Current Events > Running from battle should be 100% guaranteed and instant.

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Garioshi
12/13/18 12:13:09 PM
#1:


Chrono Cross nailed this. You can run from every single fight in the game, including the final boss, without consequence in case the fight is either going south or you just don't want to fight any random enemies (although CC doesn't have random encounters to begin with, doubly good design).
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PhazonReborn
12/13/18 12:14:01 PM
#2:


Chrono Cross is a bad game.

We've been over this.
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Ryuko_Chan
12/13/18 12:14:07 PM
#3:


no, dont support cowardice
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Solar_Crimson
12/13/18 12:14:28 PM
#4:


How does running from the final boss work?
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YukihoHagiwara
12/13/18 12:14:55 PM
#5:


sounds like a fairy good point to me
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TableFlip
12/13/18 12:15:34 PM
#6:


Can't Escape!
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1337toothbrush
12/13/18 12:17:15 PM
#7:


Even better: use a real-time battle system that doesn't teleport you to a new scene for battle. Then your success of running away relies entirely on you actually running away.
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kirbymuncher
12/13/18 12:19:57 PM
#8:


1337toothbrush posted...
Even better: use a real-time battle system that doesn't teleport you to a new scene for battle. Then your success of running away relies entirely on you actually running away.

I feel like all this would result in is a gigantic ball of enemies following you around the dungeon lol
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Questionmarktarius
12/13/18 12:20:21 PM
#9:


1337toothbrush posted...
Even better: use a real-time battle system that doesn't teleport you to a new scene for battle. Then your success of running away relies entirely on you actually running away.

You'd think that, but everything in the Xenoblade games have functionally infinite melee range for some unknown reason.
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Alkaloid
12/13/18 12:20:35 PM
#10:


Running from battle should be a negotiation, and you should lose gold every time you succeed

If you have no money, the monsters won't let you run
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UnholyMudcrab
12/13/18 12:21:22 PM
#11:


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Garioshi
12/13/18 12:21:32 PM
#12:


1337toothbrush posted...
Even better: use a real-time battle system that doesn't teleport you to a new scene for battle. Then your success of running away relies entirely on you actually running away.

If we're talking Xenoblade, with a guaranteed run button, yes. Xenoblade X, on the other hand, where there is no run button and you have to run outside of the enemy's aggro range, which can be absurdly far, no.
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Solar_Crimson
12/13/18 12:22:21 PM
#13:


1337toothbrush posted...
Even better: use a real-time battle system that doesn't teleport you to a new scene for battle. Then your success of running away relies entirely on you actually running away.

The Xenoblade games do this. However, because of how the battle system works, an enemy's attack can still hit you even if you're like half a mile away.
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Garioshi
12/13/18 12:47:16 PM
#14:


TableFlip posted...
Can't Escape!

Can't flee this fight!
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clearaflagrantj
12/13/18 12:50:23 PM
#15:


If you can run from a fight with zero consequence then what's the fucking point? Sounds too easy.

Xcom does it better, you can retreat from every mission, but you fail the mission, receive zero rewards, your soldiers might get killed trying to escape, and the aliens reclaim the territory on the map. There are consequences to your actions, and failure is part of the game.
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Lost_All_Senses
12/13/18 12:55:10 PM
#16:


I hardly ever run. I wouldn't even realize if this was in the game
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#17
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Zerocide
12/13/18 12:56:57 PM
#18:


PhazonReborn posted...
Chrono Cross is a bad game.

We've been over this.

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QwelzaarKane
12/13/18 1:00:28 PM
#19:


Garioshi posted...
You can run from every single fight in the game, including the final boss, without consequence in case the fight is either going south


How is that a good thing?
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Questionmarktarius
12/13/18 1:01:41 PM
#20:


QwelzaarKane posted...
Garioshi posted...
You can run from every single fight in the game, including the final boss, without consequence in case the fight is either going south


How is that a good thing?

Don't have to get up and push the reset button.
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MC_BatCommander
12/13/18 1:02:03 PM
#21:


QwelzaarKane posted...
Garioshi posted...
You can run from every single fight in the game, including the final boss, without consequence in case the fight is either going south


How is that a good thing?


It saves you the time wasted in resetting the game.
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clearaflagrantj
12/13/18 1:02:28 PM
#22:


Questionmarktarius posted...
Don't have to get up and push the reset button.

MC_BatCommander posted...
It saves you the time wasted in resetting the game.

I bet you losers play all your games on Easy mode
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Questionmarktarius
12/13/18 1:03:31 PM
#23:


clearaflagrantj posted...
Questionmarktarius posted...
Don't have to get up and push the reset button.

MC_BatCommander posted...
It saves you the time wasted in resetting the game.

I bet you losers play all your games on Easy mode

Lose?
No. That's what the reset button is for.
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Krojen
12/13/18 1:08:11 PM
#24:


Yet another reason why Chrono Cross is a sequel that does literally everything right.
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matty_s
12/13/18 1:08:55 PM
#25:


Yeah Ill have to disagree on this one. If you were able to run from every battle with no consequence, you might as well just use save states
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0AbsoluteZero0
12/13/18 1:10:16 PM
#26:


matty_s posted...
Yeah Ill have to disagree on this one. If you were able to run from every battle with no consequence, you might as well just use save states

Pretty much
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Garioshi
12/13/18 1:10:50 PM
#27:


QwelzaarKane posted...
Garioshi posted...
You can run from every single fight in the game, including the final boss, without consequence in case the fight is either going south


How is that a good thing?

Some boss fights have absurdly long cutscenes before them that you may not want to view over again just because the fight didn't go your way. One boss in particular, Miguel, comes to mind.
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Musourenka
12/13/18 1:12:12 PM
#28:


Legend of Legacy kind of does this.

You can't escape from bosses and some scripted battles, but running is 100% guaranteed in any battle where running is an option.

Of course, if you do that, you end up at the entrance of the area. That does have some benefits, though.
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Questionmarktarius
12/13/18 1:13:48 PM
#29:


matty_s posted...
Yeah Ill have to disagree on this one. If you were able to run from every battle with no consequence, you might as well just use save states

Final Fantasy Legend on Gameboy pretty much did.
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QwelzaarKane
12/13/18 1:18:00 PM
#30:


Questionmarktarius posted...
QwelzaarKane posted...
Garioshi posted...
You can run from every single fight in the game, including the final boss, without consequence in case the fight is either going south


How is that a good thing?

Don't have to get up and push the reset button.


As someone who doesn't savescum and enjoys games having actual consequences:

QwelzaarKane posted...
How is that a good thing?

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#31
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Terra-enforcer
12/13/18 1:19:40 PM
#32:


Facts. Being forced to commit literally does nothing to add to the experience and is more of a time waster than anything else.
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Questionmarktarius
12/13/18 1:20:07 PM
#33:


QwelzaarKane posted...
As someone who doesn't savescum and enjoys games having actual consequences:

Losing the fight and hitting reset usually have identical consequences.
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SuperShake666
12/13/18 1:20:55 PM
#34:


Krojen posted...
Yet another reason why Chrono Cross is a sequel that does literally everything right.

https://imgur.com/evtEHle
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clearaflagrantj
12/13/18 1:22:43 PM
#35:


Terra-enforcer posted...
Facts. Being forced to commit literally does nothing to add to the experience and is more of a time waster than anything else.

It creates fucking tension. It raises the fucking stakes.

Let me guess you're the type of person that just brainlessly follows a walkthrough to beat games
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MC_BatCommander
12/13/18 1:22:55 PM
#36:


QwelzaarKane posted...
As someone who doesn't savescum and enjoys games having actual consequences:


The only consequence is that time is wasted, idk how you can possibly enjoy a game wasting your time when the alternative is being able to restart a fight instantly.

And that's for difficult fights. Most JRPG random encounters are trivial in difficulty... You think it's a good thing to force you to sit through them instead of just letting you run away?

clearaflagrantj posted...
It creates fucking tension. It raises the fucking stakes.


All it does is make you re-watch cut scenes and loading screens.
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El Mexicano Texano
12/13/18 1:25:28 PM
#37:


Bad guy is about to take over the world so he decides to wait on you instead....terrible writing and makes it worse for story driven games I would understand a time traveling concept but not walking away from a fight and letting you get away....
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Questionmarktarius
12/13/18 1:27:57 PM
#38:


El Mexicano Texano posted...
Bad guy is about to take over the world so he decides to wait on you instead....

That's pretty much every game ever.
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ocelot51
12/13/18 1:28:20 PM
#39:


Running from most of the bosses in CC just made them taunt you and re-engaged the battle. The primary reason one would do this is to reset your elements, which are only usable once per battle.
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clearaflagrantj
12/13/18 1:29:44 PM
#40:


MC_BatCommander posted...
All it does is make you re-watch cut scenes and loading screens.

Yeah if you die. And that makes you not want to die, thus raising the stakes. QED.

I get it, some games like Super Mario Odyssey are more about fun and not penalizing you for dying. I however enjoy roguelike games where death is permanent and there are consequences, FTL, Binding of Isaac, etc.
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BroodRyu
12/13/18 1:30:02 PM
#41:


I really liked Lunar's system of running. At least in the PS1 version, you could have each individual character opt to run or take a bigger risk and have them all run at once. If you go the individual route and even one of them is successful, you won't get a game over if the remaining party members fall.
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Giant_Aspirin
12/13/18 1:32:12 PM
#42:


clearaflagrantj posted...
If you can run from a fight with zero consequence then what's the fucking point?


you dont get the rewards of battle (xp/gold)
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MC_BatCommander
12/13/18 1:32:28 PM
#43:


Questionmarktarius posted...
El Mexicano Texano posted...
Bad guy is about to take over the world so he decides to wait on you instead....

That's pretty much every game ever.


lol yeah

"it's okay for me to play fishing minigames while the final boss is about to destroy the world, but it's a problem if you can run away from the final boss fight"

clearaflagrantj posted...
eah if you die. And that makes you not want to die, thus raising the stakes. QED.

I get it, some games like Super Mario Odyssey are more about fun and not penalizing you for dying. I however enjoy roguelike games where death is permanent and there are consequences, FTL, Binding of Isaac, etc.


Well yeah, those games have real consequences for death. For most games, death just means a loading screen. No real stakes at all, beyond time wasted.
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Questionmarktarius
12/13/18 1:35:52 PM
#44:


MC_BatCommander posted...
lol yeah

"it's okay for me to play fishing minigames while the final boss is about to destroy the world, but it's a problem if you can run away from the final boss fight"

https://www.youtube.com/watch?v=Uq20WAuTUdQ" data-time="
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QwelzaarKane
12/13/18 3:35:20 PM
#45:


Questionmarktarius posted...
QwelzaarKane posted...
As someone who doesn't savescum and enjoys games having actual consequences:

Losing the fight and hitting reset usually have identical consequences.


In that case the reset button is pointless and just encourages savescumming. That said, super linear RPGs have always been meh to me and consequence-free failure is a silly idea imo.
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