Current Events > Hardcore FE players that hate on Casual Mode are the worst.

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Garioshi
12/17/18 5:43:19 PM
#1:


Options are literally never a bad thing. Don't like it? Don't play on Casual. Classic still exists. Even if Casual was the only option, you could still just reset whenever you lose a unit if you're so hellbent on masochism. I find redoing the same part of the game over and over rather frustrating, to be honest, and the option not to have to deal with that is very welcome. The 3DS Fire Emblems are better games for being so much more accessible.

While we're on the topic, limited weapon uses are such a stupid concept. I understand the limited use of staves, but rule #1 of any RPG ever is to NEVER place a limit on the ability to do damage.
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Lairen
12/17/18 5:45:39 PM
#2:


No one likes perm death. They just reload when anyone dies so who cares?
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Distant_Rainbow
12/17/18 5:46:04 PM
#3:


Garioshi posted...
The 3DS Fire Emblems are better games for being so much more accessible.


lolno

Though I agree with the rest of the post that Casual Mode is a good addition to have.
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Anteaterking
12/17/18 5:46:51 PM
#4:


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Umbreon
12/17/18 5:47:15 PM
#5:


"But you don't get THE TRUE FE EXPERIENCE if you don't play it on classic mode!"

Yeah it's pretty dumb. Especially when you point out that reserring when a unit dies is basically Casual Mode with more time wasted anyway.

People act hardcore, but none of them reset to chapter 1 if a Lord dies.
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Lairen
12/17/18 5:48:23 PM
#6:


The game should delete and make you rebuy. So hardcore.
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Darmik
12/17/18 5:49:14 PM
#7:


Anteaterking posted...
What is casual mode?


When you lose a unit they're knocked out for the rest of the stage and can be chosen again in later levels.
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Spidey5
12/17/18 5:52:57 PM
#8:


Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?

Yeah, I assume everyone TC is talking about just reloads lol.
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Garioshi
12/17/18 5:54:48 PM
#9:


Distant_Rainbow posted...
Garioshi posted...
The 3DS Fire Emblems are better games for being so much more accessible.


lolno

Though I agree with the rest of the post that Casual Mode is a good addition to have.

Accessibility is objectively a good thing. Phoenix Mode is an objectively good thing because it only adds accessibility to the game, even though I would never personally use it.
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NibeIungsnarf
12/17/18 5:56:07 PM
#10:


Garioshi posted...
Options are literally never a bad thing.

You'd have to be pretty ignorant to not realize that there's a different design mentality when you're designing around "options" rather than one forced style of play. And yes I do think the newer FE games are less well optimized for "normal" mode because of the addition of "casual" or whatever it's called. It's one of the reasons I don't play them. The others being the endless levels thing they added and that they turned the franchise into a dating sim.
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AdviceMan
12/17/18 5:56:58 PM
#11:


Umbreon posted...
"But you don't get THE TRUE FE EXPERIENCE if you don't play it on classic mode!"

Yeah it's pretty dumb. Especially when you point out that reserring when a unit dies is basically Casual Mode with more time wasted anyway.

People act hardcore, but none of them reset to chapter 1 if a Lord dies.


Nonsense.

Playing on Classic Mode means means that you need to play differently than you do on Casual. If you're going to reset if someone dies, then that means a glass cannon unit needs to be treated with much more care than otherwise.
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Tyranthraxus
12/17/18 5:57:22 PM
#12:


Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?


If you're just going to reset any time someone dies you should just play casual.
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Rimmer_Dall
12/17/18 6:01:47 PM
#13:


Tyranthraxus posted...
Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?


If you're just going to reset any time someone dies you should just play casual.

The point of classic isn't doing ironman runs. It's having to pass a chapter without losing a unit.
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Ivynn
12/17/18 6:02:12 PM
#14:


They all reset when a unit dies anyway.
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Garioshi
12/17/18 6:03:02 PM
#15:


NibeIungsnarf posted...
Garioshi posted...
Options are literally never a bad thing.

You'd have to be pretty ignorant to not realize that there's a different design mentality when you're designing around "options" rather than one forced style of play. And yes I do think the newer FE games are less well optimized for "normal" mode because of the addition of "casual" or whatever it's called. It's one of the reasons I don't play them. The others being the endless levels thing they added and that they turned the franchise into a dating sim.

How DARE they make more playstyles viable! The bastards!
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dave_is_slick
12/17/18 6:03:22 PM
#16:


Tyranthraxus posted...
Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?


If you're just going to reset any time someone dies you should just play casual.

Yeah, that's the point.
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rikasa
12/17/18 6:03:26 PM
#17:


I'll make fun of casual gamers til the day I die. You guys are not even playing the game. Never played FE though just in general.
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NibeIungsnarf
12/17/18 6:05:22 PM
#18:


Garioshi posted...
NibeIungsnarf posted...
Garioshi posted...
Options are literally never a bad thing.

You'd have to be pretty ignorant to not realize that there's a different design mentality when you're designing around "options" rather than one forced style of play. And yes I do think the newer FE games are less well optimized for "normal" mode because of the addition of "casual" or whatever it's called. It's one of the reasons I don't play them. The others being the endless levels thing they added and that they turned the franchise into a dating sim.

How DARE they make more playstyles viable! The bastards!

I'm sorry I interrupted your nonsensical ranting by making a point. Carry on.
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dave_is_slick
12/17/18 6:06:07 PM
#19:


NibeIungsnarf posted...
Garioshi posted...
NibeIungsnarf posted...
Garioshi posted...
Options are literally never a bad thing.

You'd have to be pretty ignorant to not realize that there's a different design mentality when you're designing around "options" rather than one forced style of play. And yes I do think the newer FE games are less well optimized for "normal" mode because of the addition of "casual" or whatever it's called. It's one of the reasons I don't play them. The others being the endless levels thing they added and that they turned the franchise into a dating sim.

How DARE they make more playstyles viable! The bastards!

I'm sorry I interrupted your nonsensical ranting by making a point. Carry on.

You made a point?
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Tyranthraxus
12/17/18 6:09:13 PM
#20:


Rimmer_Dall posted...
Tyranthraxus posted...
Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?


If you're just going to reset any time someone dies you should just play casual.

The point of classic isn't doing ironman runs. It's having to pass a chapter without losing a unit.


No that is literally the point of classic otherwise the game would just hand you a game over as soon as a unit died.

There's zero difference in difficulty between playing "normal" and resetting when a unit dies and playing "classic" and resetting when a unit dies.
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Garioshi
12/17/18 6:10:25 PM
#21:


NibeIungsnarf posted...
Garioshi posted...
NibeIungsnarf posted...
Garioshi posted...
Options are literally never a bad thing.

You'd have to be pretty ignorant to not realize that there's a different design mentality when you're designing around "options" rather than one forced style of play. And yes I do think the newer FE games are less well optimized for "normal" mode because of the addition of "casual" or whatever it's called. It's one of the reasons I don't play them. The others being the endless levels thing they added and that they turned the franchise into a dating sim.

How DARE they make more playstyles viable! The bastards!

I'm sorry I interrupted your nonsensical ranting by making a point. Carry on.

NibeIungsnarf posted...
I'm sorry I interrupted your nonsensical ranting by making a point. Carry on.

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Umbreon
12/17/18 6:13:40 PM
#22:


AdviceMan posted...
Umbreon posted...
"But you don't get THE TRUE FE EXPERIENCE if you don't play it on classic mode!"

Yeah it's pretty dumb. Especially when you point out that reserring when a unit dies is basically Casual Mode with more time wasted anyway.

People act hardcore, but none of them reset to chapter 1 if a Lord dies.


Nonsense.

Playing on Classic Mode means means that you need to play differently than you do on Casual. If you're going to reset if someone dies, then that means a glass cannon unit needs to be treated with much more care than otherwise.


Oh no I wasn't suggesting otherwise.

I was just poking fun at the people who think they're so much better than people who don't play classic mode.
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AdviceMan
12/17/18 6:18:09 PM
#23:


Tyranthraxus posted...
Rimmer_Dall posted...
Tyranthraxus posted...
Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?


If you're just going to reset any time someone dies you should just play casual.

The point of classic isn't doing ironman runs. It's having to pass a chapter without losing a unit.


No that is literally the point of classic otherwise the game would just hand you a game over as soon as a unit died.

There's zero difference in difficulty between playing "normal" and resetting when a unit dies and playing "classic" and resetting when a unit dies.


You're like objectively wrong.

Here is something you can do in casual. Throw all your units at a boss in order to get them xp or to wear down the enemy's weapon. There is no penalty for doing this.

That is something you cannot do in Classic. Like, do you people even think about things or do you just spout off garbage? Playing on Lunatic is much harder if you're playing not to lose anyone than if you're willing to sacrifice characters. Classic makes you value your pieces, whether you are resetting or not. Because you're either

A. Trying not to reset or
B. Trying to keep your characters

In Casual, you need not value your characters. Because your characters play under different rules than your enemies do.

If you like Casual, then w/e, the game is still fun. But there's this weird counter culture where people playing on easy kid mode act like they're not playing on easy kid mode.
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dave_is_slick
12/17/18 6:21:52 PM
#24:


AdviceMan posted...
You're like objectively wrong.

I don't think you're paying attention here:

Tyranthraxus posted...
There's zero difference in difficulty between playing "normal" and resetting when a unit dies and playing "classic" and resetting when a unit dies.

That's all it boils down to.
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AdviceMan
12/17/18 6:22:45 PM
#25:


dave_is_slick posted...
AdviceMan posted...
You're like objectively wrong.

I don't think you're paying attention here:

Tyranthraxus posted...
There's zero difference in difficulty between playing "normal" and resetting when a unit dies and playing "classic" and resetting when a unit dies.

That's all it boils down to.


>_> Oh. My bad. I apologize.
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dave_is_slick
12/17/18 6:24:03 PM
#26:


AdviceMan posted...
dave_is_slick posted...
AdviceMan posted...
You're like objectively wrong.

I don't think you're paying attention here:

Tyranthraxus posted...
There's zero difference in difficulty between playing "normal" and resetting when a unit dies and playing "classic" and resetting when a unit dies.

That's all it boils down to.


>_> Oh. My bad. I apologize.

It's all good.
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Tmaster148
12/17/18 6:25:36 PM
#28:


AdviceMan posted...
Tyranthraxus posted...
Rimmer_Dall posted...
Tyranthraxus posted...
Lairen posted...
No one likes perm death. They just reload when anyone dies so who cares?


If you're just going to reset any time someone dies you should just play casual.

The point of classic isn't doing ironman runs. It's having to pass a chapter without losing a unit.


No that is literally the point of classic otherwise the game would just hand you a game over as soon as a unit died.

There's zero difference in difficulty between playing "normal" and resetting when a unit dies and playing "classic" and resetting when a unit dies.


You're like objectively wrong.

Here is something you can do in casual. Throw all your units at a boss in order to get them xp or to wear down the enemy's weapon. There is no penalty for doing this.

That is something you cannot do in Classic. Like, do you people even think about things or do you just spout off garbage? Playing on Lunatic is much harder if you're playing not to lose anyone than if you're willing to sacrifice characters. Classic makes you value your pieces, whether you are resetting or not. Because you're either

A. Trying not to reset or
B. Trying to keep your characters

In Casual, you need not value your characters. Because your characters play under different rules than your enemies do.

If you like Casual, then w/e, the game is still fun. But there's this weird counter culture where people playing on easy kid mode act like they're not playing on easy kid mode.


It's really weird how Casual mode folks want to act like there's no difference. I don't really care if other people want to play on Casual, but at least don't fool yourself that it's the same exact thing if you soft reset on unit death.
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AdviceMan
12/17/18 6:29:20 PM
#29:


Tyranthraxus posted...
Just because you're playing on casual doesn't mean you're willing to sacrifice characters. That's your choice. Resetting is dodging the limitations classic imposes on you. You want consequences but then don't want to accept those consequences. You're as casual as it gets and playing "classic" doesn't change that.


The only difference that I can think of is whether or not you're committed to having to reset or living with a character missing.

Playing on Casual would be the equivalent of saying you're playing Diablo on Hardcore, except you're not, and you just say you'll delete your character if you die.

So a Casual Player and a Normal Player enter a mission, and this mission is particularly hard to win w/o losing anyone. The Normal Player is gonna have a hard time, trying different strategies, playing carefully. The Casual Player can just get frustrated and brute force it. Because Fire Emblem is actually really easy if your only goal is to not lose everyone important to the plot, Casual is basically having a "Level Skip Option". The Penalty for not resetting is removed.

That being said, I misread your original comment and I reiterate my apology.
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OmegaShinkai
12/17/18 6:30:15 PM
#30:


The most insulting thing is Phoenix mode in Fates, why is that even a thing
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Blue_Dream87
12/17/18 6:30:51 PM
#31:


Fuck "hardcore" players, casual mode was a godsend for us fans who found the constant resetting more annoying than anything. Won't miss that shit.
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Oldin
12/17/18 6:37:44 PM
#32:


*playing phoenix mode like a boss*
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Tyranthraxus
12/17/18 6:42:52 PM
#33:


AdviceMan posted...
That being said, I misread your original comment and I reiterate my apology.

I posted that before reading your revision and deleted it but apparently not fast enough. Sorry.

There's a mental difference between normal and classic though dodging permanently loss of characters cripples the primary difficulty of classic mode. The game doesn't get harder because you reset as soon as a unit dies, it gets harder because you have to continue on without that unit entirely.

This is the intent and it's clearly so as several shadow dragon characters are only available if enough of yours die. People frequently cite this as a bad design and why it's a bad game and I imagine there's a significant overlap between those guys and the ones who shit on casual players.
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Tmaster148
12/17/18 6:46:56 PM
#34:


Tyranthraxus posted...
though dodging permanently loss of characters cripples the primary difficulty of classic mode.


No it doesn't.

Casual Modes you can let units die and keep going which means you can use units who die to soften up units before securing the kill with a different unit.

You can't do that in Classic without either restarting the entire map over from the beginning of being down a unit for the rest of the game.

Just because resetting means you can avoid a bad play that let a unit die does not mean the game is suddenly easier.
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Ivynn
12/17/18 6:47:26 PM
#35:


The main thing that's said to separate Casual and Classic players is that Classic players have to weigh their options if resetting is worth it to save the unit they lost, especially if they spent an hour on the map or are close to beating it.

That never worked on me, because no matter how close I was to beating a map, no matter how many RNG blessed level ups I got, I always reset because I did not like losing units ever.
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Tappor
12/17/18 6:49:21 PM
#36:


Don't touch me you filthy casual
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Tyranthraxus
12/17/18 6:52:08 PM
#37:


Tmaster148 posted...
Tyranthraxus posted...
though dodging permanently loss of characters cripples the primary difficulty of classic mode.


No it doesn't.

Casual Modes you can let units die and keep going which means you can use units who die to soften up units before securing the kill with a different unit.

You can't do that in Classic without either restarting the entire map over from the beginning of being down a unit for the rest of the game.

Just because resetting means you can avoid a bad play that let a unit die does not mean the game is suddenly easier.

No one is forcing you to play like that. That's your choice. You can play casual without doing dumb cheesy shit like that. The point of classic is to force you to live with the loss of your units.

You're like that guy who repeatedly power breaks an enemy in FFT while never killing it for JP and Masters a new job every battle and then complains the game is too easy.
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ultimate reaver
12/17/18 6:55:07 PM
#38:


SMT has the worst hardcore by a lot
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Tmaster148
12/17/18 6:56:36 PM
#39:


Tyranthraxus posted...
Tmaster148 posted...
Tyranthraxus posted...
though dodging permanently loss of characters cripples the primary difficulty of classic mode.


No it doesn't.

Casual Modes you can let units die and keep going which means you can use units who die to soften up units before securing the kill with a different unit.

You can't do that in Classic without either restarting the entire map over from the beginning of being down a unit for the rest of the game.

Just because resetting means you can avoid a bad play that let a unit die does not mean the game is suddenly easier.

No one is forcing you to play like that. That's your choice. You can play casual without doing dumb cheesy shit like that. The point of classic is to force you to live with the loss of your units.

You're like that guy who repeatedly power breaks an enemy in FFT while because killing it for JP and Masters a new job every battle and then complains the game is too easy.


I have never complained the game is too easy. I'm just saying that resetting on classic mode does not make the game easier like you are trying to.

Seems like you need to understand the difference between a mode that rewards you for using suicide tactics and a mode that punishes you for it.
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Anteaterking
12/17/18 6:57:40 PM
#40:


Ivynn posted...
The main thing that's said to separate Casual and Classic players is that Classic players have to weigh their options if resetting is worth it to save the unit they lost, especially if they spent an hour on the map or are close to beating it.

That never worked on me, because no matter how close I was to beating a map, no matter how many RNG blessed level ups I got, I always reset because I did not like losing units ever.


This. If there was a hypothetical mode where you instalost if any of your units died, it would play out much differently than Casual, despite the fact that at each step you would have all your units.
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ElatedVenusaur
12/17/18 7:09:00 PM
#41:


Ivynn posted...
The main thing that's said to separate Casual and Classic players is that Classic players have to weigh their options if resetting is worth it to save the unit they lost, especially if they spent an hour on the map or are close to beating it.

That never worked on me, because no matter how close I was to beating a map, no matter how many RNG blessed level ups I got, I always reset because I did not like losing units ever.

Yeah, I basically never accepted losing a character anyway. It's not like losing a character is consequence-free on Casual anyway: it's kind of a big deal if one of your front-liners gets gibbed by a crit and exposes some one squishy to axefacitis. And Awakening/Fates are quite as good or challenging to begin with, so making them less frustrating made them more playable for me.
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andel
12/17/18 7:13:46 PM
#42:


i agree with tc as someone who plays the normal mode
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Azardea
12/17/18 7:16:43 PM
#43:


Casual: Your lord dies, you lose and have to restart.
Classic: ANY unit dies, you lose and have to restart, or carry on without that unit. Either way, it's punishing.

You'd have to be an idiot to say that someone who resets might as well play on Casual.
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Dingydang166
12/17/18 7:17:54 PM
#44:


Can you imagine actually playing Fire Emblem on casual mode? looooooooooooooooooooooool
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prince_leo
12/17/18 7:23:18 PM
#45:


Classic mode can be played two different ways: You reset when you lose a character or you go through the game without them after they die.
Casual mode lets you play and not have to reset when you lose a character.

These are fundamentally different. Imagine a scenario where you've almost finished a map and a character suddenly dies from a 3% critical hit. In casual mode, you can finish the chapter without missing much. In classic mode you have to choose to let the character stay dead for the rest of the game, or you reset the chapter and have to play through the map entirely.

This isn't even getting into things like casual mode and exploiting enemy bosses with no issue.
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Tyranthraxus
12/17/18 8:16:46 PM
#46:


Tmaster148 posted...
I have never complained the game is too easy. I'm just saying that resetting on classic mode does not make the game easier like you are trying to.

Seems like you need to understand the difference between a mode that rewards you for using suicide tactics and a mode that punishes you for it.

How are you punished for suicide tactics if you just reset and try again if your suicide tactics don't work?
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Tyranthraxus
12/17/18 8:19:11 PM
#47:


Dingydang166 posted...
Can you imagine actually playing Fire Emblem on casual mode? looooooooooooooooooooooool

Apparently savescumming is somehow less casual than just playing the game here according to some people.

Look, I'm just going to say it outright. If you reset during classic mode, you're cheating, plain and simple. It's no different from turning on Diablo 1 hardcore mode and then playing with hacked items that make you unlikable.
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Tmaster148
12/17/18 8:22:59 PM
#48:


Tyranthraxus posted...
Tmaster148 posted...
I have never complained the game is too easy. I'm just saying that resetting on classic mode does not make the game easier like you are trying to.

Seems like you need to understand the difference between a mode that rewards you for using suicide tactics and a mode that punishes you for it.

How are you punished for suicide tactics if you just reset and try again if your suicide tactics don't work?


Because doing the entire map over is a punishment. Whereas on casual mode you can keep going from that spot.
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Darmik
12/17/18 8:23:38 PM
#49:


Tyranthraxus posted...
Tmaster148 posted...
I have never complained the game is too easy. I'm just saying that resetting on classic mode does not make the game easier like you are trying to.

Seems like you need to understand the difference between a mode that rewards you for using suicide tactics and a mode that punishes you for it.

How are you punished for suicide tactics if you just reset and try again if your suicide tactics don't work?


Because there isn't any reason to reset on Casual mode?

Tyranthraxus posted...
Dingydang166 posted...
Can you imagine actually playing Fire Emblem on casual mode? looooooooooooooooooooooool

Apparently savescumming is somehow less casual than just playing the game here according to some people.

Look, I'm just going to say it outright. If you reset during classic mode, you're cheating, plain and simple. It's no different from turning on Diablo 1 hardcore mode and then playing with hacked items that make you unlikable.


What on Earth?
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Tyranthraxus
12/17/18 8:25:05 PM
#50:


Darmik posted...
Because there isn't any reason to reset on Casual mode?

Yeah there is. Dead units are penalized in xp

Darmik posted...
What on Earth?

Save scumming is cheating, straight up
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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
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dave_is_slick
12/17/18 8:28:07 PM
#51:


Tyranthraxus posted...
Yeah there is. Dead units are penalized in xp

Maybe I don't remember Fates, but this is only in Echoes.
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The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
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