Current Events > Outdated game mechanics.

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VGAddict90
09/06/21 6:59:33 PM
#1:


What game mechanics do you consider outdated?
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#2
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FabIe
09/06/21 7:01:00 PM
#3:


Random encounters

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Lone_Starr
09/06/21 7:01:34 PM
#4:


Escort missions

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Did I miss something? When did we get to Disneyland?
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Derwood
09/06/21 7:01:59 PM
#5:


mobilebloechel posted...
Sadly, reading dialog it would appear

i.e every Nintendo game every made lol
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Lost_All_Senses
09/06/21 7:02:48 PM
#6:


Start button skipping cutscenes instead of pausing them.

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gna647
09/06/21 7:03:07 PM
#7:


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spikethedevil
09/06/21 7:03:12 PM
#8:


Derwood posted...
i.e every Nintendo game every made lol

Star Fox, Metroid Other M.

Lives systems.

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FabIe
09/06/21 7:03:32 PM
#9:


Lost_All_Senses posted...
Start button skipping cutscenes instead of pausing them.

Forreal this though. Press start to pause the cutscene then give me the OPTION to skip

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Play what you love and the damage will come.
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ToadallyAwesome
09/06/21 7:04:30 PM
#10:


Bullet sponges instead of difficulty or mechanics

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Nestor_Cortes
09/06/21 7:05:01 PM
#11:


FabIe posted...
Random encounters


No.
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whitelynx
09/06/21 7:05:07 PM
#12:


Cheat codes :(
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Darmik
09/06/21 7:05:24 PM
#13:


Save points

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Darmik
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spikethedevil
09/06/21 7:06:31 PM
#14:


whitelynx posted...
Cheat codes :(

Fuck achievements for basically killing them

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g0ldie
09/06/21 7:06:31 PM
#15:


in a lot of turn-based JRPGs, when you characters just stand, and you scroll through a menu to combat enemies.

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#16
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Shotgunnova
09/06/21 7:28:31 PM
#17:


TFW they put an unskippable sliding-tile puzzle in the game:


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ModLogic
09/06/21 7:30:41 PM
#18:


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Vicious_Dios
09/06/21 7:31:30 PM
#19:


- Rubber-banding AI's in racers.
- Turn-based combat (Thank God that shit is over with)
- QTEs

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Panthera
09/06/21 7:33:05 PM
#20:


Not really a mechanic exactly but it kind of fits - unnecessary dialogue boxes for things you see a million times. Most recent example for me being Monster Hunter Stories 2 where every damn egg you pick up brings up two dialogue boxes of a useless filler character saying literally nothing of value for the sole sake of wasting a few seconds of your time.

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Hexenherz
09/06/21 7:35:42 PM
#21:


Lost_All_Senses posted...
Start button skipping cutscenes instead of pausing them.
Seriously it's like a gamble any time I start a new game then need to pause...

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Derwood
09/06/21 7:36:47 PM
#22:


Panthera posted...
Not really a mechanic exactly but it kind of fits - unnecessary dialogue boxes for things you see a million times. Most recent example for me being Monster Hunter Stories 2 where every damn egg you pick up brings up two dialogue boxes of a useless filler character saying literally nothing of value for the sole sake of wasting a few seconds of your time.

Every shopkeeper in AC: Valhalla
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unnamedsoldier
09/06/21 7:36:48 PM
#23:


Turret sections
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Freddie_Mercury
09/06/21 7:38:54 PM
#24:


tutorials

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spikethedevil
09/06/21 7:39:40 PM
#25:


Freddie_Mercury posted...
tutorials

Nah theyre still useful.

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Derwood
09/06/21 7:40:39 PM
#26:


spikethedevil posted...
Nah theyre still useful.

Most developers have figured out how to seamlessly blend them into the story.
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Smackems
09/06/21 7:41:21 PM
#27:


Half assed crafting like Nier Automata or any modern AC

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mattfrank
09/06/21 7:41:34 PM
#28:


Long and unskippable cutscenes/dialogues.

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#29
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dancing_cactuar
09/06/21 7:42:17 PM
#30:


Freddie_Mercury posted...
tutorials
t. Arin Hanson

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The PS5 has liquid metal tech like the T-1000 Terminator- AceCombatX
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Apodyopsist
09/06/21 7:56:26 PM
#31:


Walk and talk, especially when your character is much faster than the NPCs. Walk ahead of them, oh too far gotta back up because the NPC stopped moving, okay now wait for the NPC to catch up, okay now walk ahead of them again...

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spikethedevil
09/06/21 7:57:22 PM
#32:


Derwood posted...
Most developers have figured out how to seamlessly blend them into the story.

And yet people still ignore them and ask how to do things explained in them on the boards lol.

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Kafkaf
09/06/21 7:59:29 PM
#33:


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Panthera
09/06/21 8:00:23 PM
#34:


Apodyopsist posted...
Walk and talk, especially when your character is much faster than the NPCs. Walk ahead of them, oh too far gotta back up because the NPC stopped moving, okay now wait for the NPC to catch up, okay now walk ahead of them again...

Or the cases where the NPC jogs faster than your walk speed but slower than your run speed, so no matter what you do you can't just hold forward to keep pace but rather have to keep doing this goofy sprint-pause-sprint-pause shuffle

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lilORANG
09/06/21 8:02:44 PM
#35:


None of these are really outdated. Something truly outdated would be password based saves. I.e. they served a purpose at a time but now the improved tech we have has made them obsolete
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Dingydang166
09/06/21 8:35:28 PM
#36:


I don't know about outdated but any sort of durability mechanic can go fuck itself.
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ThyCorndog
09/06/21 8:37:59 PM
#37:


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SrRd_RacinG
09/06/21 8:42:27 PM
#38:


ModLogic posted...
key items taking up storage space

ie resident evil remake

Wrong.

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Kanaya413
09/06/21 8:43:32 PM
#39:


Shotgunnova posted...
TFW they put an unskippable sliding-tile puzzle in the game:
Fuck puzzles
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rideshort
09/06/21 8:45:53 PM
#40:


Honestly turn-based combat. Nostalgic, but needs to go.

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#41
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Questionmarktarius
09/07/21 9:50:45 PM
#42:


tiny inventories
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Xethuminra
09/07/21 9:51:11 PM
#43:


Guides
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Ermac
09/07/21 9:54:37 PM
#44:


Slow movement speed

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fohstick
09/07/21 9:55:21 PM
#45:


shoryuken input
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ShyGuy420
09/07/21 9:55:22 PM
#46:


huds with dozens of missions showing wherever you turn in the far distance, where you have to travel five minutes to get to that mission
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DarthAragorn
09/07/21 10:05:10 PM
#47:


Forced slow walking because of a conversation or to hide loading

Random item properties + intensities

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ElatedVenusaur
09/07/21 10:05:50 PM
#48:


Turn-based combat is great if you're actually going to use it to make players think and plan(PvP Pokemon is a great example of this). And if the average encounter can be beaten by button mashing, well...is it really a big difference?

Lives are 100% an outdated concept though. I know it's getting a lot of attention for being a glitchy mess, but Sonic Colors apparently scrapped lives entirely. Instead, you collect Tails tokens: if you fall into a pit while you have one, Tails airlifts you back to roughly where you fell from. If you don't have one, or just die to an enemy, you simply get bounced to the last checkpoint, however close or far it may be. If even one of the old guard platformer series is toying with the idea...

Passwords have been a legacy thing roughly since the advent of the 16-bit era.

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gamerman57
09/07/21 10:09:14 PM
#49:


Button mashing to run/sprint.
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Tsukasa1891
09/07/21 10:09:41 PM
#50:


Nestor_Cortes posted...
No.
After recently playing through FF 1-6, yes it is. If a game wants to have random battles then there should be a option in the menu to turn them off. Another route they could go is to have a limited number of random battles, then if you want more there's a option in the menu to get one. This was done in Breath of Death 7 and Cthulhu Saves the World.

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(edited 2/30/2021 10:51:12 AM)
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