LogFAQs > #907363905

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TopicMan goes on quest to make the least fun Mario Maker level
CapnMuffin
08/22/18 5:24:12 PM
#15:


DoomsSD posted...
CapnMuffin posted...
I actually have a technique that would make that guys course way worse. Additionally it takes no effort on the course designer to beat it and thus you can upload the course no problem.

...Im afraid to share it with him.


Lets hear it

It involves the RNG nature of Magikoopa. You can adjust it from minor RNG annoyance (1/5th chance of success or so) to ultimate RNG hell (chance of success approaches zero)

The gist is you start Mario off on autopilot (conveyor belt works fine). Then have Magikoopa there to hit a block in Marios way. If the block becomes an enemy, the player dies. If the block becomes a power up the player can progress.

You can increase the rate of failure by increasing the amount of Magikoopa gates or adjusting the path in such a way that even certain power ups will effect the outcome. I havent experimented but Im sure theres an easy way to layer more RNG functions on top of it or make it so failure makes Mario stuck and forced to time out instead of death.

Since the course is automated, as the creator, you simply need to start it up and then let your console run until success is achieved. However as the player you are limited by lives and input requirements to attempt the course.
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"its okay a lizard ate me and elucidated my fate" - MJ_Max on Dark Souls
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