Current Events > Unicorn Overlord spare or kill

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Rika_Furude
03/30/24 6:04:22 AM
#1:


Does this affect the story in any way? Or are these all minor side characters that stop existing past whatever map you can spare or kill them on?

is there ever a reason to kill? I assume these characters are recruitable
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Guide
03/30/24 6:08:02 AM
#2:


I've only played through the demo, and yet I am absolutely sure sparing every time is better for both plot and gains. Basic as.

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Rika_Furude
03/30/24 6:13:20 AM
#3:


Im trying to tiptoe around spoilers, seems like theres someone if you kill them you get a lot of some shards or something which lets you hire someone OP early?

but the general consensus seems to be that theres never a time where killing someone means you can get another character, but the inverse is true where to get some characters you previously needed to have spared others?

so basically always spare no matter what?
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Irony
03/30/24 6:41:54 AM
#4:


Killing has no benefit at all

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Rika_Furude
03/30/24 6:44:46 AM
#5:


is there any downside to using Joseph? Hes the standard fire emblem archetype of an early game OP unit that sucks EXP by killing everything and being over leveled. But what if you put other people in his party?
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Zikten
03/30/24 6:46:41 AM
#6:


Irony posted...
Killing has no benefit at all
Shame. There could have been potential for interesting story changes. Like killing certain people could effect plot down the road. Maybe their loved ones come after you
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bluezero
04/01/24 10:36:30 AM
#7:


Rika_Furude posted...
Im trying to tiptoe around spoilers
Without spoiling, I just ran into my first "spare or kill" consequence, and yes it does have at least a slight impact on things.

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hereforemnant
04/01/24 10:39:41 AM
#8:


Irony posted...
Killing has no benefit at all
Nah there are some that if you spare once, but kill the next time it changes some story beats & gives you access to unique drops. Where if you spare right away, you won't get some fights later on
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Karovorak
04/01/24 10:43:19 AM
#9:


Rika_Furude posted...
is there any downside to using Joseph? Hes the standard fire emblem archetype of an early game OP unit that sucks EXP by killing everything and being over leveled. But what if you put other people in his party?

He is OP because he is a lvl 20 promoted class.

But he doesn't suck that much EXP away, because everyone in the squad gets the same EXP. So, in a 4 people unit, the other 3 get full EP as usual, and Joseph gets only 10% (because he is overleveled).

He can even carry his squad giving them EXP they would not be able to get on their own.

But his stats suck for his level, and he will be very bad as soon as everyone else gets promoted. He can hold on for a while, but will be outclassed by others after some time.

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Tyranthraxus
04/01/24 10:43:57 AM
#10:


The characters you get for sparing people are far more valuable then bullshit you get for executing them. Basically you should spare everyone.

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Tyranthraxus
04/01/24 10:46:16 AM
#11:


hereforemnant posted...
Nah there are some that if you spare once, but kill the next time it changes some story beats & gives you access to unique drops. Where if you spare right away, you won't get some fights later on

You never get two chances to execute anyone

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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
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Karovorak
04/01/24 10:48:58 AM
#12:


Tyranthraxus posted...
The characters you get for sparing people are far more valuable then bullshit you get for executing them. Basically you should spare everyone.

And the character I wanted to execute the most because he is such a ****** still stays alive.

Seriously, I only twice I selected "nope", and in one case it didn't end bad for him anyways.

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Smackems
04/01/24 10:50:04 AM
#13:


They dropped the ball on a lot of things in that game

Story/characters are lame
Decisions have no importance
And worst of all; it's fuckin easy as shit

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Karovorak
04/01/24 10:51:19 AM
#14:


Smackems posted...
They dropped the ball on a lot of things in that game

Story/characters are lame
Decisions have no importance
And worst of all; it's fuckin easy as shit

And no endgame / NG+ at all.

So many options and characters to play around, so many build options available, but no stage to use that at all.

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Irony
04/01/24 10:51:26 AM
#15:


Smackems posted...
They dropped the ball on a lot of things in that game

Story/characters are lame
Decisions have no importance
And worst of all; it's fuckin easy as shit
Disagree next

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IfGodCouldDie
04/01/24 10:52:27 AM
#16:


Rika_Furude posted...
Im trying to tiptoe around spoilers, seems like theres someone if you kill them you get a lot of some shards or something which lets you hire someone OP early?

but the general consensus seems to be that theres never a time where killing someone means you can get another character, but the inverse is true where to get some characters you previously needed to have spared others?

so basically always spare no matter what?
Not worth because the OP unit doesn't take much to unlock anyway.

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bluezero
04/01/24 10:52:56 AM
#17:


Smackems posted...
They dropped the ball on a lot of things in that game

Story/characters are lame
Decisions have no importance
And worst of all; it's fuckin easy as shit
I agree on the easy part, I think the story is fine. I picked this up since it's so much like Ogre Battle, but there are very few moments when I actually feel struggle. Still enjoying it a lot though.

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ModernPost
04/01/24 10:56:53 AM
#18:


Rika_Furude posted...
is there ever a reason to kill? I assume these characters are recruitable
Sometimes you get valuable items for executing characters.

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FunWithAFryPan
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Tyranthraxus
04/01/24 11:09:56 AM
#19:


ModernPost posted...
Sometimes you get valuable items for executing characters.
There's nothing you get from executing anyone you can't get in infinite supply later. Even the carnelian pendant can be farmed in infinite supply.

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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
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Smackems
04/01/24 12:21:53 PM
#20:


bluezero posted...
I agree on the easy part, I think the story is fine. I picked this up since it's so much like Ogre Battle, but there are very few moments when I actually feel struggle. Still enjoying it a lot though.
I lost interest in it because of the lack of challenge

Not much point playing a strategy game that requires no strategy at all

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hereforemnant
04/01/24 12:34:34 PM
#21:


Tyranthraxus posted...
You never get two chances to execute anyone
You have the option of imprisoning Gammel when you see him the first time, that's the execute option at the time. If you do that, he escapes then you fight him again later & actually kill him then. Not every option is a kill every single time or a spare, I was only saying that there are cases where if you just spare you can miss out on some things & vice versa.
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