Current Events > looks like you'll be able to see your character in Cyberpunk 2077 a lot

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g0ldie
12/02/20 9:25:31 AM
#1:


...in photo mode

https://m.youtube.com/watch?v=IHfs98k86EA

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WingsOfGood
12/02/20 9:26:25 AM
#2:


Will I see max size robot dong?
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g0ldie
12/02/20 9:28:57 AM
#3:


if not, then what's the point

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Yazarogi
12/02/20 9:29:45 AM
#4:


g0ldie posted...
if not, then what's the point

youll likely see your character in dialogue and such.

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g0ldie
12/02/20 9:33:04 AM
#5:


but will you get to see their max size robot dong during dialogue

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Yazarogi
12/02/20 9:33:15 AM
#6:


Yazarogi posted...
youll likely see your character in dialogue and such.

upon researching it appears dialogue is first person.

so, character customization system is a preview of what well be getting in the multiplayer aspect releasing a year or two fr now

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Funkydog
12/02/20 9:35:33 AM
#7:


"Make sure you enjoy what your nails look like" is what I've seen thrown around for your appearance.

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SwayM
12/02/20 10:47:04 AM
#8:


Yazarogi posted...
youll likely see your character in dialogue and such.

Nope unfortunately.

They announced a while back they went from Third Person in certain sequences to First Person through the entire game. This is one thing that really disappointed me.

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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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Yazarogi
12/02/20 11:23:38 AM
#9:


SwayM posted...
Nope unfortunately.

They announced a while back they went from Third Person in certain sequences to First Person through the entire game. This is one thing that really disappointed me.

Yea, that is disappointing, not sure why they'd take that path. Even if it weren't for every dialogue... it would of been cool if it triggered once and awhile not unlike the "kill cams" of skyrim and fallout but for dialogue.

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Jabodie
12/02/20 11:25:06 AM
#10:


That looks like a good photo mode.

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eston
12/02/20 11:27:29 AM
#11:


I don't find that disappointing at all. I actually dislike it when fps games temporarily switch to 3rd person for random shit like talking, climbing, getting in a vehicle, etc. I'd much rather stay fps for all that stuff, including seeing my characters hands doing stuff

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Yazarogi
12/02/20 11:30:02 AM
#12:


eston posted...
I don't find that disappointing at all. I actually dislike it when fps games temporarily switch to 3rd person for random shit like talking, climbing, getting in a vehicle, etc. I'd much rather stay fps for all that stuff, including seeing my characters hands doing stuff

It's getting pretty good reviews so I'm assuming they make it interactive and dynamic enough for it not to be a problem. When it's intrusive and slows the game down, I agree it gets old quick.

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Jabodie
12/02/20 11:32:19 AM
#13:


eston posted...
I don't find that disappointing at all. I actually dislike it when fps games temporarily switch to 3rd person for random shit like talking, climbing, getting in a vehicle, etc. I'd much rather stay fps for all that stuff, including seeing my characters hands doing stuff
I mostly agree aside from vehicles. Unless I have like 110 FOV, driving cars in first person is annoying imo.

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eston
12/02/20 11:35:45 AM
#14:


Jabodie posted...
I mostly agree aside from vehicles. Unless I have like 110 FOV, driving cars in first person is annoying imo.
I'll admit it is harder to drive like that, but driving in 1st person in GTA V showed me how immersive it can be and honestly I'm here for it. I especially like it when you can look around the interior of your car and it feels like an actual physical space

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AlmightyCheeks
12/02/20 11:41:17 AM
#15:


Youll see them in the inventory screen and when in a vehicle

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SwayM
12/02/20 2:19:33 PM
#16:


eston posted...
I don't find that disappointing at all. I actually dislike it when fps games temporarily switch to 3rd person for random shit like talking, climbing, getting in a vehicle, etc. I'd much rather stay fps for all that stuff, including seeing my characters hands doing stuff

Bad take.

You spend all this time customizing this character and it continues over the course of the game as you play around with the wardrobe.

Then you dont see them unless for brief seconds in the inventory menu?

I dont find first person cutscenes more immersive in any way. Id much rather see the emotion on my characters face. It feels much more natural that way.

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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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Kisai
12/02/20 2:23:12 PM
#17:


Yazarogi posted...
Yea, that is disappointing, not sure why they'd take that path.
One less character to do animations for in cutscenes. Also, no needing to do different camera angles, either.

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eston
12/02/20 4:17:33 PM
#18:


SwayM posted...
Bad take.

You spend all this time customizing this character and it continues over the course of the game as you play around with the wardrobe.

Then you dont see them unless for brief seconds in the inventory menu?

I dont find first person cutscenes more immersive in any way. Id much rather see the emotion on my characters face. It feels much more natural that way.
It's not a bad take, it's a personal preference. I like to stay immersed, and switching back and forth between first and third doesn't do that for me. I don't even know what you mean by "it feels more natural", do you often exit your head irl in order to watch yourself have conversations?

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Pogo_Marimo
12/02/20 4:21:52 PM
#19:


What's the point of showing off the photo mode if none of the V's have sweet dong augments?

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Dark_SilverX
12/02/20 4:24:47 PM
#20:


best game ever right here
the hype can't even be contained

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SwayM
12/02/20 4:57:27 PM
#21:


eston posted...
do you often exit your head irl in order to watch yourself have conversations?

Do you often have schizophrenic episodes where you become other people? Im never going to be V.

The measure of immersion isnt that Im seeing cutscenes through the characters eyes. Control has been taken away from the characters aside from dialogue choices. Whats more immersive to me is good writing, dialogue and acting. If they can nail all those things Id FAR prefer to see that play out with all parties, especially the main character.

Its a far better way to convey a story. Its why you never see movies that arent gimmicks trying to do FPS.

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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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eston
12/02/20 5:02:44 PM
#22:


Switching back and forth is what breaks the immersion for me. I can be immersed in first person and I can be immersed in 3rd person, but going from one to the other pulls me out of it every time. As for movies, they don't typically cast the viewer as the main character so I don't see much point in making that comparison this context.

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SwayM
12/02/20 5:29:11 PM
#23:


eston posted...
Switching back and forth is what breaks the immersion for me.

I think youre overselling this completely but you do you. Whats an example of this happening to you?

Think back to the first gameplay trailer

https://youtu.be/vjF9GgrY9c0

At around the 8:20 mark. Look how dynamic and interesting the changing camera makes that scene. You think brushing your teeth in first person is better than dynamic shots of your apartment? Theres no dialogue needed for V to wake up from a one night stand but seeing it from a third party gives a lot more feeling and context than any First Person angle could accomplish.

Games off the top of my head like the latest Far Cry. You basically never see your main characters face. Ever. Having competed 3/4/5 I couldnt tell you a single thing about those main characters. All the interesting moments are the over the top antagonists getting all up in your face and hamming it up. Thats basically the only move they have in that series. Uncomfortable closeups of psychos. Its a jarring but ultimately forgettable experience as far as the main character is concerned.

Unique camera angles can absolutely make a scene. And if youre putting potentially dozens upon dozens of hours into a game, you want shit to stand out and you want interesting moments.

The thing is the trailer is like 95% in first person. But checking back in with your character and actually seeing them react, and interact with the world around them form an outside perspective once in a while, to me, is a much needed break. And like I said earlier. You can accomplish a lot with new camera angles when no dialogue is even necessary.

eston posted...
As for movies, they don't typically cast the viewer as the main character so I don't see much point in making that comparison in this context.

Well this is just wrong. Often the protagonist, or one particular character is a vehicle for the audience to have exposition or word building thrown at.


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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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eston
12/02/20 5:49:16 PM
#24:


SwayM posted...
I think youre overselling this completely but you do you. Whats an example of this happening to you?
I'm not trying to sell anything, just saying what I like and don't like in games. I don't like when games switch back and forth between 1st and third perspectives. Simple as that. Doesn't matter how smooth it is, it pulls me out of the game 100% of the time.

SwayM posted...
Well this is just wrong. Often the protagonist, or one particular character is a vehicle for the audience to have exposition or word building thrown at.
And this is not in any way the same as video games where you literally are the protagonist

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eston
12/02/20 5:55:13 PM
#25:


Also it's ironic you use Far Cry as your example because I actually consider those good examples of keeping you in character the whole time and it's one of the things I enjoy about the series. I've always liked that about Far Cry. Like I said, personal preference

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Darmik
12/02/20 5:55:47 PM
#26:


SwayM posted...
Games off the top of my head like the latest Far Cry. You basically never see your main characters face. Ever. Having competed 3/4/5 I couldnt tell you a single thing about those main characters. All the interesting moments are the over the top antagonists getting all up in your face and hamming it up. Thats basically the only move they have in that series. Uncomfortable closeups of psychos. Its a jarring but ultimately forgettable experience as far as the main character is concerned.

Well V is a custom character so they're not going to be a complex character on their own since you're basically choosing their motivations. I'm not sure which RPG's have a memorable player created character other than Commander Shepard and even then they have a default character design to use.

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Darmik
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SwayM
12/02/20 6:17:03 PM
#27:


eston posted...
And this is not in any way the same as video games where you literally are the protagonist

Games give you control and allow you to feel like the characters, they give you choice and agency that can make your play though completely unique to you. But they didnt cast you. When voice acting and mocap comes into play, you are definitely NOT the character.

A game can make you feel like Spider-Man. But its Yuri Lowenthals voice work and John Bubniacs facial animation that sells Peter Parker.

eston posted...
Also it's ironic you use Far Cry as your example because I actually consider those good examples of keeping you in character the whole time and it's one of the things I enjoy about the series. I've always liked that about Far Cry. Like I said, personal preference

Whats ironic about Far Cry having completely forgettable protagonists?

Darmik posted...
Well V is a custom character so they're not going to be a complex character on their own since you're basically choosing their motivations. I'm not sure which RPG's have a memorable player created character other than Commander Shepard and even then they have a default character design to use.

Shepard is the perfect example because while you can make your specific version of you want. Ultimately its Mark Meer and/or Jennifer Hale driving It. And You know it would be a far worse game if you never saw their face.

V isnt a compete blank slate like an Elder Scrolls character and just like Shepard your V may differ from mine(theres also the official V used for all marketing material?), the point is its not just your choices that made him/her/it that way. Itll be nothing without the performance.


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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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Darmik
12/02/20 6:35:41 PM
#28:


SwayM posted...
Shepard is the perfect example because while you can make your specific version of you want. Ultimately its Mark Meer and/or Jennifer Hale driving It. And You know it would be a far worse game if you never saw their face.

V isnt a compete blank slate like an Elder Scrolls character and just like Shepard your V may differ from mine(theres also the official V used for all marketing material?), the point is its not just your choices that made him/her/it that way. Itll be nothing without the performance.

I guess we'll see with V if the camera angle matters for RPG dialogue.

Nobody really cared about the Inquisitor or the Fallout 4 protagonist despite being both voiced with camera angles. I think there's just more to it than that.

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Darmik
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eston
12/02/20 6:39:05 PM
#29:


Tbqh I also prefer a minimalist approach to cutscenes and dialog as well, because those also break immersion for me but I recognize them as a necessary evil if the game is going to tell a story. But for my money I'd rather a first person game have first person cutscenes, and a third person game to allow me to keep camera control while people are talking. It's not a deal breaker by any means, I mean I spent hundreds of hours playing Fallout 4, but I think I would have liked it more if it didn't keep pulling me out of character. Another reason I like how Far Cry does things.

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SwayM
12/02/20 9:06:12 PM
#30:


Darmik posted...
Nobody really cared about the Inquisitor or the Fallout 4 protagonist despite being both voiced with camera angles. I think there's just more to it than that.

Im drawing a blank for who The Inquisitor is. As for the Fallout 4 protagonist, I will defend them to a point. There are obvious flaws with the writing and mechanics of the game itself in that dialogue choices mean absolutely nothing in that game. But looking past that I felt more connection personally to The fallout 4 protagonist and enjoyed that he(in my case) was FAR more fleshed out and a much more engaging backstory. I appreciated the hell out of the fact that he was no longer mute, even though my dialogue choices often led to the same outcome.

I wish they could have improved the dialogue and choices and it would have been perfect.

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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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SwayM
12/02/20 9:08:38 PM
#31:


SwayM posted...
Im drawing a blank for who The Inquisitor is

Oh wait Dragon Age?

Yeah I started that game and gave Up on it quick I have no relevant opinions here.

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Like 90% of CE topics are the same way lol. CE is edgy/contrarian as f*** and will do anything to troll the TC/OP. -Touch
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Darmik
12/02/20 9:09:08 PM
#32:


SwayM posted...
Im drawing a blank for who The Inquisitor is. As for the Fallout 4 protagonist, I will defend them to a point. There are obvious flaws with the writing and mechanics of the game itself in that dialogue choices mean absolutely nothing in that game. But looking past that I felt more connection personally to The fallout 4 protagonist and enjoyed that he(in my case) was FAR more fleshed out and a much more engaging backstory. I appreciated the hell out of the fact that he was no longer mute, even though my dialogue choices often led to the same outcome.

I wish they could have improved the dialogue and choices and it would have been perfect.

The Dragon Age Inquisition protagonist.

I didn't like the Fallout 4 protagonist at all and liked it better when they weren't voiced (because they were a blank slate I had more control over) so I guess it really does differ from person to person.

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Darmik
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Freddie_Mercury
12/02/20 9:23:05 PM
#33:


as long as it's better than trying to see your character in the outer worlds

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