Current Events > So my current addiction is Ara Fell

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AlisLandale
06/12/21 3:41:32 AM
#1:


It combines my two biggest weaknesses: jrpgs and collectathons (sort of).

no seriously, if youre going to have a loot/crafting system, static material instances is the way to go.

The world design is a bit of a clusterfuck, but in a good way. Its so easy to get (proverbially) lost exploring all the little areas off the beaten path.

i never knew I needed this game in my life >_>

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#2
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sLaCkEr408___RJ
06/13/21 9:25:50 PM
#3:


Ara
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#4
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bigtiggie23
06/13/21 9:35:29 PM
#5:


I tried it, but it wasn't for me. I know old school games don't hold your hand, but when your progress can be stopped because you miss one hidden area in a wall or something it gets tedious. Plus stat growth is broken, at least early on. I bought a new weapon, gained 5 levels and put alot of points in strength and I wasn't doing any more damage to the same enemies as before.
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Seeing people get defeated by a paper towel dispenser will always be hilarious.
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AlisLandale
06/14/21 2:59:09 AM
#6:


bigtiggie23 posted...
I tried it, but it wasn't for me. I know old school games don't hold your hand, but when your progress can be stopped because you miss one hidden area in a wall or something it gets tedious. Plus stat growth is broken, at least early on. I bought a new weapon, gained 5 levels and put alot of points in strength and I wasn't doing any more damage to the same enemies as before.

Yeah I can see that. I personally love digging into every nook and cranny in these kinds of RPGs, but the game certainly isn't perfect in that regard. As for the stats, though, I don't think I had that problem. For my first few levels I pumped all my points into strength, and the charged arrow was making significant damage increases. (Enough that I grinded a few levels in the "tutorial" area until her charge shot could OHKO the armored bugs lol. Didn't take that long, actually)


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apolloooo
06/14/21 3:04:24 AM
#7:


It really good IMO. Unique and well thought setting with simple, but fun combat and excellent presentation.

Also build lita as a critical hitter. I managed to make her have 90% crit chance and she wrecks absolutely everything.

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http://i.imgtc.com/iJyp6bF.png http://i.imgtc.com/ZBw36Qh.png
Thanks for the peeps that made the pics <3 if i make typos it means i am on phone
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AlisLandale
06/14/21 3:28:50 AM
#8:


apolloooo posted...
It really good IMO. Unique and well thought setting with simple, but fun combat and excellent presentation.

Also build lita as a critical hitter. I managed to make her have 90% crit chance and she wrecks absolutely everything.

Lol the crit chance can go up to 90? Tbh I was thinking of going agility after power because I noticed Dodge and Crit scale off the same stat, the madlads >_>

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apolloooo
06/14/21 4:14:49 AM
#9:


AlisLandale posted...
no seriously, if youre going to have a loot/crafting system, static material instances is the way to go.
man of culture

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http://i.imgtc.com/iJyp6bF.png http://i.imgtc.com/ZBw36Qh.png
Thanks for the peeps that made the pics <3 if i make typos it means i am on phone
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