Current Events > i genuinely do not understand Stardew, Animal Crossing

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Dungeater
04/12/24 11:40:53 AM
#1:


that whole genre

i work myself to death every day, why would i want to work in my off time? and its not like... survival strategy, where youre in an intense scenario with a clear goal. its just infinite grind

it doesnt help that *all* my friends who play Stardew are unemployed. every last one

i will give it a few hours tho, just to be sure im not robbing it of its fair chance

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#2
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#3
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pikakaeru
04/12/24 11:44:11 AM
#4:


I dont either. Theres no progression.

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DementedDurian
04/12/24 11:45:09 AM
#5:


pikakaeru posted...
I dont either. Theres no progression.

New Horizons has some.

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ssb_yunglink2
04/12/24 11:45:26 AM
#6:


Stardew and Animal crossing really arent very similar honestly. Animal crossing operating in real time is its big thing. Stardew is much more of a game in the way it plays.


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pikakaeru
04/12/24 11:45:48 AM
#7:


DementedDurian posted...
New Horizons has some.
dont lie. i have that game and it does not.

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CoyoteTheGreat
04/12/24 11:46:25 AM
#8:


Its a gamified version of reality where you feel a sense of accomplishment. Like, that's the appeal. With a reality facing so many people of you know, working and not having stuff like a bigger place to live, it feels good to have that kind of progression in the video game world.

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ssb_yunglink2
04/12/24 11:47:08 AM
#10:


pikakaeru posted...
I dont either. Theres no progression.
Stardew has a ton of progression. There are entire areas to unlock through progression, and thats outside of the farming efficiency that you also gain through progression.

Stardew has an absurd amount of content

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Dungeater
04/12/24 11:48:08 AM
#11:


ssb_yunglink2 posted...
Stardew and Animal crossing really arent very similar honestly. Animal crossing operating in real time is its big thing. Stardew is much more of a game in the way it plays.
theyre both endless grind that involves characterless townspeople and prettying up the map

but yea im not being very nuanced

a relaxing game to me is more like, ultra violence

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ssb_yunglink2
04/12/24 11:49:47 AM
#12:


Dungeater posted...
theyre both endless grind that involves characterless townspeople and prettying up the map

but yea im not being very nuanced

a relaxing game to me is more like, ultra violence
Nah stardews characters have more depth than youd think. Theres a whole relationship system that you can interact with

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MC_BatCommander
04/12/24 11:49:49 AM
#13:


They're comfy games, there's no fail state and no concrete goals.

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Azn_Psycho
04/12/24 11:50:25 AM
#14:


[LFAQs-redacted-quote]



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Dungeater
04/12/24 11:50:42 AM
#15:


CoyoteTheGreat posted...
Its a gamified version of reality where you feel a sense of accomplishment. Like, that's the appeal. With a reality facing so many people of you know, working and not having stuff like a bigger place to live, it feels good to have that kind of progression in the video game world.
i can understand that, thank u

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Dungeater
04/12/24 11:52:18 AM
#16:


ssb_yunglink2 posted...
Nah stardews characters have more depth than youd think. Theres a whole relationship system that you can interact with
idk it seems like every RPG where ur the extra most specialist lil guy and are capable of winning anyone and everyone regardless of sexuality

i hate that crud. but its prolly helpful to a lot of players

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#17
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hereforemnant
04/12/24 11:52:45 AM
#18:


I play Rune Factory which fits into that niche for me because I like the romance parts of it more, AC fot too boring because they cheaped out on interesting characters & the dynamics that certain moods have. New horizons was such a massive downgrade in a lot of ways from the GameCube games or prior.

RF has always been limited by the system they're on at the beginning, the switch or 3DS generally besides 3 which is on PC as a remaster. It's just about doing something cozy you wouldn't do IRL, but I absolutely get not playing a game for something I could just do IRL, like sports or driving
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Makeveli_lives
04/12/24 11:53:09 AM
#19:


The same satisfaction is given to people who grind and min/max in every rpg they play after hours and hours.

Both of yall suck tbh.

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ssb_yunglink2
04/12/24 11:53:27 AM
#21:


Dungeater posted...
idk it seems like every RPG where ur the extra most specialist lil guy and are capable of winning anyone and everyone regardless of sexuality

i hate that crud. but its prolly helpful to a lot of players
I mean youre just a dude with a farm

The game allows you to have relationships regardless of gender, yes. I dont see that as a bad thing in anyway

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Dungeater
04/12/24 11:54:14 AM
#22:


Makeveli_lives posted...
The same satisfaction is given to people who grind and min/max in every rpg they play after hours and hours.

Both of yall suck tbh.
i dont understand those ppl either. RPGs are immersion machines to me. minmaxing ruins that

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pauIie
04/12/24 11:54:26 AM
#23:


[LFAQs-redacted-quote]



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Compsognathus
04/12/24 11:54:51 AM
#24:


They are idealized versions of work. It's work you do because you want to. You aren't penalized for being too slow or showing up late. You are appropriately rewarded for your work and your work shows quick direct results. Basically the opposite of many people's relationship with their actual professional work.

Basically it gives you the dopamine hits of work accomplishments while removing all the stress and downsides that frequently actually come with real work. And for many that's very relaxing.

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C_Pain
04/12/24 11:54:57 AM
#25:


Because it's not work? I put like close to 300 hours in New Horizons. It's just pleasant as fuck designing your island and interacting with/collecting the villagers you like. You make of it what you make of it. There's no pressure to do something in a certain timespan.

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Dungeater
04/12/24 11:55:59 AM
#26:


C_Pain posted...
Because it's not work? I put like close to 300 hours in New Horizons. It's just pleasant as fuck designing your island and interacting with/collecting the villagers you like. You make of it what you make of it. There's no pressure to do something in a certain timespan.
its work to me. scrambling to complete each days checklist, its just stressful

Compsognathus posted...
They are idealized versions of work. It's work you do because you want to. You aren't penalized for being too slow or showing up late. You are appropriately rewarded for your work and your work shows quick direct results. Basically the opposite of many people's relationship with their actual professional work.

Basically it gives you the dopamine hits of work accomplishments while removing all the stress and downsides that frequently actually come with real work. And for many that's very relaxing.
yeah i can understand it from this angle

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JS2
04/12/24 11:57:51 AM
#27:


If I force myself to get off overwatch and fire emblem games then I feel I'd enjoy rune factory a ton, the writing style is iconic af up my alley but idk I just don't know what my goals are in that game....

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C_Pain
04/12/24 12:00:32 PM
#28:


Dungeater posted...
its work to me. scrambling to complete each days checklist, its just stressful

yeah i can understand it from this angle
Sounds like a skill diff

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Croast59
04/12/24 12:03:02 PM
#29:


[LFAQs-redacted-quote]




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Dakimakura
04/12/24 12:03:05 PM
#30:


C_Pain posted...
Sounds like a skill diff

dayum! U know u low skill when Animal Crossing is too hard of a game for u. xDDDDD

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MarthGoomba
04/12/24 12:03:23 PM
#31:


Animal Crossing gets boring quickly because there is nothing to really do in the game

But Stardew is a top 10 GOAT indie game

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Dungeater
04/12/24 12:18:23 PM
#33:


[LFAQs-redacted-quote]

https://gamefaqs.gamespot.com/a/forum/c/c8dd143c.jpg

im trying!!

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Dungeater
04/12/24 12:33:31 PM
#34:


im downloading it on my Deck you hacks

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CRON
04/12/24 12:35:50 PM
#35:


I still can't comprehend the appeal of Stardew Valley. The farming mechanic seems like a genuine choret that's way too much work, and the side content is just roaming around a town and talking to NPCs.

Unless I'm completely not understanding the game.

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Dungeater
04/12/24 12:36:34 PM
#36:


CRON posted...
I still can't comprehend the appeal of Stardew Valley. The farming mechanic seems like a genuine choret that's way too much work, and the side content is just roaming around a town and talking to NPCs.

Unless I'm completely not understanding the game.
no thats pretty much it, at least when i watch my boy play

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CRON
04/12/24 12:47:25 PM
#37:


Dungeater posted...
no thats pretty much it, at least when i watch my boy play
Why do people compare it to Animal Crossing then when it seems like the gameplay is just farming?

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Dungeater
04/12/24 12:49:23 PM
#38:


CRON posted...
Why do people compare it to Animal Crossing then when it seems like the gameplay is just farming?
that's all animal crossing was to me when i played

cutting down trees, catchin fish, building homes, growing produce

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Dungeater
04/12/24 1:48:56 PM
#39:


is there a way to make it so the day only ends when u want it to? i hate the time passage

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C_Pain
04/12/24 1:50:52 PM
#40:


For a long time I was against time travelling in Animal Crossing. It was fun logging in everyday to see what was new in the shop and to move a building and see if any other events were triggered.


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MC_BatCommander
04/12/24 1:52:25 PM
#41:


Dungeater posted...
is there a way to make it so the day only ends when u want it to? i hate the time passage

There's always mods if you're playing on PC

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andri_g
04/12/24 3:04:20 PM
#42:


I heard someone describe the appeal of Stardew Valley as its sense of accomplishment: You look at your options, come up with a plan, get things you need, coordinate them, and see what the results are on the next day turn ("one more day" is the addictive part). If it doesn't turn out, unlike real life, you can just try again or turn it off for later.
.

CRON posted...
Why do people compare it to Animal Crossing then when it seems like the gameplay is just farming?
Why *do* people compare it to Animal Crossing? Stardew Valley was made as a tribute to Harvest Moon. ;P

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Compsognathus
04/12/24 3:16:46 PM
#43:


andri_g posted...
I heard someone describe the appeal of Stardew Valley as its sense of accomplishment: You look at your options, come up with a plan, get things you need, coordinate them, and see what the results are on the next day turn ("one more day" is the addictive part). If it doesn't turn out, unlike real life, you can just try again or turn it off for later.

Yeah, of all my friends the person who is most into SV is a person who is a list person in most aspects of her life as is. So Stardew is just like pure dopamine for her.


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#45
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Ilishe
04/12/24 3:25:55 PM
#46:


I can't see the appeal at all. I find Anno and Skylines relaxing.

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Dakimakura
04/12/24 3:26:31 PM
#47:


https://gamefaqs.gamespot.com/a/forum/7/764a7ea7.jpg

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Dungeater
04/12/24 3:27:43 PM
#48:


[LFAQs-redacted-quote]

its not that i see them as work, its that they are literally work to my brain. im not choosing to see them like this, its simply the way that they are

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Makeveli_lives
04/12/24 4:03:34 PM
#49:


Dungeater posted...
is there a way to make it so the day only ends when u want it to? i hate the time passage
Limiting what you can do by time is part of the game. Im sure theres a way to cheese it but normal people are supposed to make sacrifices to achieve the goal they want most.

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fakefire
04/12/24 4:22:32 PM
#50:


dont you hate everything besides cigarettes and complaining though
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