Current Events > I was hoping TOTK would go back to the classic dungeon style but I'm disappoint

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lucariopikmin
08/15/23 2:35:01 PM
#51:


PraetorXyn posted...
Unfortunately, the lemmings love the new direction
Great way to make sure that no one takes your opinion serious. You're nothing special whatsoever, you're not a "real" fan and you won't be missed by anyone.

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CyricZ
08/15/23 2:50:48 PM
#52:


PraetorXyn posted...
Argumentum ad populum is exactly the reason I used that word. Popular /= Good.
There comes a point where it's not everyone else that's wrong.

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CyricZ
08/15/23 2:52:20 PM
#53:


Hey actually let's take this a different way.

Hey Praetor.

What is it that you think contributed to Breath of the Wild's popularity?

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ELI__2__SLAYTON
08/15/23 2:52:30 PM
#54:


it's weird. i was excited about BOTW2 because i loved 1. but when i saw what game it was, i just realized it wasn't for me.

no harm no foul. people are far more creative than i am. i'm like the purists who prefer more linear, clearer dungeons and paths.

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masterpug53
08/15/23 2:55:31 PM
#55:


lucariopikmin posted...
Great way to make sure that no one takes your opinion serious. You're nothing special whatsoever, you're not a "real" fan and you won't be missed by anyone.

After all these years since the release of BotW (and with the same attitudes repeating themselves with TotK), I still want to see the Venn Diagram between the people who espouse the following:

A) "Games shouldn't strive for mass appeal. Try to please everyone and you end up pleasing no one."
B) "BotW / TotK, hailed as masterpieces by many, didn't appeal to me personally; I therefore conclude that they are trash games, and everyone who likes them are sheep, and all the reviewers are paid shills, etc."

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Murphiroth
08/15/23 3:06:36 PM
#56:


PraetorXyn posted...
Argumentum ad populum is exactly the reason I used that word. Popular /= Good.

Nah you're just bitching and saying everyone who happens to disagree with you is a lemming because only people who agree with you are right. Which is the true lemming behavior tbqh
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PraetorXyn
08/15/23 3:11:44 PM
#57:


CyricZ posted...
Hey actually let's take this a different way.

Hey Praetor.

What is it that you think contributed to Breath of the Wild's popularity?
For the record, Praetor is a prefix I use when they wont let me use a three character name.

Breath of the Wilds popularity is understandable, because it was something completely new formula wise while hearkening back to the original Zelda. Its basically something resembling what the original Zelda would have been if theyd had the technology to make such a game at the time. Its a big open world to explore, which many people still love doing despite basically every AAA game being that now.

Im not criticizing Breath of the Wild any more than I do open world games in general that arent incredibly unique like Elden Ring. Its Tears of the Kingdom Im taking issue with.

It should have been a $30 expansion for Breath of the Wild. I knew it would sell gangbusters when it was announced, but I would have expected the honeymoon to be over before people were done with it, as its the same world with a couple new areas and the ability to build crazy contraptions.

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Strand
08/15/23 3:23:31 PM
#58:


masterpug53 posted...
"But I don't want that! I want a classic, bloated, linear slogfest of a dungeon where the all-too-obvious puzzles revolve around a new item that's essential for about fifteen minutes and then borderline worthless for the rest of the game!"
Couldn't the developers fix that issue by designing puzzles differently?

The earlier ones might focus on teaching you different ways you can use the new item. However, later puzzles would be more complicated and require you to use your earlier items as well. I think CrossCode did this well.

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BignutzisBack
08/15/23 3:24:30 PM
#59:


Yeah, sad to see the direction Zelda has gone

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GrandConjuraton
08/15/23 3:24:45 PM
#60:


BignutzisBack posted...
Yeah, sad to see the direction Zelda has gone


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TheGoldenEel
08/15/23 3:27:06 PM
#61:


masterpug53 posted...
"But I don't want that! I want a classic, bloated, linear slogfest of a dungeon where the all-too-obvious puzzles revolve around a new item that's essential for about fifteen minutes and then borderline worthless for the rest of the game!"
I mean, the shrines in this game just have you use the same four items over and over again.

first in a possibly interesting way as a tutorial, then one more time as a challenge

lets not pretend this game doesnt have a strict formula it adheres to, that is basically exactly the same as the previous game

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PraetorXyn
08/15/23 3:28:39 PM
#62:


TheGoldenEel posted...
I mean, the shrines in this game just have you use the same four items over and over again.

first in a possibly interesting way as a tutorial, then one more time as a challenge

lets not pretend this game doesnt have a strict formula it adheres to, that is basically exactly the same as the previous game
I was going to say, the gall to call a linear game bloated when comparing it to an open world game thats actually a few hours long and padded to fill out a hundred plus hours.

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Yazarogi
08/15/23 3:31:20 PM
#63:


couldn't get past 10 hours in BotW, totally avoiding TotK... shits boring AF, breakable weapons suck.

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masterpug53
08/15/23 3:45:22 PM
#64:


PraetorXyn posted...
I was going to say, the gall to call a linear game bloated when comparing it to an open world game thats actually a few hours long and padded to fill out a hundred plus hours.

As much as I hate to rain on your parade of landing a prize-winning contradiction, 'traditional' Zelda dungeons (particularly in the 3D eras onward) end up feeling bloated because you are more or less stuck there until you complete them. The reason why myself and others saw the Shrine formula as a breath of fresh air is both their bite-sized approach to puzzle solving and the fact that they are optional, stumble-upon, and the vast majority can be done in any order.

And judging by your earlier complaint that you'll never 100% BotW due to the Korok Seeds - a mechanic that so painfully obviously serves as a deconstruction of the standard collect-a-thons, in which a ridiculously large total amount of collectibles is available yet the bar of functional in-game rewards so relatively low that you will find more than enough organically, and not only are you never incentivized to collect them all, the game actually razzes you for doing so - BotW's 'bloat' might just be a you problem.

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masterpug53
08/15/23 3:50:08 PM
#65:


TheGoldenEel posted...
I mean, the shrines in this game just have you use the same four items over and over again.

first in a possibly interesting way as a tutorial, then one more time as a challenge

lets not pretend this game doesnt have a strict formula it adheres to, that is basically exactly the same as the previous game

This doesn't contradict the point I made about the 'traditional' items / abilities becoming useless outside their respective dungeons, which was the larger point. This was becoming a major series problem by Twilight Princess and even Wind Waker (the latter of which seemed to go out of its way to limit the number of surfaces the Hookshot could actually attach to, nevermind the fact that you didn't get it until the ass-end of the game). I didn't even bother playing Skyward Sword, which should tell you how stale the 'traditional' Zelda formula was getting for me at that point.

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PraetorXyn
08/15/23 3:58:59 PM
#66:


masterpug53 posted...
As much as I hate to rain on your parade of landing a prize-winning contradiction, 'traditional' Zelda dungeons (particularly in the 3D eras onward) end up feeling bloated because you are more or less stuck there until you complete them. The reason why myself and others saw the Shrine formula as a breath of fresh air is both their bite-sized approach to puzzle solving and the fact that they are optional, stumble-upon, and the vast majority can be done in any order.

And judging by your earlier complaint that you'll never 100% BotW due to the Korok Seeds - a mechanic that so painfully obviously serves as a deconstruction of the standard collect-a-thons, in which a ridiculously large total amount of collectibles is available yet the bar of functional in-game rewards so relatively low that you will find more than enough organically, and not only are you never incentivized to collect them all, the game actually razzes you for doing so - BotW's 'bloat' might just be a you problem.
The 3D Zeldas are largely meh compared to the 2D ones. OoT is in contention for most overhyped game of all time with FF7. I dont remember much of Twilight Princess at all, other than adult Midna being hot to me when I saw it. I remember Windwaker a little more, but have still forgotten most of it. I didnt play Skyward Sword because I fucking hated the motion controls enough in Twilight Princess (I played the Wii version).

On the subject of the items, I actually thought A Link Between Worlds was incredible, and Im the time you rent all the items at the start of the game.

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Kaldrenthebold
08/15/23 4:09:33 PM
#67:


PraetorXyn posted...
The 3D Zeldas are largely meh compared to the 2D ones. OoT is in contention for most overhyped game of all time with FF7. I dont remember much of Twilight Princess at all, other than adult Midna being hot to me when I saw it. I remember Windwaker a little more, but have still forgotten most of it. I didnt play Skyward Sword because I fucking hated the motion controls enough in Twilight Princess (I played the Wii version).

On the subject of the items, I actually thought A Link Between Worlds was incredible, and Im the time you rent all the items at the start of the game.

Yep, ALBW was a great way to marry the non-linear aspect with traditional Zelda. I absolutely hope they do something like that moving forward cause TOTK ain't it. I liked BOTW at first but over time the cracks began to really show and TOTK did nothing to address that same failure. After 30 hours or so, I am bored of TOTK.

Making silly shit is still funny though, but in the end still isn't an engaging mechanic over 100+ hours.

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PraetorXyn
08/15/23 4:18:27 PM
#68:


Kaldrenthebold posted...
Yep, ALBW was a great way to marry the non-linear aspect with traditional Zelda. I absolutely hope they do something like that moving forward cause TOTK ain't it. I liked BOTW at first but over time the cracks began to really show and TOTK did nothing to address that same failure. After 30 hours or so, I am bored of TOTK.

Making silly shit is still funny though, but in the end still isn't an engaging mechanic over 100+ hours.
Agree. More power to them with the new direction, so long as they still do games like ALBW on the side. I just think it would be a shame for a lot of us if we never get such games again.

I feel largely the same as you about Breath of the Wild, but I will confess I played it years after release and I might have liked it more if basically every game wasnt open world by then. My friend plans to get me TotK for my birthday (though he may do something else), so I imagine Ill play it eventually, Im just not at all interested right now.

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GeneralKenobi85
08/15/23 4:44:04 PM
#69:


PraetorXyn posted...
I was going to say, the gall to call a linear game bloated when comparing it to an open world game thats actually a few hours long and padded to fill out a hundred plus hours.
The game isn't padded out though. What they did was fill the world with a lot of stuff and let the player decide whether they want to engage with it or not. You still do have to adhere to certain gameplay mechanics, but everything else is up to you. You can do just the main quest, or do all the shrines, or try and 100% the entire game. Ultimately, whether this content is meaningful or not is highly subjective. But clearly there are many more people who do think it is meaningful than those that don't.

I do heavily agree that if Nintendo does continue in this direction with Zelda, they should also continue making traditional Zelda games. There's no reason multiple Zelda games can't be worked on at once, especially if you assume the second series would be a 2D Zelda.

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kelemvor
08/15/23 5:24:48 PM
#70:


GeneralKenobi85 posted...
The game isn't padded out though. What they did was fill the world with a lot of stuff and let the player decide whether they want to engage with it or not. You still do have to adhere to certain gameplay mechanics, but everything else is up to you. You can do just the main quest, or do all the shrines, or try and 100% the entire game. Ultimately, whether this content is meaningful or not is highly subjective. But clearly there are many more people who do think it is meaningful than those that don't.

I do heavily agree that if Nintendo does continue in this direction with Zelda, they should also continue making traditional Zelda games. There's no reason multiple Zelda games can't be worked on at once, especially if you assume the second series would be a 2D Zelda.

This is the way I look at it. TotK obviously is a similar game to its predecessor but you have more freedom and more things to do (Find all the wells, caves, sign puzzles, etc..) Apparently, you can even beat the game without the paraglider.
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WalkingLobsters
08/15/23 6:04:36 PM
#71:


agree

feels like a repetitive western rpg

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PraetorXyn
08/15/23 6:05:37 PM
#72:


GeneralKenobi85 posted...
The game isn't padded out though. What they did was fill the world with a lot of stuff and let the player decide whether they want to engage with it or not. You still do have to adhere to certain gameplay mechanics, but everything else is up to you. You can do just the main quest, or do all the shrines, or try and 100% the entire game. Ultimately, whether this content is meaningful or not is highly subjective. But clearly there are many more people who do think it is meaningful than those that don't.

I do heavily agree that if Nintendo does continue in this direction with Zelda, they should also continue making traditional Zelda games. There's no reason multiple Zelda games can't be worked on at once, especially if you assume the second series would be a 2D Zelda.
Open world collectathons are always padded. Compare side quests now to how side quests used to be. In the SNES Final Fantasies, there are only about 5 side quests in each, but they are mostly pretty good and all give you something useful, like a new summon, the Paladin Shield, etc. In Final Fantasy 16 there are probably 50 side quests, but most of them will suck and give you nothing but Potions and Gil. Breath of the Wilds quests are no different. A few of them are good, most of them arent. A small number of Shrines are good, most of them arent, etc.

I dont even so much mind it being open world, but I think it would be a much better game if the world was a quarter of the size and they put a lot more effort into fleshing it out.

What you said though is correct. This is especially true when the TotK sequel will probably cost a thousand times what it would cost to make a 2D Zelda and would take multiple times longer to make, so making a 2D Zelda carries no risk.

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Punished_Blinx
08/15/23 6:31:39 PM
#73:


I can see Nintendo giving the traditional formula another go in the 2D era. It's a good stop gap between these big games.

But there's no reason at all to go back to the traditional formula for the big 3D ones. You can tell they were struggling making it interesting with Skyward Sword.

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TheGoldenEel
08/15/23 6:36:34 PM
#74:


Punished_Blinx posted...
I can see Nintendo giving the traditional formula another go in the 2D era. It's a good stop gap between these big games.

But there's no reason at all to go back to the traditional formula for the big 3D ones. You can tell they were struggling making it interesting with Skyward Sword.
Thats some nonsense

no one is making Zelda games in the style of the 3D games. Nintendo kneecaps themselves by requiring games in certain franchises to have some big new gimmick. No reason they cant just make a really great game that follows the general Ocarina of Time formula. No one else is doing it

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Punished_Blinx
08/15/23 6:43:34 PM
#75:


TheGoldenEel posted...
no one is making Zelda games in the style of the 3D games. Nintendo kneecaps themselves by requiring games in certain franchises to have some big new gimmick. No reason they cant just make a really great game that follows the general Ocarina of Time formula. No one else is doing it

They already did that. Like 5 times. Not including all of the 2D games. Eventually it's going to feel tired which is why sales were never growing and why enthusiasm was waning.

Why do you think nobody else is doing it? Darksiders tried it and nobody cared. These style of games aren't really competitive enough to compete in the modern market. They're not long enough and they're too restricted. It'll be up to an indie developer now.

What can be done with the traditional formula in a big budget 3D Zelda game that they can't just do with a top down Zelda?

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GeneralKenobi85
08/15/23 6:44:59 PM
#76:


PraetorXyn posted...
Open world collectathons are always padded. Compare side quests now to how side quests used to be. In the SNES Final Fantasies, there are only about 5 side quests in each, but they are mostly pretty good and all give you something useful, like a new summon, the Paladin Shield, etc. In Final Fantasy 16 there are probably 50 side quests, but most of them will suck and give you nothing but Potions and Gil. Breath of the Wilds quests are no different. A few of them are good, most of them arent. A small number of Shrines are good, most of them arent, etc.

I dont even so much mind it being open world, but I think it would be a much better game if the world was a quarter of the size and they put a lot more effort into fleshing it out.

What you said though is correct. This is especially true when the TotK sequel will probably cost a thousand times what it would cost to make a 2D Zelda and would take multiple times linger to make, so making a 2D Zelda carries no risk.
I don't think the game would have been any better if it was smaller. It would have still probably been good, but I don't think it would have been better. It's easy to say that "oh if everything was smaller, they could focus on certain areas more intently" but I don't think game development is that simple. And the thing is, I believe it is pretty fleshed out for an open world game. They put a lot of care into designing Hyrule as a world and I think it is mostly worth exploring. And to reuse the same map and have it still feel that way is quite an achievement.

It's not for everyone, and that's fair enough. That's why I'd like to see them work on two series of Zelda games. The large audience that loves these two games is probably going to enjoy a more typical Zelda game too.

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TheGoldenEel
08/15/23 7:28:40 PM
#77:


Punished_Blinx posted...
They already did that. Like 5 times. Not including all of the 2D games. Eventually it's going to feel tired which is why sales were never growing and why enthusiasm was waning.

Why do you think nobody else is doing it? Darksiders tried it and nobody cared. These style of games aren't really competitive enough to compete in the modern market. They're not long enough and they're too restricted. It'll be up to an indie developer now.

What can be done with the traditional formula in a big budget 3D Zelda game that they can't just do with a top down Zelda?
Darksiders has sold enough that theres four games and its an ongoing franchise

and no, they didnt do that 5 times. Every game has had to have some big game-changing gimmick. The most similar two are TP and OoT and even TP has the wolf stuff

dont understand why there are people who think the formula was tired when they essentially released one game every 4 or 5 years and they all had major differences

dont get me wrong BotW/TotK are fun but its a bummer that its at the expense of getting a game that feels like the franchise its part of

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Punished_Blinx
08/15/23 7:36:25 PM
#78:


TheGoldenEel posted...
Darksiders has sold enough that theres four games and its an ongoing franchise

How did the last couple even sell?

TheGoldenEel posted...
and no, they didnt do that 5 times. Every game has had to have some big game-changing gimmick. The most similar two are TP and OoT and even TP has the wolf stuff

And yet the overall structure was still overall traditional and pretty familiar outside of Majora's Mask at most.

TheGoldenEel posted...
dont understand why there are people who think the formula was tired when they essentially released one game every 4 or 5 years and they all had major differences

How many long running gaming franchises are still overall designed the same as they were in the 90s at this point?

Did you play Skyward Sword? Did that not feel like a developer running out of ideas to you?

TheGoldenEel posted...
dont get me wrong BotW/TotK are fun but its a bummer that its at the expense of getting a game that feels like the franchise its part of

As I said I'm sure they can do the traditional formula just fine in 2D. Ambitions and the design can stay focused in that format and it doesn't matter if the game only sells a few million copies.

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TheGoldenEel
08/15/23 8:08:33 PM
#79:


Punished_Blinx posted...
How did the last couple even sell?
good enough to be considered successes and for the developer to claim they will continue the franchise

And yet the overall structure was still overall traditional and pretty familiar outside of Majora's Mask at most.
wind Waker and skyward sword were big departures from that structure as well

How many long running gaming franchises are still overall designed the same as they were in the 90s at this point?
they dont have to be the same, but they dont have to totally discard everything. See: Super Mario Odyssey and Pikmin 4 as examples of modernizing a franchise without ditching the core gameplay
Did you play Skyward Sword? Did that not feel like a developer running out of ideas to you?
no, it felt like nintendo trying to reinvent the wheel
As I said I'm sure they can do the traditional formula just fine in 2D. Ambitions and the design can stay focused in that format and it doesn't matter if the game only sells a few million copies.
But will they?

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Arcanine2009
08/15/23 8:14:19 PM
#80:


It's definitely bloated.. but I will say it's harder and more interesting than botw ones overall.

Next game I definitely don't want that many shrines.

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COVxy
08/15/23 8:17:21 PM
#81:


It seems strange to me that people say the recent Zeldas don't play like classic Zeldas.

You can pretty much play them in the same exact way and get a very similar experience. If you choose to go off and spend time only doing open world exploration stuff, that's a choice you made. It didn't need to happen.

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PraetorXyn
08/15/23 8:19:34 PM
#82:


COVxy posted...
It seems strange to me that people say the recent Zeldas don't play like classic Zeldas.

You can pretty much play them in the same exact way and get a very similar experience. If you choose to go off and spend time only doing open world exploration stuff, that's a choice you made. It didn't need to happen.
It does for obsessive compulsive completionists. Believe me, I wish I could help it. The Oorok seeds is the only thing Ive ever been able to walk away from, as 450 for max equipment slots was more than bad enough.

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Punished_Blinx
08/15/23 8:19:48 PM
#83:


TheGoldenEel posted...
good enough to be considered successes and for the developer to claim they will continue the franchise

In reality the franchise bounced around due to publishers going bankrupt and the last game was a top down lower budget title.

TheGoldenEel posted...
wind Waker and skyward sword were big departures from that structure as well

For the overworld kinda? But also not overly? Skyward Sword specifically was designed almost the opposite of BOTW where the game is one giant dungeon. Dunno about you but I found that a lot more tedious.

TheGoldenEel posted...
they dont have to be the same, but they dont have to totally discard everything. See: Super Mario Odyssey and Pikmin 4 as examples of modernizing a franchise without ditching the core gameplay

Neither of those games have rules anywhere near as strict as the LTTP/Ocarina formula of Zelda. Pikmin specifically has changed up the time limit structure and Mario has always redefined itself with new structures.

TheGoldenEel posted...
no, it felt like nintendo trying to reinvent the wheel

With what? I recall the same old dungeon/gadget design. You don't even have to play it with the motion controls anymore.

TheGoldenEel posted...
But will they?

It's a lot more likely than a 3D traditional Zelda at this point. They released Link's Awakening after BOTW after all.

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creativeme
08/15/23 8:24:34 PM
#84:


i was hoping the same but at least TOTK did way better on the dungeons. plus they did way better on the shrines. BOTW after like 50 shrines the rest just felt the same. TOTK each one felt pretty unique. i did over 100 of them.

i am curious what they'll do for the next game. there's no way they're gonna reuse the BOTW map again. i'm hoping for more of a hybrid of the styles. bring back the dungeons with unique items. i would like the games to go back to like 8 dungeons instead of just 4.

they could just do 2 different styles like they always did before with having the 3d style on consoles and more top down style on the portables. alternate between a more tradional 3d style and the BOTW style.

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CobraGT
08/15/23 8:51:43 PM
#85:


There is one thing I would ask for in TotK.

I would ask for a choice to get a spoiler telling you how much time a quest will take at the beginning.

For instance I spot an object. Instead of just trying stuff I want the choice of asking how much time to follow to completion.

One has to sleep and it is impossible to know if something will take 15 minutes or 3 hours.

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PraetorXyn
08/15/23 8:58:00 PM
#86:


CobraGT posted...
There is one thing I would ask for in TotK.

I would ask for a choice to get a spoiler telling you how much time a quest will take at the beginning.

For instance I spot an object. Instead of just trying stuff I want the choice of asking how much time to follow to completion.

One has to sleep and it is impossible to know if something will take 15 minutes or 3 hours.
This is an excellent idea for open world games in general honestly.

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Console war in a nutshell:
http://imgur.com/xA6GJZ9.png
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