Current Events > What was wrong with Street Fighter x Tekken?

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robellr13
06/15/18 9:54:38 PM
#1:


What did Capcom fail at doing?
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Zack_Attackv1
06/15/18 9:57:23 PM
#2:


Too much of Capcom's system and not enough of Tekken's.
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_Near_
06/15/18 9:58:27 PM
#3:


That's why we needed Tekken X SF
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AsucaHayashi
06/15/18 10:08:44 PM
#4:


In the interview, Ono also spoke about the lessons they've learnt with Street Fighter X Tekken, on how poorly received the gem system in the game was.

Tsubaki: In Street Fighter X Tekken, it seemed to me that gems were introduced as a means to better engage beginning players.

Ono: With regards to that... to reflect on it now, we feel like we should have implemented it in a way that would let players play with the gems differently. At the time, we thought of it as a means to aid beginning players [in leveling the playing field between them and advanced players], but in the end it might have turned out to be a little too close to a pay-to-win mechanic for comfort.

It was a double-edged sword, and we knew that. In the end we suffered greatly for our implementation, but at the same time it was a lesson for us.

We learned what the ideal to strive for should be, that would please both beginning players as well as the advanced ones.

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CyricZ
06/15/18 10:10:27 PM
#5:


Sacrifice your partner for more time on the clock.

Honestly TxSF would be something right now. T7 is riding pretty high.
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CyricZ
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