Current Events > The last 3rd of Baldur's Gate 3 is NOT GOOD.

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WarfireX
05/01/24 12:36:35 AM
#1:


All of the closing fights REQUIRE cheese tactics that just remind you that you are playing a video game.

You basically are required to exploit the game AI, and also use ridiculous cheese spells just to have a chance. I looked at guides online to support my feelings.

I have made it most of the way through Act 3 and totally lost interest because of this. The games combat is super fun and it's true after 100+ hours you want more of it, but basically the third act was slopped together and doesn't feel like the rest of the game. This is why so many people restart the game 2/3rds of the way through.

Overall, great game at the start, HORRIBLE game in the closing act. Drops my 10/10 score to 7/10. Should NOT have won GOTY over RE4.

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Ratchetrockon
05/01/24 12:38:17 AM
#2:


It robbed totk of goty in all the award shows i saw last year and early this year

I never made it past act 1

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DrPrimemaster
05/01/24 12:39:36 AM
#3:


larian has always had trouble with the last act of games.

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JumpstyIe
05/01/24 12:40:56 AM
#4:


yeah i could see that honestly. in act 3 i started playing with a mod that let me use the whole damn party at once for immersion purposes (because i cannot believe "the world is ending, let's let those four guys take care of it and the rest of us can sit around at camp") so i wouldn't know how difficult it is for a normal four-man party, but i bet the raphael fight is super hard with just 4 characters

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WarfireX
05/01/24 12:41:15 AM
#5:


You also stop leveling up midway through Act 3. So you feel little pay off for doing frustrating side quests and since you aren't getting any stronger you have to use cheese tactics instead of just leveling your character up to be able to stand a chance against the ridiculous nonsense they pull later on

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buddhamonster
05/01/24 12:41:51 AM
#6:


This might be a DnD 5th edition power creep issue. Its hard to balance stuff out when just about every class becomes a borderline god around level 10. So you have the issue of every encounter is either laughably easy or every encounter is so hard you have to resort to all your cheese strats.

Like, Ive seen this exact same complaint with actual games of DnD once you start hitting the levels that BG3 maxes at.

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WarfireX
05/01/24 12:42:45 AM
#7:


JumpstyIe posted...
yeah i could see that honestly. in act 3 i started playing with a mod that let me use the whole damn party at once for immersion purposes (because i cannot believe "the world is ending, let's let those four guys take care of it and the rest of us can sit around at camp") so i wouldn't know how difficult it is for a normal four-man party, but i bet the raphael fight is super hard with just 4 characters
I rage quit at the House of Hope. It's ridiculous that I have to fight 4 vs like an entire temple with like 15 people in that room, all of them blinding you because if you didn't find all the anti-blind armor you're just screwed and that's that.

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YellowSUV
05/01/24 12:43:47 AM
#8:


No way.

The fights don't require guides or crazy cheese tactics. I completed Act 3 without any issues.

It certainly was janky compared to Act 2, and especially Act 1, but its a great final act.

Act 1>Act 3>>>>>>Act 2


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WarfireX
05/01/24 12:45:27 AM
#9:


YellowSUV posted...
No way.

The fights don't require guides or crazy cheese tactics. I completed Act 3 without any issues.

It certainly was janky compared to Act 2, and especially Act 1, but its a great final act.

Act 1>Act 3>>>>>>Act 2
Nope. You're wrong.

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YellowSUV
05/01/24 12:45:31 AM
#10:


*Spoilers* For what its worth, the House of Hope is completely optional. Its also supposed to be rather difficult and challenging lore wise. Think of it has the optional "superboss" that is standard in many JRPGs.

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YellowSUV
05/01/24 12:45:54 AM
#11:


WarfireX posted...
Nope. You're wrong.

lmao

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WarfireX
05/01/24 1:10:53 AM
#12:


Bump. Do not listen to YellowSUV.

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TendoDRM
05/01/24 1:21:28 AM
#13:


Ratchetrockon posted...
It robbed totk of goty in all the award shows i saw last year and early this year

Yeah BG3 dominated GOTY. Deservedly.

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refmon
05/01/24 1:26:43 AM
#14:


YellowSUV posted...
No way.

The fights don't require guides or crazy cheese tactics. I completed Act 3 without any issues.


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Kim_Seong-a
05/01/24 1:42:32 AM
#15:


What fights require cheese?

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UnholyMudcrab
05/01/24 2:05:19 AM
#16:


WarfireX posted...
Nope. You're wrong.
An excellent rebuttal

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WarfireX
05/01/24 2:06:58 AM
#17:


Kim_Seong-a posted...
What fights require cheese?
As I suspected, I beat House of Hope with cheese tactics, which were required.

I didn't bother talking to Viconia, I just ran into the room and cast Plague of Insects in the middle where they all have to bottle neck to chase you.

I ran out of the room, and it was drinking their health. It slows them down tremendously, then eats their health by like 20 a turn. There are like 15 enemies in this room so this is required over going into the room and fighting them.

They chased me, but I popped a speed potion and cast it AGAIN by the time they all managed to get to the second room. They messed it up a little by casting darkness, but I just used Daylight.

By the time they were trying to get through the second swarm of insects, I had all my party high up the stairs and Astorian was sniping whoever didn't die in the second swarm. Viconia died, but she's talking to me like nothing happened so IDK if you're even supposed to win a fight with her. The game refuses to acknowledge I bested it.

The fight with Sarovek also required cheese, as he hits you like 4 times per turn, saps your health, and can kill you in one of his turns. I needed to use the stupid dancing spell to make him hold still, and even then I got lucky killing him because he was hard to land a blow on.

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Cemith
05/01/24 2:13:11 AM
#18:


None of what you just described reads like cheese to me. Sounds like better positioning and tactics.

Cheese is something like Command Drop on the Gith in Act 1 to get an endgame weapon. . Or Barrelmancy

The reason BG3 is so good is because there's no "wrong" way to play it. Plague of Insects? Cool! Moonbeam + Sanctuary? Go for it. Wet spam + Tempest Cleric's Call Lightning? You betcha. Sorcerer/Fighter/Warlock Eldritch blast radiant orb ring nuke? Boy howdy.

I've seen dudes win the House of Hope fight solo. It doesn't require cheese. If anything running solo classes makes the game harder. Multiclassing really makes the difference.

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WarfireX
05/01/24 2:24:26 AM
#19:


What multi class do you recommend?

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Prestoff
05/01/24 2:42:27 AM
#20:


Ratchetrockon posted...
It robbed totk of goty in all the award shows i saw last year and early this year

I never made it past act 1

lol

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UnholyMudcrab
05/01/24 3:09:56 AM
#21:


WarfireX posted...
I ran out of the room, and it was drinking their health. It slows them down tremendously, then eats their health by like 20 a turn. There are like 15 enemies in this room so this is required over going into the room and fighting them.

They chased me, but I popped a speed potion and cast it AGAIN by the time they all managed to get to the second room. They messed it up a little by casting darkness, but I just used Daylight.
This dude is over here making intelligent tactical decisions and funneling enemies into environmental hazards, but has somehow still convinced himself that that's actually just Cheese Tactics instead.

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YellowSUV
05/01/24 3:32:55 AM
#22:


WarfireX posted...
Bump. Do not listen to YellowSUV.

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legendarylemur
05/01/24 3:48:55 AM
#23:


UnholyMudcrab posted...
This dude is over here making intelligent tactical decisions and funneling enemies into environmental hazards, but has somehow still convinced himself that that's actually just Cheese Tactics instead.
It is cheesing. Cheesing itself isn't inherently bad, but for me, the biggest problem with a lot of BG3 fights is that they're pretty trivial if you know even the basic thing about it beforehand (like the fact that it's even gonna happen), but they're something unfairly punishing when you don't know it's gonna happen.

You can always just reload, or you can just like pile on bodies and just squeak out a win. At the end of the day, midway through act 2, you can get some builds that just never has trouble with anything in the entire game. But if you don't know those builds and experiment, act2/3 late creative builds are all generally pretty shit. Like there's very little reason to use them over stuff that simply just does way more damage, cuz damage bypasses a lot of jank

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WarfireX
05/01/24 3:57:06 AM
#24:


I feel like it's cheesing because I'm exploiting the enemy AI and this clearly isn't how the fight was meant to go on. I mean, I had to ignore the dialogue and just run in casting my best spell because I knew talking wouldn't get me anywhere.

Same thing with fighting Cazador. I refused to talk to him because it was too much of a pain in the ass fighting him without Astorian. So I just sucker punched him with daylight and at that point it was almost too easy. I could have taken it further by knocking him off the ledge but I felt like that was too much. But if I fight him on his terms it's a one sided curb stomp.

Still have yet to see any tactics to beat Sarovek without cheesing.

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Kim_Seong-a
05/01/24 4:32:38 AM
#25:


Idk man, Sarevok and Raphael I feel are hard, but manageable as long as you pay attention to the mechanics.

House of Grief is a pain in the ass because you start at a terrain disadvantage for their darkness spam but as long as you dont end your turn inside a darkness cloud it shouldn't be impossible.

I did cheese Cazador with a sunlight cast out of combat but that's because I think the game bugged and wouldn't give me the "help" action when I tried to free Asatrion while playing normally. >_>

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UnholyMudcrab
05/01/24 5:41:09 AM
#26:


WarfireX posted...
I feel like it's cheesing because I'm exploiting the enemy AI and this clearly isn't how the fight was meant to go on. I mean, I had to ignore the dialogue and just run in casting my best spell because I knew talking wouldn't get me anywhere.
You don't need to ignore the dialogue. You can have your conversation with Viconia and then just spend the first turn retreating into the hallway behind you to get the enemies to cluster and funnel toward you. It's what I've done every single time I've done the fight.

And funneling the enemies into the hallway isn't a cheese strategy any more than, say, pushing enemies into the lava during the fight with Nere in the Grymforge is cheese. It's just using the terrain to your advantage.

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Karovorak
05/01/24 6:05:14 AM
#27:


UnholyMudcrab posted...
You don't need to ignore the dialogue. You can have your conversation with Viconia and then just spend the first turn retreating into the hallway behind you to get the enemies to cluster and funnel toward you. It's what I've done every single time I've done the fight.

And funneling the enemies into the hallway isn't a cheese strategy any more than, say, pushing enemies into the lava during the fight with Nere in the Grymforge is cheese. It's just using the terrain to your advantage.

It's cheesy because this would not work against a real DM, and only works because the enemy is so stupid.

If someone drops a huge ass aoe hazard in a narrow point, people usually don't run straight into it.

It's one thing outsmarting someone. It's also a good thing to make use of the terrain of course.
But when it's about abusing braindead enemy behavior, it feels much less rewarding.

If the enemy would do the same tactic, people would not even be able to complain, because the answer is obviously "duh, don't run into it".

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Crimson_Corsair
05/01/24 6:08:06 AM
#28:


Act 1 was perfection. Act 2 was amazing. Act 3 fell off pretty hard but don't act like House of Hope wasn't one of the best moments in the game. The Raphael fight is one of the best experiences of the entire game, great character and awesome boss fight.

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Dalthine
05/01/24 6:26:05 AM
#29:


I think my standard party was...
6 Barbarian (Bear Wildheart), 6 Fighter (Battle Master)
12 Fighter (Battle Master)
12 Cleric (Life Domain)
12 Rogue (Thief)

Didn't really have any issues in Act 3, apart from maybe the Cult of Shar fight, that one was rough. Mostly just a slog for sheer volume of enemies combined with their damage bonuses.

House of Hope final battle was challenging but a fun fight. Had Hope help but couldn't sway Yurgir. Turned into a bit of a slugfest at the end but eked it out.

I think I beat Sarevok when I was still 10... Barbearian tanked his damage no problem. His big, flashy combo knocked off like 1/3 of the life bar?

I played on Balanced difficulty. If you were on Tactician then you might be getting different results, but in that case it sounds like you got what you were asking for?
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pinky0926
05/01/24 6:31:28 AM
#30:


I haven't played it but I did play Divinity Original Sin 2. That game had a pretty ironic problem of being insanely customisable and giving you so many ways to play it, and yet so brutally difficult that you were somewhat pidgeonholed into certain party builds and strategies.

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ziggawatts
05/01/24 8:49:25 AM
#31:


Sarevok is pretty simple if you come prepared. Hold person/monster will ruin his day, so have someone that can cast it using some spell save dc increasing gear, and maybe some scrolls on everyone as backup.

  1. Take out the middle enemy, echo of Amelyssan. She uses sanctuary and warding bond which make it way more of a chore to kill Sarevok, while the bonus he gets from her death (healing when he hits) is pretty minor.
  2. kill or stun the one on the left, Echo of Sendai. She uses slow which is annoying. Adding 6 AC to Sarevok makes him harder to hit normally but hold person/monster ignores that.
  3. Do not kill the last echo. Absorbing Illasera makes Sarevok immune to holds. Stun or banish if necessary instead.
  4. Use hold person/monster spells/scrolls until one hits. Potions of speed will allow you to make extra attempts per round. My Gale with a few pieces of +spell dc gear had a 90% chance
  5. Once he's held, its pretty much over. Attacks made from within 3m are guaranteed crits, so he'll go down fast.
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RchHomieQuanChi
05/01/24 9:10:29 AM
#32:


legendarylemur posted...
It is cheesing. Cheesing itself isn't inherently bad, but for me, the biggest problem with a lot of BG3 fights is that they're pretty trivial if you know even the basic thing about it beforehand (like the fact that it's even gonna happen), but they're something unfairly punishing when you don't know it's gonna happen.

This is true. There's quite a few fights where you basically need prior knowledge of what's going to happen to get through them.

Not necessarily a huge deal on repeat playthroughs, but some of the encounters during my first playthrough were very annoying. The House of Grief fight in particular was super fucking annoying.

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philsov
05/01/24 9:34:40 AM
#33:


WarfireX posted...
You also stop leveling up midway through Act 3. So you feel little pay off for doing frustrating side quests and since you aren't getting any stronger you have to use cheese tactics instead of just leveling your character up to be able to stand a chance against the ridiculous nonsense they pull later on


I actually liked this decision. Level 12 is the max. It's good to enjoy being at max power for the last leg and then I know I should start hurling consumables all willy-nilly like Haste Grenades and spell scrolls.

I think it's bad design to give your characters their awesome skills that they can only enjoy for like, only the final boss fight (Rydia Meteor, e.g.)

House of Hope was an awesome segment, and I liked the Raph fight. Also, that battle music, lmao. Yes, some of them have a gimmick you need to figure out and die for, but I think that's better design than something that's just puntable right out of the gate. Like, the Orin fight took me a few tries to deal with the punting those people with Sanctuary off the cliff.

I'm planning on doing a second playthough in the medium future, actively using Laz and Astrarion and being evil and stuff. First time on "standard" difficulty was self gnome (Melee Hunter Ranger), Shart (light cleric), Gale (wizard), and Wyll (bard+warlock)

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Murphiroth
05/01/24 10:34:21 AM
#34:


Sounds like a skill issue TBQH.
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Cemith
05/01/24 11:09:53 AM
#35:


WarfireX posted...
What multi class do you recommend?

That entirely depends on the main class. For example, if you are running a class that makes great use of bonus actions, like Monks, dipping 3 levels into Rogue for the thief subclass will skyrocket your potential.

Like, take the Way of the Four Elements Monk. You get two attacks at level 5 and level 3 you take the subclass which gets you Fangs of the Fire Snake. A fire attack that basically works like a ranged melee attack. But, what's important to know is it makes the rest of your melee attacks for that round of combat do additional fire damage. So, let's say you're Character Level 8. Rogue 3 monk 5.

1.) Fangs of the Fire Snake
2.) second attack, boosted by fire.
3.) bonus action - flurry of blows x1, buffed by fire
4.) *Second* bonus action flurry of blows you got from Rogue 3, flurry x2 buffed by fire.

The average damage you're doing off this combo is in the ballpark of about 60-100 based off damage rolls or more per turn of combat and that's just off the Monk.

Or, say you take three/5 levels of barbarian and three/5 levels of fighter, for Berserker and Eldritch Knight respectively. Suddenly you have a three throwing attacks you can do with a weapon you choose to bind in your hand so it comes back to you after you throw it. Sure you keep some javelins if you don't bind a weapon on you but with good positioning each throw (of which you get 3) can do upwards of like 20 damage per throw thanks for gravity and thrown weapons.

Things like that. Personally I struggled a lot running all single classes through normal difficulty on my first playthrough. Meanwhile my friend and I just finished Honor Mode, and as a fighter eight wizard 4 I became nigh unkillable thanks to a combination of high AC and warding, as well as Aid casted in camp through a companion.

What class are you using?

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DrPrimemaster
05/01/24 12:50:27 PM
#36:


Im curious if any of you bg3 players played dos2 and thought the same thing?

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#37
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BewmHedshot
05/01/24 1:02:54 PM
#38:


Dalthine posted...
House of Hope final battle was challenging but a fun fight. Had Hope help but couldn't sway Yurgir. Turned into a bit of a slugfest at the end but eked it out.
Yurgir isn't much help anyway.

I'm surprised so many people here had trouble with the house of grief, I went in expecting a full dungeon and it was just a couple dialogue checks and one fight. Twinned Haste, throwing Nyrulna and shooting Arrow of Many Targets from the Titanstring bow made a joke of it while Shadowheart bonked people with her devotee mace and spread reverberation and radiating orb everywhere.

Of course the real Grief happens after the fight but that's spoilers.
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BuzzKilljoy
05/01/24 1:20:11 PM
#39:


Murphiroth posted...
Sounds like a skill issue TBQH.

This. Act 3 is almost universally agreed to be the weakest but not for the reasons I'm seeing here.

My party was so OP that the only trouble I really had was House of Hope and that was mostly from trying to keep Hope alive.



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RchHomieQuanChi
05/01/24 1:25:13 PM
#40:


The trick with House of Hope is that Raphael is like, super susceptible to Otto's Irresistable Dance and Hold Monster.

Also don't forget that Hope has Divine Intervention, and because you only really use her for this part of the game, there's no excuse not to use it. I always have her Sanctuary'd and then strictly use her for healing and buffs.

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C-zom
05/01/24 1:34:55 PM
#41:


Oath of Devotion Paladin + Life Cleric + Battlemaster Fighter + Gale leaning forward = I stopped having any difficulty in the game halfway through Act 2.

Once I got all the radiant + orb gear on SH plus the Blood of Lethander Mace and it was GG for literally every enemy in Act 2 while the rest of my party hoarded resources and leveled up while, essentially, watching SH solo the Act. By the time we hit 3 and Life Cleric ran out of much utility I was already almost level 12 and it didn't matter anyway.


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