Current Events > Playing the OG Resident Evil 2

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AlCalavicci
01/16/22 10:22:40 PM
#52:


UnfairRepresent posted...
You don't need to

You can just look up the different story bits on youtube

That wasn't an option in the 90s

How much additional story is even told in playing through Leon and Claire's stories a second time?

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UnfairRepresent
01/17/22 2:57:27 AM
#53:


AlCalavicci posted...
How much additional story is even told in playing through Leon and Claire's stories a second time?
I dunno

A small handful of cutscenes


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AlCalavicci
01/17/22 8:26:37 PM
#54:


Finished the Claire play through, now back to Remake.

it seems harder to permanently kill zombies and Im thinking the strategy is just to run/avoid them as much as possible. Is that the way to go ?

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pegusus123456
01/17/22 8:29:53 PM
#55:


Yes. Even moreso than in the original game.

What you can do is mutilate them. They're easier to avoid if you take out a leg and that costs far less ammo.

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AlCalavicci
01/17/22 8:39:54 PM
#56:


Do they ever respawn appendages?

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pegusus123456
01/17/22 9:05:41 PM
#57:


No.

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Dark_Spiret
01/17/22 9:22:44 PM
#58:


if you have the resources you might as well, at the very least kill enemies near save rooms. dont want to have to have to worry about getting hit in a area youll be constantly returning to. shoot a zombie in the head enough to drop them then knife them while their down. make sure they dont move any more when you hit them (give it a few seconds before hitting them one more time), sometimes they like to fake it. provided you arnt getting grabed constantly there should be enough knife "strength" to do so.
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UnfairRepresent
01/18/22 4:21:28 AM
#59:


AlCalavicci posted...
Finished the Claire play through, now back to Remake.

it seems harder to permanently kill zombies and Im thinking the strategy is just to run/avoid them as much as possible. Is that the way to go ?
yes

infact leg shots are more effective than headshots

on hard anyway

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AlCalavicci
01/18/22 11:10:51 PM
#60:


This game is making me tense. Fucking Tyrant lmao

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pegusus123456
01/19/22 12:34:09 AM
#61:


AlCalavicci posted...
This game is making me tense. Fucking Tyrant lmao
That music tho

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UnfairRepresent
01/19/22 8:38:48 AM
#62:


AlCalavicci posted...
This game is making me tense. Fucking Tyrant lmao
X gon give it to ya

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AlCalavicci
01/20/22 10:25:15 PM
#63:


Just beat Remake for Leon. How is the Claire campaign? Worth playing through, or is it mostly same as Leon's campaign for Remake?

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NashtheLion
01/20/22 10:43:40 PM
#64:


AlCalavicci posted...
Just beat Remake for Leon. How is the Claire campaign? Worth playing through, or is it mostly same as Leon's campaign for Remake?

Its worth it. Then again, I love Re2.
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AlCalavicci
01/20/22 10:56:11 PM
#65:


NashtheLion posted...
Its worth it. Then again, I love Re2.

Might take a break and come back to it for Claire

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pegusus123456
01/21/22 1:30:04 AM
#66:


Claire and Leon are actually fairly different aside from the RCPD. And the game actually streamlines the RCPD a bit if you've already played the other campaign.

Unfortunately, you made the same mistake I did by playing Leon first. The game gives you different handguns depending if you've played that character's scenario first or second. Well, more accurately, it gives you both but they use different ammo and all of the lootable ammo is for the second gun. Claire's second handgun is fucking awful.

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MI4 REAL
01/21/22 2:22:20 AM
#67:


I got 00 saves and enough for an S rating and rocket launcher back then.

Also I know what can reduce your ratings and what doesn't.

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UnfairRepresent
01/21/22 3:00:11 AM
#68:


AlCalavicci posted...
Just beat Remake for Leon. How is the Claire campaign? Worth playing through, or is it mostly same as Leon's campaign for Remake?

AlCalavicci posted...
Just beat Remake for Leon. How is the Claire campaign? Worth playing through, or is it mostly same as Leon's campaign for Remake?
85% the same but still worth playing

game has immense replay value

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Mr_Karate_II
01/21/22 4:10:47 AM
#69:


OG2> remake 2. A lot of content was cut from the original in the remake, same for remake 3. Fuck Capcom for cutting out content that fans liked, they're gonna do the same shit for the remake of 4.

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UnfairRepresent
01/21/22 4:40:37 AM
#70:


Mr_Karate_II posted...
OG2> remake 2. A lot of content was cut from the original in the remake,
lol like what?

Spiders?

RE3make I get but 2 was ridiculously loyal and well made

Christ they put an Elza Walker outfit and Wellcome Leon joke in there

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AlCalavicci
01/21/22 9:00:18 AM
#71:


pegusus123456 posted...
Claire and Leon are actually fairly different aside from the RCPD. And the game actually streamlines the RCPD a bit if you've already played the other campaign.

Unfortunately, you made the same mistake I did by playing Leon first. The game gives you different handguns depending if you've played that character's scenario first or second. Well, more accurately, it gives you both but they use different ammo and all of the lootable ammo is for the second gun. Claire's second handgun is fucking awful.

Trying to figure out what you mean by this. With Leon I got Matilda handgun first, and then the Magnum. Are you saying with Claire, I wont get the Matilda style gun until later (but still receive a shitload of ammo for it before I even have the gun)? If so, that stinks

ive already identified though that in my Claire play through I really need to focus a lot more on avoiding rather than shooting. A lot of times when I was shooting their legs to make them fall, I was missing them, and also it would sometimes take several shots to down them. What a waste of bullets


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UnfairRepresent
01/21/22 9:04:47 AM
#72:


AlCalavicci posted...
Trying to figure out what you mean by this. With Leon I got Matilda handgun first, and then the Magnum. Are you saying with Claire, I wont get the Matilda style gun until later (but still receive a shitload of ammo for it before I even have the gun)? If so, that stinks

ive already identified though that in my Claire play through I really need to focus a lot more on avoiding rather than shooting. A lot of times when I was shooting their legs to make them fall, I was missing them, and also it would sometimes take several shots to down them. What a waste of bullets
Well you say that but this game has adaptive difficultly

If you keep missing shots the game compensates by making enemies have less health

if you keep nailing headshots the zombies gain health

If you run out of bullets grenades do more damage

it's super well done game design

So even if your aim was fantastic or terrible, it's easier to just avoid enemies anyway

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Drrobotniks
01/21/22 9:07:43 AM
#73:


UnfairRepresent posted...
it's super well done game design
Punishing players for playing well isn't super well done game design
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AlCalavicci
01/21/22 9:17:22 AM
#74:


UnfairRepresent posted...
Well you say that but this game has adaptive difficultly

If you keep missing shots the game compensates by making enemies have less health

if you keep nailing headshots the zombies gain health

If you run out of bullets grenades do more damage

it's super well done game design

So even if your aim was fantastic or terrible, it's easier to just avoid enemies anyway

didnt know any of this. Does this happen in the same playthrough, or does it not update until the next scenario ?

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UnfairRepresent
01/21/22 9:40:10 AM
#75:


AlCalavicci posted...
didnt know any of this. Does this happen in the same playthrough, or does it not update until the next scenario ?
only per playthtough

it also scales with what difficulty level you picked

These numbers are not right! Just an example!

it's something like Casual level 1 - 6
Normal level 3-9
Hard level 8-9

That's why if you see speedruns of the game you'll see people fire at nothing a few times for no apparent reason

Drrobotniks posted...
Punishing players for playing well isn't super well done game design

It doesn't punish you tho.

The game is undeniably easier if you're good at aiming or avoiding enemies

It's just closer to being a challenge than the generic "difficulty setting " based on active player skill. Which is fantastic design

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pegusus123456
01/21/22 4:04:59 PM
#76:


AlCalavicci posted...


Trying to figure out what you mean by this. With Leon I got Matilda handgun first, and then the Magnum. Are you saying with Claire, I wont get the Matilda style gun until later (but still receive a shitload of ammo for it before I even have the gun)? If so, that stinks
Sorry, I was having trouble explaining that. The Magnum isn't a handgun, it's a different class of gun in RE. So for Leon, you only get the Matilda in the first run. If you instead play Claire first and Leon second, you get the Matilda, but you also quickly find an M19 handgun with different stats. Any handgun ammo you find will be for the M19 while any you craft will be for the Matilda. So you can use the Matilda in a second playthrough, but you're going to naturally have way more ammo for the M19.

The gun Claire gets in her second playthrough is trash.

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AlCalavicci
01/21/22 5:47:16 PM
#77:


Claire is a cutie

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AlCalavicci
01/21/22 7:25:52 PM
#78:


why is the Tyrant so stylish tho

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Drrobotniks
01/21/22 7:35:23 PM
#79:


UnfairRepresent posted...
doesn't punish you tho.
if enemy health gets higher because of you scoring headshots and playing well, then you are being punished for that until you start missing, then the game rewards you by making enemies easier. So you are punished for playing well, and rewarded for playing awful, that's the exact opposite of fantastic game design, if I want a normal challenge, then keep it normal throughout the game. if i want hard, then keep it hard throughout. That's actually good game design, not punishing the player for playing well

This will be my last comment on the matter since you love using disingenuous forms of debate
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CanuckCowboy
01/21/22 7:38:19 PM
#80:


AlCalavicci posted...
Claire is a cutie

Not as cute as I imagined her to be when I first played the og game but still yeah.

Also Claire has better weapons imo. The grenade launcher is great if you use it right.

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electrochica
01/21/22 7:42:35 PM
#81:


I love the original soundtrack. I think the original is creepier imo because the sound effects, the music, lighting, etc.

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UnfairRepresent
01/22/22 12:18:24 AM
#82:


AlCalavicci posted...
why is the Tyrant so stylish tho
cuz X gon give it to ya

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pegusus123456
01/22/22 12:28:01 AM
#83:


Drrobotniks posted...
if enemy health gets higher because of you scoring headshots and playing well, then you are being punished for that until you start missing, then the game rewards you by making enemies easier. So you are punished for playing well, and rewarded for playing awful, that's the exact opposite of fantastic game design, if I want a normal challenge, then keep it normal throughout the game. if i want hard, then keep it hard throughout. That's actually good game design, not punishing the player for playing well

This will be my last comment on the matter since you love using disingenuous forms of debate
I think the fundamental disagreement I have with you is that the game being more difficult is a punishment.

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Drrobotniks
01/22/22 4:03:27 AM
#84:


pegusus123456 posted...
I think the fundamental disagreement I have with you is that the game being more difficult is a punishment.
No I know games are supposed to get kinda harder as you go through, thats like with any game of course

I mean in short instances like what happens in this game, get a few headshots and suddenly enemy health increases, and then if you miss a bit that health goes way down to compensate, therefore rewarding you for playing bad

Good design would be making a consistent, clear difficulty the entire game, consistently normal or hard, is what I'm trying to get at
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pegusus123456
01/22/22 4:11:08 AM
#85:


Drrobotniks posted...
I mean in short instances like what happens in this game, get a few headshots and suddenly enemy health increases, and then if you miss a bit that health goes way down to compensate, therefore rewarding you for playing bad
I know what you meant. What I meant is that we fundamentally disagree that the difficulty increasing is a punishment and difficulty going down is a reward. You say it's good design for the difficulty to be consistent. If it's done well, I'd argue this is more consistent since it's matching the difficulty to the player. The numbers might change, but the experience of playing it would be more consistent.

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Drrobotniks
01/22/22 4:15:48 AM
#86:


pegusus123456 posted...
I know what you meant. What I meant is that we fundamentally disagree that the difficulty increasing is a punishment and difficulty going down is a reward. You say it's good design for the difficulty to be consistent. If it's done well, I'd argue this is more consistent since it's matching the difficulty to the player. The numbers might change, but the experience of playing it would be more consistent.
I wouldnty say that thats consistent, if enemy health goes from 1000 normally to 800 or whatever, thats making it esy and giving the player an easier time, when in reality, it should stay at 1000 always, it should always be the same no matter what to encourage players to play a bit better and overcome that challenge, making it easier is like saying "well you failed, so we'll make it easier and reward you", it's like no, good design would be keeping it consistent and actually rewarding the players for getting through it

just my two cents ofc
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pegusus123456
01/22/22 4:17:13 AM
#87:


You're fundamentally missing my point, so I don't know how much more we can talk about this lol.

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Drrobotniks
01/22/22 4:18:03 AM
#88:


pegusus123456 posted...
You're fundamentally missing my point, so I don't know how much more we can talk about this lol.
I'd say you're missing mine, but fair enough, good talk lol
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pegusus123456
01/22/22 4:19:24 AM
#89:


I directly addressed your point tho

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UnfairRepresent
01/22/22 5:11:51 AM
#90:


Drrobotniks posted...
I wouldnty say that thats consistent, if enemy health goes from 1000 normally to 800 or whatever, thats making it esy and giving the player an easier time, when in reality, it should stay at 1000 always, it should always be the same no matter what to encourage players to play a bit better and overcome that challenge, making it easier is like saying "well you failed, so we'll make it easier and reward you", it's like no, good design would be keeping it consistent and actually rewarding the players for getting through it

just my two cents ofc
That's dumb lazy game design though

if "generic 1000 hp enemy " Is piss easy for some players and too hard for others, then both groups aren't having fun

That's why difficulty options exist in the first place.

Which aren't even always about HP. For example in RE2make Hardcore difficulty removes autosave and makes you need to use in ink Ribbons in a limited quantity to save.

Would you argue you that this is punishing good players or would you argue that everyone who plays the game should be used to force to have limited saves until they "get good?"

Because either argument is crazy flawed

So many people will only play on Casual, the idea that they should be forced to play on Hardcore and not have fun as some kind of purity test is madness

The game adapting to how you play it to be more tailor made to challenge you individually on some level is great design

I really don't see your argument against it and I think your "I won't respond to you anymore!" childish kinda demonstrates that you don't believe in it either

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spikethedevil
01/22/22 6:03:24 AM
#91:


AlCalavicci posted...
I only played Leon's >_>

You did it in the wrong order lol. Canon route is Claire A then Leon B.

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Drrobotniks
01/22/22 6:04:22 AM
#92:


spikethedevil posted...
Canon route is Claire A then Leon B.
I've heard that, but I've also heard that some games canon follow Leon A, Claire B
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spikethedevil
01/22/22 6:05:20 AM
#93:


Drrobotniks posted...
I've heard that, but I've also heard that some games canon follow Leon A, Claire B

Nope no other games really mention it but Capcom have said its Claire A > Leon B.

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UnfairRepresent
01/22/22 6:05:41 AM
#94:


spikethedevil posted...
Nope no other games really mention it but Capcom have said its Claire A > Leon B.
When?

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spikethedevil
01/22/22 6:07:08 AM
#95:


https://gamefaqs.gamespot.com/boards/198458-resident-evil-2/74996151

Also post 8 here shows why its canon.

In short Sherry inly gets infected with G in Claire A and thats unquestionably canon.

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UnfairRepresent
01/22/22 6:10:36 AM
#96:


spikethedevil posted...
https://gamefaqs.gamespot.com/boards/198458-resident-evil-2/74996151

Also post 8 here shows why its canon.

In short Sherry inly gets infected with G in Claire A and thats unquestionably canon.

spikethedevil posted...
https://gamefaqs.gamespot.com/boards/198458-resident-evil-2/74996151

Also post 8 here shows why its canon.

In short Sherry inly gets infected with G in Claire A and thats unquestionably canon.

And Barry, Jill , Chris and Rebecca all survived RE1

So canon is still very questionable. All it means is the infection was canon

And in RE2make the infection happens In both paths

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spikethedevil
01/22/22 6:13:33 AM
#97:


RE1 was meant as a one off hence the issues. Claire A Leon B is canon but you will argue otherwise because your gimmick demands it so I will leave it at that. Sherry is the big factor that proves it as without Claire A she never gets infected.

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Drrobotniks
01/22/22 6:15:01 AM
#98:


spikethedevil posted...
RE1 was meant as a one off hence the issues. Claire A Leon B is canon but you will argue otherwise because your gimmick demands it so I will leave it at that. Sherry is the big factor that proves it as without Claire A she never gets infected.
Wow I never knew that, that's really cool they had a set path like that going on, neato
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UnfairRepresent
01/22/22 6:15:31 AM
#99:


spikethedevil posted...
Capcom have said

spikethedevil posted...
Claire A Leon B is canon but you will argue otherwise because your gimmick demands it so I will leave it at that.

So to translate, "Capcom said" means "I prefer it that way"

Which is fine but don't pretend it's canon and then get childishly angry at me when you get called on it

Sherry is the big factor that proves it as without Claire A she never gets infected.

She does in RE2MAKE

Only thing canon is the event , infection and participants

Capcom have never declared a playthtough as canon because each installment changes details

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spikethedevil
01/22/22 6:15:39 AM
#100:


I think they only really made a canon path later on tbf.

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UnfairRepresent
01/22/22 6:18:01 AM
#101:


spikethedevil posted...
RE1 was meant as a one off hence the issues.

spikethedevil posted...
I think they only really made a canon path later on tbf.

You just switched horses

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