pool their resources together and open their own chain of stores to do just that.
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Maniac64
08/16/11 7:41:00 PM
#124:


GranzonEx posted...
From: stoneraider | #122
Hmm, what if the companies offered to buy back used games and resell them themselves? Would that help?
That would help. All the megapublishers should pool their resources together and open their own chain of stores to do just that.


I'd go there.

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Liquid Wind
08/16/11 7:45:00 PM
#125:


you can buy other media used, the reason it's so pervasive in gaming is that $60 is not a stable selling point, they need to bring down the massive budgets they're spending to make games and offer them at a reasonable price, then there is less incentive to buy used
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