Current Events > Man goes on quest to make the least fun Mario Maker level

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pikachupwnage
08/22/18 2:00:50 PM
#1:


https://www.youtube.com/watch?v=iPl_ph19WsY" data-time="


It culminates in a level that theoretically would take Nearly 1.8 trillion years to beat
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Tappor
08/22/18 2:02:50 PM
#2:


Discovers that there are plenty of them already made, gives up
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Questionmarktarius
08/22/18 2:04:53 PM
#3:


pikachupwnage posted...
Defined as the level that takes the most time being not fun.

A loooooooong level with nothing but doors, pipes, and a flag would fit the criteria better than kaizo-hell.
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Damn_Underscore
08/22/18 2:05:58 PM
#4:


He forgot the annoying effects and unfinished pipes.
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pikachupwnage
08/22/18 2:07:15 PM
#5:


Questionmarktarius posted...
pikachupwnage posted...
Defined as the level that takes the most time being not fun.

A loooooooong level with nothing but doors, pipes, and a flag would fit the criteria better than kaizo-hell.


That is basically the gist of the levels he makes.

Some of them make use of P-Switchs in such an evil way that to live you are forced to constantly go back and forth through a warp pipe for about 6 IRL minutes to avoid instant death before the P-Switch wears out(due to the timer freezing every time you go through the pipe)

Multiple times at that.
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Questionmarktarius
08/22/18 2:09:15 PM
#6:


pikachupwnage posted...
Questionmarktarius posted...
pikachupwnage posted...
Defined as the level that takes the most time being not fun.

A loooooooong level with nothing but doors, pipes, and a flag would fit the criteria better than kaizo-hell.


That is basically the gist of the levels he makes.

Some of them make use of P-Switchs in such an evil way that to live you are forced to constantly go back and forth through a warp pipe for about 6 IRL minutes to avoid instant death before the P-Switch wears out(due to the timer freezing every time you go through the pipe)

Multiple times at that.

Got any IDs handy?
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AcFan87
08/22/18 2:16:26 PM
#7:


This would make a good parody movie. A man gets an idea to make the least fun Mario Maker level goes on a quest to try to make that dream a reality, faces struggles, thinks about giving it up....but becomes motivated again by cheesy "I believe in you" speeches from friends/significant other and succeeds in creating the worst piece of shit level in a video game.
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SageHarpuia
08/22/18 2:16:27 PM
#8:


What monster puts RNG into a platformer
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KillerKhan420
08/22/18 2:16:56 PM
#9:


He certainly can make a video fucking boring. Show the levels only and quit talking like a robot.
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pikachupwnage
08/22/18 3:40:36 PM
#10:


KillerKhan420 posted...
He certainly can make a video fucking boring. Show the levels only and quit talking like a robot.


To be fair the video is about making levels as boring as possible.
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Questionmarktarius
08/22/18 4:57:59 PM
#12:


pikachupwnage posted...
Some of them make use of P-Switchs in such an evil way that to live you are forced to constantly go back and forth through a warp pipe for about 6 IRL minutes to avoid instant death before the P-Switch wears out(due to the timer freezing every time you go through the pipe)

Then again, that's not boring enough.
For a level to be truly boring, there should be no failure state whatsoever.
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CapnMuffin
08/22/18 5:11:51 PM
#13:


I actually have a technique that would make that guys course way worse. Additionally it takes no effort on the course designer to beat it and thus you can upload the course no problem.

...Im afraid to share it with him.
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#14
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CapnMuffin
08/22/18 5:24:12 PM
#15:


DoomsSD posted...
CapnMuffin posted...
I actually have a technique that would make that guys course way worse. Additionally it takes no effort on the course designer to beat it and thus you can upload the course no problem.

...Im afraid to share it with him.


Lets hear it

It involves the RNG nature of Magikoopa. You can adjust it from minor RNG annoyance (1/5th chance of success or so) to ultimate RNG hell (chance of success approaches zero)

The gist is you start Mario off on autopilot (conveyor belt works fine). Then have Magikoopa there to hit a block in Marios way. If the block becomes an enemy, the player dies. If the block becomes a power up the player can progress.

You can increase the rate of failure by increasing the amount of Magikoopa gates or adjusting the path in such a way that even certain power ups will effect the outcome. I havent experimented but Im sure theres an easy way to layer more RNG functions on top of it or make it so failure makes Mario stuck and forced to time out instead of death.

Since the course is automated, as the creator, you simply need to start it up and then let your console run until success is achieved. However as the player you are limited by lives and input requirements to attempt the course.
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#16
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Caution998
08/24/18 11:05:50 AM
#17:


God this looks awful...and impossible.

This is hell, isn't it?
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ToiletDuck64
08/24/18 11:50:06 AM
#18:


Does the game's RNG implementation even allow that many consecutive RNG outcomes to be favorable? I'm not sure that it does.
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Questionmarktarius
08/24/18 12:08:36 PM
#19:


ArmieBuff posted...
Mario always attracts these types of vids. Are there any of this kind of stuff for things like mega man or sonic?

The one Megaman Maker was a PSP game hardly anyone remembers and fewer bought, and I'm not sure the sharing servers still work.
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