Current Events > C/D Final Fantasy VIII needs the remaster treatment more than VII does.

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CrimsonWaffle
06/11/19 9:40:04 PM
#1:


C.

A good remake would do wonders for that game.
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pauIie
06/11/19 9:46:47 PM
#2:


C/C y'all don't know what remaster and remake means

C
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Tsukasa1891
06/11/19 9:46:50 PM
#3:


7 was already remastered and 8 will get one this year.
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I Like Toast
06/11/19 10:09:29 PM
#4:


materia system is bae, draw system is hellspawn. So, yes it needs remake treatment more than FF7, but the FF8 story is poop the characters are poop and the combat is poop, so why would i want to replay it ever?
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CrimsonWaffle
06/11/19 10:28:56 PM
#5:


Lol I fail. I meant remake.
I Like Toast posted...
materia system is bae, draw system is hellspawn. So, yes it needs remake treatment more than FF7, but the FF8 story is poop the characters are poop and the combat is poop, so why would i want to replay it ever?

The issues you described are exactly why I feel that game would benefit from being remade from the ground up.
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Ivynn
06/11/19 10:30:46 PM
#6:


I Like Toast posted...
materia system is bae, draw system is hellspawn. So, yes it needs remake treatment more than FF7, but the FF8 story is poop the characters are poop and the combat is poop, so why would i want to replay it ever?

https://i.imgflip.com/1kxup2.jpg
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pauIie
06/11/19 10:32:24 PM
#7:


i get what you mean though.

remake the draw system. aka no drawing.

remake the story. like...the whole fuckin story.

remake those shit ass characters.

yes, it needs a remake.
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BlueBoy675
06/11/19 10:32:55 PM
#8:


Best part of 8 is triple triad
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#9
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mooreandrew58
06/11/19 10:36:29 PM
#10:


To be honest id rather have a prequel. Give some filler to lagunas story and call it a day. But if they remade 8 I could see that being worthwhile dlc.
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CrimsonWaffle
06/12/19 1:07:35 AM
#11:


Bump
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scar the 1
06/12/19 1:08:58 AM
#12:


So essentially you just want a new game that isn't in any way related to FF VIII
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Jeff AKA Snoopy
06/12/19 1:08:58 AM
#13:


I think it is fundamentally broken in a way that makes it very fun but flawed. A Remake would rob it of what makes it what it is.
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The_Scarecrow
06/12/19 1:12:29 AM
#14:


I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?
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008Zulu
06/12/19 1:22:29 AM
#15:


8's translation from the original Japanese was messed up badly. I'd be happy if there were a mod out there that redid the entire English translation for the game. But a remake, or even a remaster would be nice.
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Solid Snake07
06/12/19 1:24:27 AM
#16:


People are too hard on ff8. I definitly understand why it's the least liked of the ps1 ff games, but it had a decent story and a very cool world imo
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thronedfire2
06/12/19 1:30:17 AM
#17:


they'd have to just completely redo the gameplay too
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scar the 1
06/12/19 1:40:40 AM
#18:


The_Scarecrow posted...
I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?

I enjoyed it, but it has some glaring issues. The biggest imo is a weird twist in the story. Many who complain about the Draw system don't know how to use it properly. But if you do, you risk being super OP.
Oh and leveling up makes things harder because enemies scale with you.
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creativeme
06/12/19 1:41:35 AM
#19:


i want the remakes to be like the FF7 remake but keep the game the same. like 7 would be great if they kept the combat the same and everything. just real pretty like how the game is now. 9 could use the treatment as well besides what they did with just making the ps1 games cleaner.

8 just needs to be changed. it was my first FF game but hated the draw system. i was also like 10 so didn't really know wtf i was doing with it either. do wanna buy the remasters of 8 and 9 to play them again. or i might just play my ps1 copies.
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pauIie
06/12/19 1:43:48 AM
#20:


scar the 1 posted...
The_Scarecrow posted...
I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?

I enjoyed it, but it has some glaring issues. The biggest imo is a weird twist in the story. Many who complain about the Draw system don't know how to use it properly. But if you do, you risk being super OP.
Oh and leveling up makes things harder because enemies scale with you.


does knowing the draw system well make the act of drawing fun?
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charey
06/12/19 1:46:15 AM
#21:


pauIie posted...
scar the 1 posted...
The_Scarecrow posted...
I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?

I enjoyed it, but it has some glaring issues. The biggest imo is a weird twist in the story. Many who complain about the Draw system don't know how to use it properly. But if you do, you risk being super OP.
Oh and leveling up makes things harder because enemies scale with you.


does knowing the draw system well make the act of drawing fun?
Mostly knowing how to not have draw by using card and item refines to get magic directly.
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scar the 1
06/12/19 1:47:16 AM
#22:


pauIie posted...
scar the 1 posted...
The_Scarecrow posted...
I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?

I enjoyed it, but it has some glaring issues. The biggest imo is a weird twist in the story. Many who complain about the Draw system don't know how to use it properly. But if you do, you risk being super OP.
Oh and leveling up makes things harder because enemies scale with you.


does knowing the draw system well make the act of drawing fun?

Essentially if used properly, the only things you should draw from enemies are summons. With very few exceptions, like e.g., Diablos
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mooreandrew58
06/12/19 4:44:06 AM
#23:


scar the 1 posted...
So essentially you just want a new game that isn't in any way related to FF VIII


I could see maybe minor changes to the story so people can quit whining about a plot hole. Writers make mistakes they should be allowed to fix them. Maybe tweak gameplay. I didnt mind the draw system but a lot dont. I wouldnt get rid of it but just change it to somehow be more fun or less tedious at least.
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0xDEFECADE
06/12/19 5:19:19 AM
#24:


7 needed a remaster not a remake
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Opportunist
06/12/19 6:03:07 AM
#25:


Not really. FFVIII has always been a largely irrelevant affair.
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Joelypoely
06/12/19 6:25:49 AM
#26:


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Unknown5uspect
06/12/19 6:35:25 AM
#27:


scar the 1 posted...
pauIie posted...
scar the 1 posted...
The_Scarecrow posted...
I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?

I enjoyed it, but it has some glaring issues. The biggest imo is a weird twist in the story. Many who complain about the Draw system don't know how to use it properly. But if you do, you risk being super OP.
Oh and leveling up makes things harder because enemies scale with you.


does knowing the draw system well make the act of drawing fun?

Essentially if used properly, the only things you should draw from enemies are summons. With very few exceptions, like e.g., Diablos

That really isn't helping Draw's case, though.
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Pancake
06/12/19 6:39:44 AM
#28:


I think it is fundamentally broken in a way that makes it very fun but flawed.

this.
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Shotgunnova
06/12/19 6:48:27 AM
#29:


With the remaster coming, I guess that means we'll hang this joke's jersey in the GameFAQs rafters.

jwD0poq
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scar the 1
06/12/19 6:48:46 AM
#30:


Unknown5uspect posted...
scar the 1 posted...
pauIie posted...
scar the 1 posted...
The_Scarecrow posted...
I'm actually waiting on this FF VIII remaster to try the game out. Is it that bad?

I enjoyed it, but it has some glaring issues. The biggest imo is a weird twist in the story. Many who complain about the Draw system don't know how to use it properly. But if you do, you risk being super OP.
Oh and leveling up makes things harder because enemies scale with you.


does knowing the draw system well make the act of drawing fun?

Essentially if used properly, the only things you should draw from enemies are summons. With very few exceptions, like e.g., Diablos

That really isn't helping Draw's case, though.

If you say that hammers suck based on your attempts to use them as saws, then I wouldn't say your hurting the case for hammers.
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Pancake
06/12/19 6:52:35 AM
#31:


If you say that hammers suck based on your attempts to use them as saws, then I wouldn't say your hurting the case for hammers.

the problem with this analogy is that the carpenter is encouraged to apply saw to nails. they are sat in a room with nails, wood, and a saw. the hammer is hidden in a secret compartment that a carpenter would only know about the second time they take this weird ass test.
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Unknown5uspect
06/12/19 6:52:35 AM
#32:


scar the 1 posted...
If you say that hammers suck based on your attempts to use them as saws, then I wouldn't say your hurting the case for hammers.

You're saying the hammer sucks because someone's using it too often, not because they're using it as a saw.
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scar the 1
06/12/19 9:54:39 AM
#33:


Pancake posted...
If you say that hammers suck based on your attempts to use them as saws, then I wouldn't say your hurting the case for hammers.

the problem with this analogy is that the carpenter is encouraged to apply saw to nails. they are sat in a room with nails, wood, and a saw. the hammer is hidden in a secret compartment that a carpenter would only know about the second time they take this weird ass test.

That's a legitimate complaint! I agree that the system is a little opaque. But I wouldn't go so far as to say "hidden in a secret compartment".
The different conversion and refinement abilities are right there in each GF's list. I don't think it's unreasonable to explore what abilities a GF can learn, and I don't think it requires a genius to conclude that "huh, I can use this ability to get magic!", especially if you've already found the drawing mechanic to be tedious.

Look, I think there are tons of legitimate complaints about FFVIII's magic system. It's poorly balanced, it's cumbersome because you have to redo the spec tons of times, it's poorly communicated, etc. "Drawing is tedious" just indicates to me that the player didn't pay attention. Who's to blame? Both the player and the design, imo.
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Pancake
06/12/19 10:23:27 AM
#34:


But I wouldn't go so far as to say "hidden in a secret compartment".

fair fair. i went a bit far but at the same time i hear people give horror stories about all the time they spent drawing, and it does make me think that something somewhere could've been conveyed a little better.

"Drawing is tedious" just indicates to me that the player didn't pay attention. Who's to blame? Both the player and the design, imo.

it's been a little while for me so i don't think i can accurately comment on how well the game tells the player that magic refinement abilities exist, but if it's just that classroom terminal i dunno. i generally try not to blame this sort of thing on the player because i mean they could've had like -- selphie or zell try to mess around with it and ask you how it works. yo uh squall i heard there was a better way to get magic than four at a time from these caterchipillars. or maybe have a lower-level character get pissed at squall when he keeps drawing ten and they only get four so he explains the work-around from what he remembers from the terminal (if you haven't visited it).
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Lost_All_Senses
06/12/19 10:31:59 AM
#35:


The combat in FFVII looks like exactly what I wanted and FFVIII is fuckin Ambien. I've gotten to the 3rd disc as a kid and the 2nd as an adult. Never felt one ounce of interest in any of these characters. Meanwhile in-between that time Ive connected to thousands of video game characters at least slightly. FFVIII has the personality of a wet pretzel that has lost all it's salt.
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scar the 1
06/12/19 10:36:00 AM
#36:


Pancake posted...
it's been a little while for me so i don't think i can accurately comment on how well the game tells the player that magic refinement abilities exist, but if it's just that classroom terminal i dunno. i generally try not to blame this sort of thing on the player because i mean they could've had like -- selphie or zell try to mess around with it and ask you how it works. yo uh squall i heard there was a better way to get magic than four at a time from these caterchipillars. or maybe have a lower-level character get pissed at squall when he keeps drawing ten and they only get four so he explains the work-around from what he remembers from the terminal (if you haven't visited it).

I have no idea if it's in a classroom terminal. AFAIK there's no explicit mention/tutorial about it.
Should there be, though? IMO the problem is more fundamental. In a game like this, menuing is part of the gameplay. As a player, I enjoy scanning the list of abilities of a newly acquired GF. And I have to visit that page a lot, since I need to personally decide which ability I want to learn next. I realize not everyone enjoys this, but the fact is this kind of strategizing and planning character growth etc is - and has always been - part of the FF gameplay experience.

With that in mind, I don't think that the issue is "the game didn't communicate refinement options well enough", I rather think it's that the game didn't stimulate the player's curiosity enough. Part of that is of course how it's communicated, but part of it is how many abilities are there, how impactful are they, how often do you get access to new ones, etc. The player should naturally end up solving the issue of tedious drawing by refining cards into items and items into magic. It's a much more rewarding experience to figure that out yourself than to be told to do it, but it just wasn't interesting enough to figure it out!
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#37
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Pancake
06/12/19 12:11:47 PM
#38:


In a game like this, menuing is part of the gameplay. As a player, I enjoy scanning the list of abilities of a newly acquired GF. And I have to visit that page a lot, since I need to personally decide which ability I want to learn next. I realize not everyone enjoys this, but the fact is this kind of strategizing and planning character growth etc is - and has always been - part of the FF gameplay experience.

i had zero issue with it as well, and i had 4k HP before leaving the first island, and i was one-shotting everything with darkside up until stuff had more than 10k health.

you and i went in genre-savvy, though. a new player isn't necessarily going to deduce that they have options just because their current method is tedious.
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scar the 1
06/12/19 1:31:25 PM
#39:


Pancake posted...
you and i went in genre-savvy, though. a new player isn't necessarily going to deduce that they have options just because their current method is tedious.

Yeah I agree. But I still think the challenge should be to make them curious and make the menuing interesting, rather than spell out the solutions.
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