Board 8 > General tips for playing games blindfolded/with eyes closed?

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HaRRicH
09/25/23 11:46:54 AM
#1:


Recently tried this in Super Mario 64...took about twenty minutes to get into Bob-Omb Battlefield before getting stuck around the bottom of its concrete hill and the gate.

Watched this recently on trying to get my first star there, haven't tested its techniques though:

https://youtu.be/SfWeDkqNqP8?si=PT8O2H62H7bTOvpR

Looks like opinions have shifted on how hard it is to play a game with your eyes closed, too. One of these polls over the years encouraged me to try it for SMB1 and I think I only got halfway through 1-1.

https://gamefaqs.gamespot.com/poll/5938-could-you-beat-level-1-1-of-super-mario-bros-with-your-eyes
https://gamefaqs.gamespot.com/poll/8979-could-you-beat-level-1-1-of-super-mario-bros-with-your-eyes

I looked around for videos with general tips for trying to play a game blindfolded to no avail, and I've only seen it done for a few other games like Punch-Out and Breath of the Wild. Each are absurdly hard to do for their own unique reasons, I'm certain. It doesn't really look like there's a "So you're thinking about playing games blindfolded" type of video out there anyway (not surprising), and it also seems hard to find people playing blindfolded for their first time -- more often it's their finished speedruns than their early stumbling.

Have any of ya'll tried this before? What do you think are good general tips for any game you try to carry this challenge into? Because right now after trying for two of the best-known games of all time all I have is:

*Play a game you know.
*Stick to up/down/left/right wherever you can, use diagonals if you must, and anything else is a mix of vibes and danger.
*Listen for sounds, like really closely.
*Know where safe walls to run into are.
*Have someone with you to tell you later how you were messing up and also laugh at the weird stuff like new glitches you find or funny noises of discovery you're making.

I'm going to try more games later just screwing around more than being a pro, but it's been interesting trying.

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WazzupGenius00
09/25/23 12:38:41 PM
#2:


One thing thats essential for a lot of these is learning what abilities/moves have fixed movement distances (like the backflip in Mario for example) and what movements can be buffered so that they execute with identical timing every time (like dodges in MTPO)

I think a really good one to start with is Punch-Out for Wii. More things are audibly telegraphed than the original

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