Poll of the Day > More shots against loot boxes?

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AllstarSniper32
05/05/18 7:55:01 PM
#1:


https://www.youtube.com/watch?v=tzCJvQ5U-5M" data-time="&start=0


It's only talked about for just over a minute. Oh, and it has to do with Overwatch as well.
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RoboXgp89
05/05/18 8:00:52 PM
#2:


duplicate items from lootboxes are bad design
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BlackScythe0
05/05/18 8:12:05 PM
#3:


I wish they would ban all microtransactions, not merely loot boxes. Microtransactions push bad game design.
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Revelation34
05/05/18 9:36:48 PM
#4:


Lol, arresting them.
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LinkPizza
05/05/18 9:38:51 PM
#5:


When do they mention loot boxes? Time wise?
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Mario_VS_DK
05/05/18 9:55:37 PM
#6:


BlackScythe0 posted...
I wish they would ban all microtransactions, not merely loot boxes. Microtransactions push bad game design.


Not exactly. Though they are few and between, some games do microtransactions well.

Warframe for example is pretty good about it. You can pretty easily earn just about everything in the game simply by playing. You can sell your rare items to other players for currency purchased with real money which is mainly used for trading with other players or cosmetics.

With EVE Online, most of the microtransactions are premium game time which you can sell to other players for money that they earned in game. The rest of the few microtransactions are cosmetics.

I've also started playing Dungeon Fighter Online recently, and they don't even let you spend real money on that game until you reach a certain point that I'm still not even at 20 hours into it. And even then, most of them are premium game time or cosmetics again.
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AllstarSniper32
05/06/18 7:01:40 AM
#7:


Loot bumps.
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adjl
05/06/18 9:03:09 AM
#8:


Mario_VS_DK posted...
BlackScythe0 posted...
I wish they would ban all microtransactions, not merely loot boxes. Microtransactions push bad game design.


Not exactly. Though they are few and between, some games do microtransactions well.

Warframe for example is pretty good about it. You can pretty easily earn just about everything in the game simply by playing. You can sell your rare items to other players for currency purchased with real money which is mainly used for trading with other players or cosmetics.

With EVE Online, most of the microtransactions are premium game time which you can sell to other players for money that they earned in game. The rest of the few microtransactions are cosmetics.

I've also started playing Dungeon Fighter Online recently, and they don't even let you spend real money on that game until you reach a certain point that I'm still not even at 20 hours into it. And even then, most of them are premium game time or cosmetics again.


There are games that do microtransactions well, but the model as a whole still encourages game design that emphasizes grinding and/or other artificial lengthening practices (like wait timers). The developers that do it well should be lauded for choosing to rise above that, since it's awfully tempting to rely on tricky psychological manipulation rather than on simply making a good product that people want to support.
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LinkPizza
05/06/18 9:05:43 AM
#9:


adjl posted...
Mario_VS_DK posted...
BlackScythe0 posted...
I wish they would ban all microtransactions, not merely loot boxes. Microtransactions push bad game design.


Not exactly. Though they are few and between, some games do microtransactions well.

Warframe for example is pretty good about it. You can pretty easily earn just about everything in the game simply by playing. You can sell your rare items to other players for currency purchased with real money which is mainly used for trading with other players or cosmetics.

With EVE Online, most of the microtransactions are premium game time which you can sell to other players for money that they earned in game. The rest of the few microtransactions are cosmetics.

I've also started playing Dungeon Fighter Online recently, and they don't even let you spend real money on that game until you reach a certain point that I'm still not even at 20 hours into it. And even then, most of them are premium game time or cosmetics again.


There are games that do microtransactions well, but the model as a whole still encourages game design that emphasizes grinding and/or other artificial lengthening practices (like wait timers). The developers that do it well should be lauded for choosing to rise above that, since it's awfully tempting to rely on tricky psychological manipulation rather than on simply making a good product that people want to support.

The problem is that someone is always going to try to find a way to make easy money...
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AllstarSniper32
05/06/18 9:45:39 AM
#10:


Mario_VS_DK posted...
Not exactly. Though they are few and between, some games do microtransactions well.

Just because a few games do microtransactions well doesn't mean the idea of microtransactions or loot boxes don't enable game design.

For example, I actually don't mind Overwatch's loot box system. But the bad design in it is that the only way you can unlock things is through loot boxes. And before someone tries to say "you can also unlock things with the currency." I mean, you are right, but you can only get currency from loot boxes, and dupes of items (which you can only get from loot boxes). It's bad design if you can't even unlock simple recolor skins just by playing the game.
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LinkPizza
05/06/18 9:47:42 AM
#11:


AllstarSniper32 posted...
Mario_VS_DK posted...
Not exactly. Though they are few and between, some games do microtransactions well.

Just because a few games do microtransactions well doesn't mean the idea of microtransactions or loot boxes don't enable game design.

For example, I actually don't mind Overwatch's loot box system. But the bad design in it is that the only way you can unlock things is through loot boxes. And before someone tries to say "you can also unlock things with the currency." I mean, you are right, but you can only get currency from loot boxes, and dupes of items (which you can only get from loot boxes). It's bad design if you can't even unlock simple recolor skins just by playing the game.

That is true. They could give more rewards for when you do well in a match. Maybe some extra currency. Or an extra Loot box. Or something. Even extra points you could use for currency or a loot box would be nice...
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Revelation34
05/06/18 1:03:27 PM
#12:


AllstarSniper32 posted...
Just because a few games do microtransactions well doesn't mean the idea of microtransactions or loot boxes don't enable game design.

For example, I actually don't mind Overwatch's loot box system. But the bad design in it is that the only way you can unlock things is through loot boxes. And before someone tries to say "you can also unlock things with the currency." I mean, you are right, but you can only get currency from loot boxes, and dupes of items (which you can only get from loot boxes). It's bad design if you can't even unlock simple recolor skins just by playing the game.


Pretty sure Overwatch is just cosmetics in their boxes anyway.
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BlackScythe0
05/06/18 1:06:22 PM
#13:


Mario_VS_DK posted...
BlackScythe0 posted...
I wish they would ban all microtransactions, not merely loot boxes. Microtransactions push bad game design.


Not exactly. Though they are few and between, some games do microtransactions well.

Warframe for example is pretty good about it. You can pretty easily earn just about everything in the game simply by playing. You can sell your rare items to other players for currency purchased with real money which is mainly used for trading with other players or cosmetics.

With EVE Online, most of the microtransactions are premium game time which you can sell to other players for money that they earned in game. The rest of the few microtransactions are cosmetics.

I've also started playing Dungeon Fighter Online recently, and they don't even let you spend real money on that game until you reach a certain point that I'm still not even at 20 hours into it. And even then, most of them are premium game time or cosmetics again.


I understand what you're saying. League of Legends is a game I played where I thought it was totally fair.

But the practice of microtransactions in general encourages company to develop with nickle and diming you to death instead of making good games.

Like when EA put battlefront 2 out I don't think their goal was a good game. I think their goal was to try getting kids to beg their parents for money.
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Nade Duck
05/06/18 1:09:17 PM
#14:


Revelation34 posted...
AllstarSniper32 posted...
Just because a few games do microtransactions well doesn't mean the idea of microtransactions or loot boxes don't enable game design.

For example, I actually don't mind Overwatch's loot box system. But the bad design in it is that the only way you can unlock things is through loot boxes. And before someone tries to say "you can also unlock things with the currency." I mean, you are right, but you can only get currency from loot boxes, and dupes of items (which you can only get from loot boxes). It's bad design if you can't even unlock simple recolor skins just by playing the game.


Pretty sure Overwatch is just cosmetics in their boxes anyway.

it is, that's literally the only reason i'm kind of okay with it.
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Revelation34
05/06/18 1:10:07 PM
#15:


Nade Duck posted...
it is, that's literally the only reason i'm kind of okay with it.


Then @AllstarSniper32 has no reason to complain about them.
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AllstarSniper32
05/06/18 6:12:14 PM
#16:


Yup, cause Overwatch is the only game I've ever played with loot boxes. And it's not like you can't find out information about loot box systems in other games. Also, I was just using Overwatch as an example of a loot box system I'm ok with but just pointed out something I felt was a bad design about them.

My post was about how you can only unlock things through loot boxes. Even simple things like recolors that you should be able to unlock just by playing the game and not only through loot boxes. Even if it's cosmetics only, you should still be able to unlock some things without having to go through loot boxes.
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Revelation34
05/06/18 8:37:28 PM
#17:


AllstarSniper32 posted...
Yup, cause Overwatch is the only game I've ever played with loot boxes. And it's not like you can't find out information about loot box systems in other games. Also, I was just using Overwatch as an example of a loot box system I'm ok with but just pointed out something I felt was a bad design about them.

My post was about how you can only unlock things through loot boxes. Even simple things like recolors that you should be able to unlock just by playing the game and not only through loot boxes. Even if it's cosmetics only, you should still be able to unlock some things without having to go through loot boxes.


Cosmetics don't matter at all. Be happy they didn't put a super powerful hero in a loot box like other games have done.
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Mario_VS_DK
05/06/18 8:39:17 PM
#18:


AllstarSniper32 posted...
Just because a few games do microtransactions well doesn't mean the idea of microtransactions or loot boxes don't enable game design.


No, it doesn't exactly enable game design, but it certainly can enable good game design. When people can already play a game without paying, why would they give the company money for stuff in a game that isn't fun and has 0 depth? How far would No Mans Sky have made it if everyone got to play it before they decided to spend money on it?

It also allows you to pay what you think the game is worth, encourages companies to maintain their games, and often times allows you to play the entirety of the game without spending a dime making it easier to get your friends to join you. Combining all those things together, it can keep the community active and thriving long after a paid game would have died off.

There are many games I would have never even considered trying if not for being F2P with transactions, and I'm sure there are many people who would say the same. It can often be like playing a demo for a game, but the only difference between the demo and the full game is some cosmetics.

Slowly but surely, people are realizing that many F2P games are predatory, reducing the number of people playing those games and causing companies to slowly move away from those practices. Not to mention the laws many countries are trying to push against loot boxes.

The predatory practices are not sustainable, but free to play is, and we shouldn't let some bad eggs ruin the whole batch.
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adjl
05/06/18 8:47:05 PM
#19:


Revelation34 posted...
Cosmetics don't matter at all.


If that were even remotely true, publishers would never have even tried charging for them, let alone built a wildly successful business model off of doing so. People enjoy cosmetic customization, especially in multiplayer games where other people are going to see how you made you avatar look visually distinctive. The way the game looks is part of what makes the game enjoyable, and no amount of "it's just cosmetic" is going to change that.
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Revelation34
05/06/18 8:52:51 PM
#20:


Mario_VS_DK posted...

No, it doesn't exactly enable game design, but it certainly can enable good game design. When people can already play a game without paying, why would they give the company money for stuff in a game that isn't fun and has 0 depth? How far would No Mans Sky have made it if everyone got to play it before they decided to spend money on it?

It also allows you to pay what you think the game is worth, encourages companies to maintain their games, and often times allows you to play the entirety of the game without spending a dime making it easier to get your friends to join you. Combining all those things together, it can keep the community active and thriving long after a paid game would have died off.

There are many games I would have never even considered trying if not for being F2P with transactions, and I'm sure there are many people who would say the same. It can often be like playing a demo for a game, but the only difference between the demo and the full game is some cosmetics.

Slowly but surely, people are realizing that many F2P games are predatory, reducing the number of people playing those games and causing companies to slowly move away from those practices. Not to mention the laws many countries are trying to push against loot boxes.

The predatory practices are not sustainable, but free to play is, and we shouldn't let some bad eggs ruin the whole batch.


F2P is better than monthly subscriptions

adjl posted...
If that were even remotely true, publishers would never have even tried charging for them, let alone built a wildly successful business model off of doing so. People enjoy cosmetic customization, especially in multiplayer games where other people are going to see how you made you avatar look visually distinctive. The way the game looks is part of what makes the game enjoyable, and no amount of "it's just cosmetic" is going to change that.


Read the rest of the post.
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adjl
05/06/18 8:57:37 PM
#21:


Revelation34 posted...
Read the rest of the post.


The rest of the post is a separate point, and not a particularly valid one at that. The fact that publishers have done worse things than putting cosmetics in loot boxes does not make cosmetic loot boxes any better. That you think it does just means publishers have successfully desensitized you to their practices such that you'll let them push the envelope farther.
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Revelation34
05/06/18 9:17:43 PM
#22:


adjl posted...
Revelation34 posted...
Read the rest of the post.


The rest of the post is a separate point, and not a particularly valid one at that. The fact that publishers have done worse things than putting cosmetics in loot boxes does not make cosmetic loot boxes any better. That you think it does just means publishers have successfully desensitized you to their practices such that you'll let them push the envelope farther.


It doesn't mean anything like that since anything more than a cosmetic is shit.
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adjl
05/06/18 9:32:28 PM
#23:


Revelation34 posted...
It doesn't mean anything like that since anything more than a cosmetic is s***.


And that makes cosmetics okay?
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Revelation34
05/06/18 9:37:24 PM
#24:


adjl posted...
And that makes cosmetics okay?


Yes since anybody who actually cares about that kind of stuff is laughable.
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adjl
05/06/18 9:44:28 PM
#25:


Revelation34 posted...
adjl posted...
And that makes cosmetics okay?


Yes since anybody who actually cares about that kind of stuff is laughable.


Ah yes, everyone who enjoys games differently from you is "laughable." What a pleasant, open-minded attitude you have toward your fellow gamer.

So I take it you'd be okay if games started shipping with Pong graphics and charged you a dollar for each additional colour you wanted? Since, you know, caring about cosmetic stuff is laughable.
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Revelation34
05/06/18 10:57:57 PM
#26:


adjl posted...
Revelation34 posted...
adjl posted...
And that makes cosmetics okay?


Yes since anybody who actually cares about that kind of stuff is laughable.


Ah yes, everyone who enjoys games differently from you is "laughable." What a pleasant, open-minded attitude you have toward your fellow gamer.

So I take it you'd be okay if games started shipping with Pong graphics and charged you a dollar for each additional colour you wanted? Since, you know, caring about cosmetic stuff is laughable.


https://pbs.twimg.com/profile_images/2296746757/n37nkkimyns6wr51ud16_400x400.jpeg
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AllstarSniper32
05/06/18 11:31:44 PM
#27:


Revelation34 posted...
Cosmetics don't matter at all. Be happy they didn't put a super powerful hero in a loot box like other games have done.

Well it's a good thing I wasn't talking about anything other than just cosmetics.

Also, considering these gaming companies make way more money than I could probably ever guess it's safe to say you saying cosmetics don't matter is completely wrong. otherwise companies that have F2P games that rely solely on cosmetic sales would never be able to sustain their games. Yet, many F2P games in fact do sustain solely on cosmetics.

So cosmetics may not matter to you, but obviously they do matter.

Revelation34 posted...
Yes since anybody who actually cares about that kind of stuff is laughable.

You say it's laughable, yet here you are, arguing about something that's laughable to care about.
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adjl
05/07/18 4:46:34 PM
#28:


Revelation34 posted...
adjl posted...
Revelation34 posted...
adjl posted...
And that makes cosmetics okay?


Yes since anybody who actually cares about that kind of stuff is laughable.


Ah yes, everyone who enjoys games differently from you is "laughable." What a pleasant, open-minded attitude you have toward your fellow gamer.

So I take it you'd be okay if games started shipping with Pong graphics and charged you a dollar for each additional colour you wanted? Since, you know, caring about cosmetic stuff is laughable.


https://pbs.twimg.com/profile_images/2296746757/n37nkkimyns6wr51ud16_400x400.jpeg


Reductio ad absurdum, actually. Which you should really have expected, taking such an absurdly extreme stance as "caring about anything cosmetic is laughable."
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Revelation34
05/07/18 5:41:56 PM
#29:


adjl posted...
Reductio ad absurdum, actually. Which you should really have expected, taking such an absurdly extreme stance as "caring about anything cosmetic is laughable."


Nah it's still laughable and yours is still a straw man.
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BlazeAndBlade
05/07/18 5:57:53 PM
#30:


all i'm worried about is if they talk about adding microtransactions to borderlands 3's big reveal next month

i want borderlands 3 not microtransaction lands 3
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adjl
05/07/18 6:13:57 PM
#31:


Revelation34 posted...
adjl posted...
Reductio ad absurdum, actually. Which you should really have expected, taking such an absurdly extreme stance as "caring about anything cosmetic is laughable."


Nah it's still laughable and yours is still a straw man.


Define "straw man" for me.
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