Current Events > Genshin Impact General 4: To the Lantern Rite and beyond.

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Irony
02/15/21 3:00:22 AM
#301:


Blackcliff are great

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ChrisTaka
02/15/21 4:25:25 AM
#302:


pogo_rabid posted...
People be sleepin on keqing

Tbf her constellations aren't the greatest

One of them is basically useless because she already gets energy so fast.


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Irony
02/15/21 4:26:34 AM
#303:


pogo_rabid posted...
People be sleepin on keqing
I already have her and her constellations are trash. I don't use her anyways.

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chrono625
02/15/21 7:40:23 AM
#304:


Keqing c0 is powerful enough.

i have her 90/90 with 90/90 black sword and her buffed charged attack hits for 15-17k crits x 2.

her constellations arent that great except perhaps c4.

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DarkRoast
02/15/21 9:50:37 AM
#305:




My Top Trio don't need no Keqing

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ChrisTaka
02/15/21 12:51:56 PM
#306:


I'm currently running Xiao, Sucrose, Bennett, and Fischl but I'm wondering if I should switch out Sucrose for Xingqiu?

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Tyranthraxus
02/15/21 12:55:32 PM
#307:


ChrisTaka posted...
I'm currently running Xiao, Sucrose, Bennett, and Fischl but I'm wondering if I should switch out Sucrose for Xingqiu?
Don't recommend that you need sucrose for energy. Also does Xingqiu ult even work on plunging attacks or is it just normal / charged?

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ChrisTaka
02/15/21 1:10:14 PM
#308:


Tyranthraxus posted...
Also does Xingqiu ult even work on plunging attacks

Just tested it out myself, they don't ;-;

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Tyranthraxus
02/15/21 1:12:57 PM
#309:


ChrisTaka posted...
Just tested it out myself, they don't ;-;
Yeah better off going with someone else.

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ChrisTaka
02/15/21 1:17:13 PM
#310:


I heard Beidou was a good option?

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DarkRoast
02/15/21 1:18:00 PM
#311:


ChrisTaka posted...
I heard Beidou was a good option?

Considering how few electric types there are

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Tyranthraxus
02/15/21 1:22:13 PM
#312:


ChrisTaka posted...
I heard Beidou was a good option?
You still don't really want to replace sucrose with anyone except Jean. Xiao has terrible energy regen and you get double the energy from having a wind teammate. Sucrose is better at energy regen but Jean has heals + wind damage buff so up to you to decide which one you want to use.

Venti is okay with Xiao. Can help get extra plunging height.

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Noraneko_Vel
02/15/21 1:38:16 PM
#313:


DarkRoast posted...
Considering how few electric types there are

Isnt it a horribly oversaturated element, just like pyro?
In fact, I refused to upgrade Beidou just because I already had enough electros.

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BignutzisBack
02/15/21 1:38:53 PM
#314:


Is this actually a good game or is it full of pay to win and cosmetics?

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Noraneko_Vel
02/15/21 1:44:14 PM
#315:


BignutzisBack posted...
Is this actually a good game or is it full of pay to win and cosmetics?

It's a fantastic game just for the exploration elements IMO.
When it comes to combat, free players are fine, but they will have a slower time upgrading characters after the first few than people who pay 10$ every 6 weeks. They will have a harder time unlocking new characters than people who pay 5$ every 30 days. If you pay both and dont mindlessly waste your premium currency, you will have an easy time.
There is no competitive multiplayer, so I would hardly call it pay to win.

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Tyranthraxus
02/15/21 1:53:48 PM
#316:


BignutzisBack posted...
Is this actually a good game or is it full of pay to win and cosmetics?

There's nothing to win. Seriously if you dump 1000s of dollars into the game what ends up happening is you finish all the content and then there's nothing to work for because you just skipped it all. The game makes you want things rather than need them. Several of the best units in the game are completely free as in you'll get them just for playing the game and don't have to summon them. Others are part of the 4* pool which mean the chances you'll get them are very high.

If you start playing right now there's a free character event going on if you do all the side quests which are pretty easy. Xingqiu is the recommended pick if you don't have any of them for his support ability and talent book crafting passive.

If you manage to summon Xingqiu then go with anyone. NingGuang is a favorite.

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DarkRoast
02/15/21 1:55:30 PM
#317:


The actual gameplay is pretty fun and there's almost no incentive to spend money unless you're obsessed with getting all the characters.

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TwoDoorPC
02/15/21 2:46:34 PM
#318:


Noraneko_Vel posted...
Isnt it a horribly oversaturated element, just like pyro?
In fact, I refused to upgrade Beidou just because I already had enough electros.

there's 5 electro. same as cryo, anemo and geo. hydro has 4, and pyro has 6.

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Tyranthraxus
02/15/21 2:59:48 PM
#319:


TwoDoorPC posted...
there's 5 electro. same as cryo, anemo and geo. hydro has 4, and pyro has 6.

Well there's a few issues with this.

Cryo has 1 unobtainable character. Anemo has 2. Hydro has 1. Geo has 2. Electro has 0.

Pyro has 1 making them tied for permanent saturation.

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TwoDoorPC
02/15/21 3:01:21 PM
#320:


i'm sorry i must have missed the part where were were talking strictly about 4* characters.

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Tyranthraxus
02/15/21 3:04:59 PM
#321:


TwoDoorPC posted...
i'm sorry i must have missed the part where were were talking strictly about 4* characters.

Well I missed the part where there were 5 Anemo 4* characters. Sucrose is the only one.

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Irony
02/15/21 7:05:20 PM
#322:


I'm giving up on a Crit Damage WT hat for now. This is the best I have and it'll have to do.





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Sayoria
02/15/21 7:07:53 PM
#323:


Does elemental mastery really work on Ganyu? I always assumed it was more for catalysts.

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Irony
02/15/21 7:10:49 PM
#324:


She only has it because literally every piece I have has some except hat.

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coolpal23
02/15/21 7:27:05 PM
#325:


Sayoria posted...
Does elemental mastery really work on Ganyu? I always assumed it was more for catalysts.
It does, I pair her with Klee/Diluc and Whew lad the constant melts Ganyu do hit for 15k + 20-22k thanks to melt

Irony posted...
I'm giving up on a Crit Damage WT hat for now. This is the best I have and it'll have to do.
She seems just fine so far

On another related note, why are there no Dendro characters?? I mean they advertised it (the element), but no playable characters have it? Why?

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ZeroX91
02/15/21 9:41:09 PM
#326:


Adeptus Mechanacus is pretty fun hope that video i watched that said it was permanent is true

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ProudlyHated87
02/15/21 9:57:22 PM
#327:


chrono625 posted...
Keqing c0 is powerful enough.

i have her 90/90 with 90/90 black sword and her buffed charged attack hits for 15-17k crits x 2.

her constellations arent that great except perhaps c4.

whats your overall crit dmg at? mine is 172% with the same weapon and my charged attack maxes out at 11k

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chrono625
02/15/21 10:00:04 PM
#328:


ProudlyHated87 posted...
whats your overall crit dmg at? mine is 172% with the same weapon and my charged attack maxes out at 11k

190+% mind you this is with Bennetts buff and pyro resonance.

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ProudlyHated87
02/15/21 10:03:42 PM
#329:


chrono625 posted...
190+% mind you this is with Bennetts buff and pyro resonance.

Ok that makes sense. I havent bothered to level up Bennett yet since I just pulled Xiao.

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IMNOTRAGED
02/16/21 10:30:56 AM
#330:


Tried the new floor 12 and got my ass kicked. Gonna have to try out some different team comps

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ChrisTaka
02/16/21 12:07:01 PM
#331:


Still haven't done Floor 11 Chamber 2 lol

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Tyranthraxus
02/16/21 12:10:10 PM
#332:


ChrisTaka posted...
Still haven't done Floor 11 Chamber 2 lol

I got 1 star on chamber 2.

IDK how the fuck you're supposed to do it.

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Noraneko_Vel
02/16/21 12:57:12 PM
#333:


Tyranthraxus posted...
IDK how the fuck you're supposed to do it.

Option 1: Have Venti
Option 2: Design your group exactly for it and control how enemies spawn by killing enemies in a specific order.

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gunplagirl
02/16/21 3:49:26 PM
#334:


Noraneko_Vel posted...
Option 1: Have Venti
Option 2: Design your group exactly for it and control how enemies spawn by killing enemies in a specific order.
Option 3: 2 but also whale or at least dolphin

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TheLoneCub
02/16/21 3:56:19 PM
#335:


Wow went from a few escapees to challenge failed in a single wave. Also, anemo turrets are not as interesting to use. Maybe if they buffed to aoe or affect mid sized enemies...

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Sayoria
02/16/21 4:00:48 PM
#336:


11-2 is a nightmare. I can get by the first phase with 60+% still.... and even kill the Cicin mage sometimes without it dropping below 60..... but once those thieves come out, they whack the living hell out of the pillar for about 20% a swing. They are the real problem to me. I can't draw aggro enough to prevent those asses from just tearing it apart.

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Tyranthraxus
02/16/21 4:02:35 PM
#337:


Anemo turrets are useless unless placed somewhere that they can knock speedy runners into pits and even then you're better off just using mines.

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TwoDoorPC
02/16/21 4:05:21 PM
#338:


TheLoneCub posted...
Wow went from a few escapees to challenge failed in a single wave. Also, anemo turrets are not as interesting to use. Maybe if they buffed to aoe or affect mid sized enemies...

i'm convinced mine don't do anything.

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Sayoria
02/16/21 4:07:42 PM
#339:


I literally use electro and pyro almost exclusively, with the recovery and the newest stat-boosting turrets for support. I've had situations when I had electro slimes show, and I just use jean to hold them. I rarely touch water, ice, and even rarer do I ever touch Ameno.

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gunplagirl
02/16/21 6:08:56 PM
#340:


I might use anemo in early waves to knock runners into a reaction for extra damage, but I always remove them by wave 3. :l Being able to spam cautionary mines is actually useful and only useless against like two types of enemies.

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Noraneko_Vel
02/16/21 7:17:23 PM
#341:


IMO, Hydro+Electro machina still dominates for stalling and Electro+Pyro machine dominates for damage. Recovery and buff are both great for supporting.
Avoid Cryo and Anemo towers. Maybe physical arrows can be useful but I dont see the point if you use your chars or tower overload to break geo instead.

Mines are still the best for stopping enemies who get past you and for spamming damage by setting them below the enemy for basically no cost.

Sayoria posted...
11-2 is a nightmare. I can get by the first phase with 60+% still.... and even kill the Cicin mage sometimes without it dropping below 60..... but once those thieves come out, they whack the living hell out of the pillar for about 20% a swing. They are the real problem to me. I can't draw aggro enough to prevent those asses from just tearing it apart.

Freeze, overload, Sucrose/Venti pulls, high force attacks like Diluc's and Klee's are worth considering.
But yeah, F11-2 is a huge pain and basically requires Venti to 3*.

But if you think that's bad, wait till you reach F12-1.
I just got through it today and wow F12 went from easy to a real nightmare.
Chamber 1: First Half Electro+Pyro Geovishap; Second Half Cryo+Hydro Geovishap. I just barely got through it aftera lot of attempts through the help of Ganyu in the first and Klee in the second half. This is the most bullshit unfair fight in the game, even cryo+hydro abyss mage combo pales compared to this shit...
Chamber 2: Just the usual spiral abyss stuff, First Half Electro+Cryo Cicin; Second Half two Fatui Agents and a few big Treasure Hoarders.
Chamber 3: And here's another rough one, First Half is two Ruin Guards with one earth wave aura; Second Half is two Ruin Graders with one ice cage aura. Can be annoying, but it's mostly a DPS test. If you stay calm and dodge, you'll be fine.

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Bomberhead
02/16/21 7:32:04 PM
#342:


For the tower defense event, I have been having problems with the faster mobs just running through my gauntlet of towers because the towers refuse to attack off cooldown. That and target priority would be nice, as it is frustrating to see a runner blaze past some towers which would rather shoot at enemies far away when the time is crucial.
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Sayoria
02/16/21 7:39:01 PM
#343:


Noraneko_Vel posted...
IMO, Hydro+Electro machina still dominates for stalling and Electro+Pyro machine dominates for damage. Recovery and buff are both great for supporting.
Avoid Cryo and Anemo towers. Maybe physical arrows can be useful but I dont see the point if you use your chars or tower overload to break geo instead.

Mines are still the best for stopping enemies who get past you and for spamming damage by setting them below the enemy for basically no cost.

Freeze, overload, Sucrose/Venti pulls, high force attacks like Diluc's and Klee's are worth considering.
But yeah, F11-2 is a huge pain and basically requires Venti to 3*.


I don't have Klee, Diluc, nor Venti. My bests are Xiao, Ganyu, Tartaglia, and I guess Jean. All I have for fire are Xiangling, Bennett and Xinyan, and Xinyan is only 50, sooo.


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Noraneko_Vel
02/16/21 7:51:08 PM
#344:


Bomberhead posted...
For the tower defense event, I have been having problems with the faster mobs just running through my gauntlet of towers because the towers refuse to attack off cooldown. That and target priority would be nice, as it is frustrating to see a runner blaze past some towers which would rather shoot at enemies far away when the time is crucial.

Use Barbara and dowse the torches of small hilichurls near your towers. High force characters like Klee can down most enemies smaller than a Ruin Guard.
Mona/Barbara + Ganyu/Diona/Kaeya can also help a lot coz pretty much everything is vulnerable to freeze.

But yeah, this is why it's beneficial to have enemies pass through 2-3 groups of towers, instead of grouping everything into 1 point. I prefer placing towers further down the road at points where all enemies have to pass through and set up mines in case someone slips fast, coz you can depend on their stopping power and they're super cheap.

Sayoria posted...
My bests are Xiao, Ganyu, Tartaglia, and I guess Jean

I imagine you might be able to abuse Xiao plunge, Ganyu+Tartaglia freeze and Jean's skill throw?

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chrono625
02/16/21 9:14:23 PM
#345:


Mines are OP.

the buff totems are OP.

set up water and ice at the gates, throw in an electro or fire and use the aoe buff and watch monsters melt.

throw mines down as safety nets, or just stand on a spot and throw them down after every ignite.

I did all the level 6 achievements in 2 gos.

if youre lucky you may get the mystic buff that any monster in the points buff totem receives +150% damage. GG at that point.

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Sayoria
02/16/21 10:20:46 PM
#346:


Noraneko_Vel posted...
I imagine you might be able to abuse Xiao plunge, Ganyu+Tartaglia freeze and Jean's skill throw?

Legit, all my tactics.

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pogo_rabid
02/16/21 10:49:02 PM
#347:


153YuSaenh 30 primogems, five adventurers experience
GSIMPTQ125 60 primogems, 10,000 mora
GENSHINGIFT 50 primogems, three heros wit

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Sayoria
02/16/21 11:04:36 PM
#348:


Those all look familiar, so I am going to say those aren't new, but still good for newbies.

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pogo_rabid
02/16/21 11:10:34 PM
#349:


I just activated them, they're new and current.

https://www.pockettactics.com/genshin-impact/codes

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Sayoria
02/16/21 11:15:44 PM
#350:


I am pretty sure those are codes that just like, don't expire. I am 99.99% sure I have used those codes a while ago. Like, before Ganyu.

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