Board 8 > I'm quite proud of my recent Stardew Valley accomplishment...

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Forceful_Dragon
06/14/21 4:38:55 PM
#1:


https://www.reddit.com/r/StardewValley/comments/nzw72a/community_center_complete_fall_20_year_1_next/

tl:dr I completed one of the "main" tasks in the game in a very few number of in-game days, with plans to shave off at least another 6 days on future attempts.

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BlueCrystalTear
06/14/21 8:35:47 PM
#2:


That's awesome. I've never really been able to get that completed before the first week of winter Y1. Great job!
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Forceful_Dragon
06/14/21 8:59:05 PM
#3:


Thanks!

I'm getting ready to start my next attempt but I can't think of a good flavor. And I think I'll plant less crops overall in spring this time and generate more value from mayonnaise and try and get the fish ponds sooner. I definitely should have shaved a few days off this attempt if my fish pond luck had been better.

Time is such an enemy but I only need enough crops for farming 6 by Spring 28 and enough blueberries for farming 10 by Summer 28. Anything else is wasted effort that can go to mining or fishing.

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Forceful_Dragon
06/15/21 12:40:32 PM
#4:


I have started my new run.

I am now Phil Connors of Punxsutawney Farms with my trusty cat Ned R.

I figure this is a good flavor for a character who will potentially be reliving the same several months over and over.

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MariaTaylor
06/15/21 12:42:47 PM
#5:


Cool. Have you ever done any "real time" speed runs of stardew valley? You spend a lot of time sleeping and skipping over days, the farm becomes a mess, and somehow everything works out and you have just enough money and resources for the things you want.

It's also kinda fun to see that in a relatively short window of real world time, your character has progressed so far into (or even beyond) a year. I've only done one serious run, but I really liked it because it's totally different from how I'd normally play the game.

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Forceful_Dragon
06/15/21 12:52:42 PM
#6:


I've watched a few, but I much prefer the planning and strategy behind limiting the number of in-game days. And it has been awhile, things like the Golden Pumpkin glitch for crazy money aren't possible anymore.

My preferred Stardew category would be first measured by number of in-game days with ties being broken by Real Time. I could see myself putting multiple Fall 14s up before cracking that barrier for example and so the strength of those runs could be further broken down by the amount of real time they took.

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MariaTaylor
06/15/21 1:01:08 PM
#7:


Yeah they are different challenges to tackle, and it's that variety which makes it appealing to me. I think both types of runs have their own charm and I could understand people preferring it either way. Games with in-game time systems are really cool in that way when it comes to speed running.

Another thing, I guess this applies to both types of runs, is that you don't have to bind yourself to the accepted speed run categories on the leaderboard either. Like in my case I'm not that serious and I'm not going to be breaking any records anyway. So it can be fun to set a different goal for yourself, how fast can I reach Farming 5, how fast can I make 20,000 gold. the marriage RTA category is fairly popular but everyone goes for specific candidates because those ones are the fastest -- but you can also just pick a non optimal candidate and try to figure out how fast you could marry that person instead.

that's why I say I've only done one "serious" run, but I do like to play around with my own self defined concepts. anyway, yeah, I guess that's all I have to say about it. stardew valley is really cool.

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Forceful_Dragon
06/15/21 2:11:52 PM
#8:


Marrying anyone but Leah sounds abhorrent to me. I'd hate to be tied to Shane just because he's the fastest, lol.

Because it basically becomes "talk to someone every day, while making just enough money for House Upgrade + Mermaid Pendant" and anyone with a Spring birthday becomes automatically the easiest.

Although maybe i'm still looking at it from the wrong perspective. You might already be committed into summer if you are using RTA strats in which case Shane's birthday might not be what makes him ideal, but rather the fact that he leaves his house the earliest in the morning. You can sleep sleep sleep to make 25k, but getting them in position to talk to is going to take waiting every day.

Once I get at least one Fall 14 finish I might look into other challenges. Heck I'm watching the current WR for RTA community center and there are some techniques being used I hadn't considered. Some might be helpful to optimize some of my days, but others either cost too many game days or they've been patched out. The current WR is on 1.4.0 for example, and he makes liberal use of Explosive Ammo he purchased from the adventures guild to do some very nutty things. He spent 8,000 for 80 explosive ammo and he went from level 40 to level 80 in no time at all. But now the guild doesn't sell explosive ammo until you unlock it (Combat level 8) and it costs 300 instead of 100 apiece. So that isn't viable, but I noticed that on his first day in the mines (0-40) he would hop out to the lobby of the mines and throw some items on the ground that he didn't want to lose, but were tying up inventory space. And that's something I hadn't considered that will be very useful before I have the first backpack.

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MariaTaylor
06/15/21 2:33:00 PM
#9:


Using explosive ammo to clear the mines quickly used to be fun. Sad that it was so heavily nerfed honestly because I don't care about going for world records but I liked the convenience of not having to do the same boring Mines stuff every time I play.

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ChaosTonyV4
06/15/21 3:10:33 PM
#10:


Maybe one day I'll buckle down and play this.

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Forceful_Dragon
06/15/21 3:17:16 PM
#11:


It's a such a chill game that there is no buckling involved.

I'm putting additional challenges on myself to minmax objectives and finish certain tasks earlier, but the game puts absolutely no pressure on you to do the same. If it's your first playthrough then you can absolutely just use Stardew as a relaxing way to unwind. I highly recommend it to anyone who is even remotely interested in that style of game.

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Forceful_Dragon
06/15/21 7:00:35 PM
#12:


Just got red cabbage on Spring 14 from the traveling merchant on the new run, we got a live one!

It was max price at 1300 so it set back my ability to buy the Fish Pond by 2 days, but that's the first major piece of RNG out of the way.

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Forceful_Dragon
06/17/21 1:07:45 PM
#13:


Things in the current run are going quite well and I plotted my building construction to make sure i'd be hitting all my deadlines and this is what I came up with.

Summer 4 - Deluxe Coop
Summer 6 - Fish Pond #2, Buy Rabbit
Summer 8 - Fish Pond #3
Summer 10 - Barn 6000/350/150
Summer 13 - Barn 12000/450/200 (melons finish)
Summer 15 - Barn (Finishes 17) 25000/550/300 (blueberries finish)
Summer 17 - Pig (Matures on Summer 27)

This will give my pig 2 days before fall even begins to find a truffle. This isn't super relevant because I'll still have 14~ days in fall as well, and it typically only takes 1 day for a mature pig to find a truffle. It's a very likely occurrence, which is why I built The Regular/Big/Deluxe coop before even getting the regular barn, because the Duck and Rabbit providing me with a Duck Feather and Rabbits Foot is a much lower chance and is based upon animal happiness.

Anyways it's Summer 9 now and I'm on pace to hold to this schedule until I realized... Robin will not build anything on Summer 11. I hadn't factored in the Luau. This isn't the end of the world because I can still have a mature pig on Summer 28 which is plenty early enough, but it was a dumb mistake. And there is a chance that the game will offer me Pumpkin/Eggplant/Yam in the traveling merchant, and if THAT happens then I could be on a Fall 3 pace instead of a Fall 14 pace and the extra pig day could become relevant. But as it is thanks to the Red Cabbage I have already I seem to be in position to crush my Fall 20 record with this current attempt. It's going to come down to the nautilus shell, but I'll have 3 Full Fish Ponds by Summer 13 and I've got 6 hearts with Demetrius so there is a chance he might send me one in the mail. But that's still an entire 28-29 days with 3 fish ponds each with a 2% chance, so that's 84 different 2% shots not counting demetrius. And after Summer 17 (well, Summer 18 now) I can start adding even more ponds.

So everything is virtually assured to be ready by Fall 14. Just gotta go execute. Once I've earned enough money for the 3 barns and the Vault Bundle I can spend my time trying to make low % things occur like killing Duggies for a yam. It's stuff that will only become relevant if I get an early pumpkin, but since I don't have any way to force that it's something to do.

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Mega Mana
06/17/21 1:57:51 PM
#14:


Excited!

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Kenri
06/17/21 1:58:53 PM
#15:


This is cool, keep us updated!

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Forceful_Dragon
06/17/21 7:43:49 PM
#16:


Summer 16: Nautilus Shell Get !

I pulled it from one of the 3 Fish Ponds and now I can stop kissing Demetrius' ass. (I think I'll hit 10 hearts with him when I give him an ice cream on Summer 19 so I'll probably do that anyways). My Ducks have already given me feathers so now the last thing that isn't guaranteed is the Rabbit's foot and I picked up an extra rabbit to help with that.

Still no pumpkin but I have 4 more Traveling Cart days before the end of summer for that to change. But Fall 14 (or earlier) is all but guaranteed now. All I'm missing from the bundles at this point is:

Snow Yam + Crocus from the Winter Forage Bundle
(I already farmed winter seeds from blue slimes. Winter Root -> Seed Maker so I just gotta plant as soon as the greenhouse is ready)

Egg Plant + Yam + Pumpkin from Fall Crops Bundle.
(Will all be ready by Fall 9 unless I get earlier access via Cart)

ONE OF: Cheese, Goat Cheese, Truffle Oil, Apple, Apricot, Peach, Pomegranate
(I should have been done with this one but the bats have been stingy with good fruit. I might buy a cow just to knock this one off, but I didn't need a cow for anything else so I was reluctant to do so)

Tiger Trout from River Fish Bundle.
(Will catch on Fall 1 if I don't get one sooner from Cart)

Sandfish from Specialty Fish Bundle
(Will catch on Summer 19. I should have enough spare cash on Fall 18 to purchase the entire Vault Bundle and have bus access on Summer 19)

Truffle + Maki Roll from Chef's Bundle.
(I should have the Truffle on Summer 28 or Fall 1, weather permitting. I'll have the Maki Roll on Summer 21 if I can pay for the 1st House Upgrade on Summer 18.)

Apples (3) from Fodder Bundle.
(The apple tree was planted before the end of spring so I'll have this on Fall 3)

Wine + Rabbit's Foot from Enchanter's Bundle
(The wine is brewing and will be done in 3-4 days. The Rabbit's foot could drop at any point.)

42,500 Gold from Vault Bundles
(I'll be able to afford this on Summer 18. Summer 22 at the absolute latest)

.

Typed out it still seems like a lot, but there is a solid plan in motion for everything on the list and by the beginning of fall there will just be a few stragglers remaining. Fall 14 confirmed.

So with that in mind I might start collecting items from The Missing Bundle I haven't found the Ancient Seed or a Dinosaur Egg yet, but if I commit all my time to fishing I should eventually get both from fishing treasure chests. Then it's just a matter of fully upgrading the house (150,000g and 150 hardwood for the 2nd/3rd house upgrades) so I can age a single bottle of wine. I don't think such a thing will be possible before the end of the year (unless I find the ancient seed immediately and get it down with some DSG. I could also just spend all day in the Skull Cavern and hope to get both Ancient Seed and Dinosaur Egg from the prehistoric floors once the bus is running. I'll probably stick to fishing until I have gold tools, but in any case I think a good target for this bonus objective would be sometime in Spring Year 2.

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MariaTaylor
06/17/21 9:37:43 PM
#17:


Sounds intense but it looks like you're making good progress. I see what you mean about the appeal of planning out each day to make as much as possible.

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Forceful_Dragon
06/19/21 9:34:42 AM
#18:


Update:

It is the end of summer. I still just have 3 Fish Pond, but since I no longer need Mussel ponds I switched them to 1 Sturgeon Pond (for Caviar) and 2 Super Cucumber Ponds (for iridium generation). My Barn contains 1 Pig. My Coop contains 6 Chicken, 2 Duck and 2 Rabbit. I might sell the Chickens and Ducks now that we're into the home stretch and into fall. The steady mayonnaise income will cease to be relevant for the challenge as there is nothing left for me to purchase. I will probably still put down a massive Pumpkin Crop on Fall 1, but I could literally just plant 1 Pumpkin, 1 Yam and 1 Eggplant and call it a day. (Large pumpkin income will be relevant for affording the 2nd and 3rd house upgrades for bonus objectives.

.

Standard Objective (Community Center) Items Remaining:

Tiger Trout from River Fish Bundle.
-If I have time by 7 PM I'll catch one on Fall 1, otherwise Fall 2

Apples (3) from Fodder Bundle.
-I'll have 3 apples on Fall 3.

Egg Plant + Yam + Pumpkin from Fall Crops Bundle.
-These will be planted on Fall 1, and ready by Fall 9

Snow Yam + Crocus from the Winter Forage Bundle
-These will be planted on Fall 10 in the green house and completed on Fall 14

Rabbit's Foot from Enchanter's Bundle
-Everything except the Rabbit's foot is inevitable. But the dang Rabbit's foot is the ONLY thing that can screw me now. I've had 2 matures rabbits for ages. I picked up one on Summer 6 and a second on Summer 16 and they are the only coop animals that I make SURE I talk to every day so their friendship is the highest it can be.

.

Bonus Objective (Missing Bundle) Items Remaining:

Silver Quality Wine: I have spare wine, but I likely wont have a cellar until mid-Fall. ETA: The very end of Fall or beginning of Winter.

Dinosaur Mayonnaise: I JUST picked up a Dinosaur Egg from the Skull Cavern on Summer 28. It will incubate for 13 days and I'll get a new Egg within 7 Days. ETA Fall 20.

Gold Ancient Fruit (5): I still don't have an ancient seed and even when I get one it will take 18 days to start producing fruit assuming perfect luck I could get 3 new seeds from my first ancient fruit, and then 18 days later if all 3 of those give me a gold fruit and the first plant gives me 2 gold fruit along the way then it will take at LEAST 36 days from the day I find an Ancient Seed. Likely much longer than that.

Gold Void Salmon: I don't have sewer access yet, but assuming I get it soon (I still need at least 10 museum donations) I'll have void mayonnaise in short order for access to the swamp. ETA: Fall 15-16

So the only things I do have ready are a spare Prismatic Shard and some Caviar. The fact that I don't already have a supply of ancient fruit all but guarantees a Year 1 finish will be impossible for this run. In theory for a year 1 completion you would need many of the same things as a Fall Community Center finish (Red Cabbage from Cart, early Winter Items) because I might be mistaken but I think it's impossible to trigger the cutscene to unlock the missing bundle in Winter because it requires a rainy day. It *might* be possible in winter with a rain totem, but if not then your standard winter-community-center-finish will push back your ability to start the missing bundle until Spring year 2. So a Spring 3 (Year 2) finish for the missing bundle is probably a pretty reasonable goal if you force rain on Spring 2 and have all the items ready and any Winter Finish would require a godlike run. (unless I'm wrong and you can trigger the cutscene in winter). But then your main limiting RNG will be Red Cabbage from traveling cart and early Ancient Seed. Everything else can be comfortably acquired by Winter 3~ at a relatively leisurely pace. But I'll have to check if I have any save files in winter year 1 to see if the missing bundle can in fact be triggered with a rain totem.

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Forceful_Dragon
06/19/21 9:52:05 AM
#19:


And apparently there is a method to guarantee you get the 1/200 ancient seed result from a Seed Maker, but it requires multiple day-resets to learn and then calculate the RNG. I'm not sure how I feel about resetting days because that is something I have avoided to maintain the integrity of the challenge. But I do have 300~ blueberries I was holding onto for jelly so I could just go nuts with those and hope for the best. If nothing else each blueberry will be worth 40-120g in seeds rather than 50g as a blueberry or 150g from jelly so I'm not even really losing much value. I might give it a shot on Fall 2 or Fall 3, but in the future it's something I can consider around Summer 18 with my second blueberry crop or Summer 22 with the 3rd.

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Forceful_Dragon
06/20/21 8:20:33 PM
#20:


Success!

Fall 14th achieved.

Getting it any earlier will require both Red Cabbage and Pumpkin from the Cart.

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MariaTaylor
06/20/21 8:57:48 PM
#21:


Yeah I know about the Seed Maker RNG Manip. I'm not sure I could explain it in a simple way that is easy to understand, but I at least comprehend how it works. I believe it's the same one that can be used to ensure that you dig up certain objects all day long on your first day on the farm.

Basically a result of how the game calculates RN


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NFUN
06/20/21 9:00:44 PM
#22:


I can't wait until people figure out how to plot out RNG manipulations for an entire world

The farmers would be choosing the right seed...

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Forceful_Dragon
06/20/21 9:40:54 PM
#23:


MariaTaylor posted...
I'm not sure I could explain it in a simple way that is easy to understand,

I understand how it works once you find a Time/Spot where an ancient seed occurs. But the point is that you have to brute force a bit until you get a seed, and then from that X/Y Value and Time you can figure out Where/When the ancient seeds would be available that day. So there is no real way to do it without resetting. Or you'd burn a lot of seeds to find one, and then you can solve the equations and apply them to the following day's date.

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MariaTaylor
06/20/21 9:50:47 PM
#24:


Yeah exactly. It's not simple to replicate and unlike what nfun is probably thinking about, it's not something where you can use a seed from the very start to determine it. It's basically chosen when the day starts, so you have to brute force your way through that day with a bunch of resets and the seed only applies to that day.

I'm actually not 100% sure how it works with starting a new farm though. If you keep resetting on day 1 after creating the file, I believe you keep the same day 1 seed, right? So in that case after finding the right RN you could like... bring that save file to GDQ and use it in some kind of weird live speed run where the events of the first day were guaranteed to some extent but every day after that was still random because you wouldn't know the seed from day 2 and onward.

Seems like a lot of work for a minor benefit but we probably shouldn't underestimate speed runners.


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CoolCly
06/20/21 9:53:17 PM
#25:


oh man this is some serious shit you are doing

i am just trying to get the greenhouse before fall ends. how do i get my large animal products before winter comes. it's fall 7 i dont even have a goat yet it seems hopeless

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MariaTaylor
06/20/21 9:54:02 PM
#26:


Also as far as I know right now this doesn't guarantee you stuff like digging up a specific artifact. That is still determined randomly when you dig up the worms later. Maybe more information will be discovered relating to this but essentially the only thing you could use this for is to guarantee you get a bunch of clay on day 1 in a live speed run setting. And that's really only if the day 1 seed remains consistent when resetting a new farm. The tutorial vid I saw might have been showing the tech from day 2 onwards, which wouldn't work in a live setting because you'd have to include the time needed to brute force the knowledge...

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Forceful_Dragon
06/20/21 10:39:52 PM
#27:


CoolCly posted...
oh man this is some serious shit you are doing

i am just trying to get the greenhouse before fall ends. how do i get my large animal products before winter comes. it's fall 7 i dont even have a goat yet it seems hopeless


If you get lucky you skip the goat altogether! On the run I just completed (Fall 14 !!) I didn't get a Goat OR a Cow. I got a Large Goat Milk from the Traveling Cart and didn't use a Large Milk or Cheese for either of those bundles.

But really, you just talk to the animal EVERY day without fail and hope for the best. And you have to work on your Spring and Early Summer gold generation strategies so you can afford to get the coops, barns and relevant animals as EARLY as possible. Prioritize coop because of rabbit's foot. Pigs take longer to mature (10 days) but pigs are basically guaranteed to pull a Truffle on any summer day once they are matured even if you only have 1~ heart with them at that point.

I'll have a full write up for my Fall 14 run (with screenshots) probably tomorrow at some point. But here are some dates that I was hitting.

Spring 26: Planted Apple and Pomegranate Trees. (This doesn't seem like much, but that's 10,000 gold in the first month that could have gone to getting ready for summer seeds)

Summer 4: Started the final coop upgrade (Only 20,000 gold but because most of my money went to seeds on Summer 1 I basically had to earn the entire 20k during the first 3-4 days of summer)

Summer 6/8: Second and Third fish ponds.

Summer 10/14/16: Started Barn1 / Barn2 / Barn3

Money stops being an issue by mid-summer when you get your 2nd and 3rd harvest of blueberries, but you REALLY have to grind to get those building started sooner than that, otherwise it delays everything because Robin can only be building 1 building at a time...

But yeah I'll probably put something new on reddit and get a more thorough writeup together. I'm going to continue this run and see if I can complete my bonus objective (The Missing Bundle) before the end of year 1, but it's going to take some luck. I think I'll legitimately have everything I need by EARLY Winter except for the 5 Gold Ancient Fruit which are in progress but possibly too little too late. It will still be a very solid time for the bonus objective too.

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MariaTaylor
06/20/21 11:52:44 PM
#28:


Not sure if this helps but if I recall the way it was explained to me, your farming level influences the chance of pulling gold crops. You could eat a meal that boosts your farming level before you pick the ancient fruit in order to maximize the chance of getting gold ones.

This is also a case where I think resetting might be the way to go. Unless crop quality works differently than I think, you could simply pick the ancient fruit at the start of the day and then reset for better RNG if needed.


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Forceful_Dragon
06/21/21 12:36:49 AM
#29:


time of day is definitely not an issue unless it's been changed. On other runs where I have reset days (not because I was save scamming, mostly because I took a death in the mines or something like that) I would notice that I would pull the exact same number of Regular/Silver/Gold crops every single time even if I pull the crops starting from different locations or starting at different times of day.

But the main limiting factor is the fact that I only have a single ancient seed so far (I've been on probably a dozen prehistoric floors so this feels like poor luck) so my first fruit (regardless of quality) is going to have to be turned into seeds. With optimal luck I can still finish year 1, but it would definitely help if I could pull an additional seed before thing.

And i'm *pretty* sure that prehistoric floors are the way to go. I could also spend the whole day fishing but I would need to change my fishing profession, and craft a bunch of magnets and treasure hunters and then it would still take 100~ treasure chests (which will take around 200~ fish interactions) per ancient seed. I'll consider my options tomorrow.

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Forceful_Dragon
06/21/21 12:39:20 PM
#30:


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Forceful_Dragon
06/23/21 9:33:49 AM
#31:


So after watching more videos I'm learning how much of a "casual" I still am with regard to stardew challenge runs -_-

Apparently it's not only acceptable, but expected to use software to read your save file and know in advance if your file will have the items you need from the traveling cart. I've just been rolling the dice with the understanding that if I don't get the correct items in the cart my run will have been wasted.

In addition to reading the seed to guarantee cart success, the first 4 days of a proper challenge run would essentially be 100% clay farming to pull in 10,000g+ a day.

So essentially all I need to do is find a random seed that will provide me with Red Cabbage, Pumpkin and Eggplant by mid summer, use the advance techniques for making money in spring and I'll essentially already have every coop/barn upgrade and enough resources for an infinite amount of sprinklers by the end of spring. A Fall 3 completion is all but guaranteed.

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BlueCrystalTear
06/23/21 9:57:49 AM
#32:


Do you have any fiddlehead ferns to spare? I kinda forgot to put one in the CC on my current farm (attribute that to me not playing continuously, my bad) -_-
(EDIT: I wish that was a serious question, but it's not since you can't trade.)

So yeah there goes any chance I have of completing the CC in Y1 this time. Will have to wait for early summer Y2... oh wells, I mostly play to relax. I don't get why people do things like save scumming and reading files like that. That sounds like they're not playing the game the way ConcernedApe wanted it to be played.
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Forceful_Dragon
06/23/21 11:01:57 AM
#33:


@BlueCrystalTear You can find Fiddlehead Ferns on the "Prehistoric" floors of the Skull Cavern, so that's going to be your best bet. Every floor below floor 6 has a 2.2% to be a prehistoric floor, and FF has a chance to be present on those floors, though it's far from guaranteed. (You can use one of the predictors to figure out which floors are going to be prehistoric that day <_<)

.

But yeah I would say that I agree that those techniques feel like they go against the spirit of what the game is intended for and so I'm not sure if I'm going down that path. Also those techniques are PC version only, and while I own 3 copies of the game (PC, PS4, Switch), I've primarily been playing on Switch for the convenience of being able to suspend the game mid-day. The other thing is that even a halfhearted attempt using that method would basically trivialize the challenge that I was struggling to complete. I'm quite proud of my Fall 14 finish on Switch, it took luck and careful planning. Being able to trivialize it in future runs doesn't take away from what I accomplished, but I might try some other specialized runs before doing something like that.

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BlueCrystalTear
06/23/21 11:12:21 AM
#34:


oh yeah! I forgot about those prehistoric floors. When I get to the Skull Cavern, which should be soon (I'm at floor 95 of the mine right now - on Fall 1, Y1), I'll do that. Thanks for the reminder. I'm about at that point where I blow the game wide open by getting three Stardrops, iridium sprinklers, and other augmentative stuff. That said, IDK what 1.5 added yet so we'll see.

Accomplishing something like that without hax0rz is pretty great, yeah. People who brag about their accomplishments and then reveal they cheated to get there are sad, not cool. It's simply reflective of our society. Liars and cheaters get ahead while nice guys finish last.

I only have the game on PC (remember when we played co-op that one time and it kept crashing?) and I only use a few QOL mods (the character tracker, for instance) because I want an authentic experience.
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Forceful_Dragon
06/23/21 11:19:13 AM
#35:


Good luck! If you hit SC hard you should still be able to have a year 1 finish.

And there is still something to be said about the impressiveness of the "inauthentic" as well. I'm watching VODs of a guy who is currently in the middle of a 90,000,000 gold in YEAR 1 challenge. Every day is finely tuned and he will often reset and restart days if they aren't going as optimally as he would like. (in two cases I've already seen him fully complete a day, and then revert the save after because he wasn't satisfied with it). And for a frame of reference his first full day in the Skull Cavern is Spring Day 9 and he reaches floor 250, lol. It is definitely NOT a relaxing farming game in his hands, but damn if I'm not still impressed.

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