Current Events > The best jump scare in gaming history is

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FortuneCookie
10/30/20 10:12:52 AM
#51:


McgeesAlice808 posted...
Invisible blocks in jpn smb2.

Son of a

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Dorfmann_
10/30/20 10:17:44 AM
#53:


UnholyMudcrab posted...
Definitely the window dogs in RE1

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SuperExcitebike
10/30/20 10:20:00 AM
#54:


All of the RE ones mentioned were memorable, but that Eternal Darkness bathtub messed me up

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littlebro07
10/30/20 10:21:49 AM
#55:


St0rmFury posted...
When Nemesis jumps through the window in RE3 because it marks the first time in RE history that you're not safe after even after entering a different room.

This. I was like 7 or 8 the first time I played this and it traumatized me so much I never finished the game.

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MC_BatCommander
10/30/20 10:22:23 AM
#56:


Oven Man in RE4 definitely is a good one.

Reaper Leviathan in Subnautica might win tho. I recall really enjoying that game and then one of those fuckers scared me so badly I actually screamed out loud. I don't think any game has ever made me actually scream


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spanky1
10/30/20 10:49:17 AM
#57:


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ROBANN_88
10/30/20 10:50:24 AM
#58:


LordFarquad1312 posted...
That one splicer in Bioshock. You all know the one.

came here to say that

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NeonOctopus
10/30/20 10:50:33 AM
#59:


Oven Man is more funny than scary imo >_>

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spanky1
10/30/20 10:51:14 AM
#60:


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Questionmarktarius
10/30/20 10:51:19 AM
#61:



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_____Cait
10/30/20 10:57:26 AM
#62:


That water serpent in Metroid Fusion.

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Musourenka
10/30/20 11:06:59 AM
#63:


Garioshi posted...
Second place goes to Mr. X jumping through the wall and then jumping back through the hole he made when you think you're safe, by the way.

I love that the remake changed it up by Mr. X coming from the room to the hallway. Got me good because I'm thinking "nah, he doesn't break the wall until he gets into the room with you."

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Cthulhu_Fhtagn
10/30/20 11:17:07 AM
#64:


Glad to see people are saying that Bioshock one.

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Garioshi
10/30/20 12:50:15 PM
#66:


Musourenka posted...
I love that the remake changed it up by Mr. X coming from the room to the hallway. Got me good because I'm thinking "nah, he doesn't break the wall until he gets into the room with you."
I thought something was up because the room isn't contiguous with the interrogation room hallway, and it was nagging in the back of my mind for the whole playthrough until then.

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