Current Events > 'Backup, Back Down:' The absolute WORST mission in MGSV: The Phantom Pain!

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Doe
02/05/18 7:02:40 PM
#1:


If you don't remember this shit, basically you're dropped into a massive 'active mission zone' in Afghanistan relatively early on into the game. The game gives you a timer of something like 13 minutes, and you're not allowed to end the mission before you pass this time either naturally, or, if you're clever, with the Phantom Cigar. So within this massive space shit like tanks and trucks periodically get marked on your map and transfer from one part of the map into the out of bounds zones. So basically you're forced to gallop endlessly across the map hunting down these trucks and blowing them the fuck away with rockets and such. Of course, it's so early in the game that it's possible you haven't even been able to develop a rocket launcher yet, and even if you have, it'll take 4 or 5 rockets to destroy say a tank. Similarly, it's likely that you just received Diamond Dog at this point and want to try him out, and if so you may as well cancel the mission and re-select D-Horse if you don't want to slog it.

So far it's meh-annoying, especially because stealth is more or less absent aside from ducking around outposts. But it gets infinitely worse because 1) There are NO CHECKPOINTS in this mission, at all. So if you want to either go for a high rank or hit special objectives by getting through the whole 13 minutes and capping all the targets, then you need to go through all the time without Cigar-ing or anything (and Cigar-ing miniscule segments is impossible due to the Cigar's impreciseness). But this awful point is magnified because 2) the map segment's geography is extremely unforgiving, and for whatever reason it's extremely easy to die from fall damage from many of the jumps you might try on DHorse. So you need to gallop around this desert blowing up tanks or babying prisoners in jeeps for 13 minutes with the huge chance of just fucking dying because the game didn't like you taking that leap on DHorse. And as I mentioned earlier, there's like 9 secondary objectives for this mission spanning the entire map, including prisoners literally laying around in the middle of nowhere off to the side.

Worst of all, though, is that this of all missions resurfaces as "Backup, Back Down: Extreme" as a challenge mission in chapter 2, as though it wasn't obnoxious enough.
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Game_Fan09
02/05/18 7:05:19 PM
#2:


They all converge down one road to exit the map tho.
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Currently playing: GoW: UE, MGS V, Arkham Knight and The Witcher 3.
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Doe
02/05/18 7:07:09 PM
#3:


Game_Fan09 posted...
They all converge down one road to exit the map tho.

Pretty sure that is not true. There are three outposts and different vehicles start from each and go different ways. Regardless mission is still ass
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Romulox28
02/05/18 7:07:34 PM
#4:


Any mission where you have to blow up tanks and keep calling down resupply drops is trash
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flat_tyre
02/05/18 7:07:46 PM
#5:


I remember that level, but my memory of it is vague now so I can't remember much more than the fact that it was a pain in the ass.
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Dat_Cracka_Jax
02/05/18 7:08:35 PM
#6:


I did that mission later and found it pretty easy to get all the vehicles
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KillerSlaw
02/05/18 7:08:56 PM
#7:


It's a bad mission

It's not the worst, though.

The one where you're supposed to follow the dude to the prisoner in Africa is infinitely more boring and tedious if you try to do it the way the game tells you.
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"Wait a minute...If I ever get a hold of you, I will thank you for showing me the futility of human endeavor."
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KillerSlaw
02/05/18 7:09:38 PM
#8:


Doe posted...
Game_Fan09 posted...
They all converge down one road to exit the map tho.

Pretty sure that is not true. There are three outposts and different vehicles start from each and go different ways. Regardless mission is still ass


A lot of them converge down a road I'm pretty sure, not all of them, but enough where after you figure this out it makes things way easier.
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D-Lo_BrownTown
02/05/18 7:10:44 PM
#9:


The mission where you have to figure out where that film is hidden in the ruins is the worst mission in the game by far.

Well, not counting the opening of course
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Doe
02/05/18 7:11:04 PM
#10:


KillerSlaw posted...
The one where you're supposed to follow the dude to the prisoner in Africa is infinitely more boring and tedious if you try to do it the way the game tells you.

I dunno you at least get to be stealth man.
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Doe
02/05/18 7:11:33 PM
#11:


D-Lo_BrownTown posted...
The mission where you have to figure out where that film is hidden in the ruins is the worst mission in the game by far.

Well, not counting the opening of course

Might be wrong but can't you Sonar that?
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a_riot04
02/05/18 7:14:28 PM
#12:


You can extract them, as long as you're not spotted. You can use d horse to block the road. Fairly certain vehicle Fulton is an upgrade tho.
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D-Lo_BrownTown
02/05/18 7:15:12 PM
#13:


Doe posted...
D-Lo_BrownTown posted...
The mission where you have to figure out where that film is hidden in the ruins is the worst mission in the game by far.

Well, not counting the opening of course

Might be wrong but can't you Sonar that?


finding it isnt what sucks its the op enemies that pop up
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Webmaster4531
02/05/18 7:15:18 PM
#14:


The difficulty made it more fun for me. Also the vehicles were great for building up my base in that online resource competition thing.
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Doe
02/05/18 7:15:35 PM
#15:


a_riot04 posted...
You can extract them, as long as you're not spotted. You can use d horse to block the road. Fairly certain vehicle Fulton is an upgrade tho.

Yeah you aren't close to getting Fulton-3 by that point
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InTheEyesOfFire
02/05/18 7:18:50 PM
#16:


Use decoys. Pop em anytime. I used the road that goes OUT of the area near the northeast part of it. Horse works too.

Technically you only need to destroy one vehicle.
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Darmik
02/07/18 10:37:58 PM
#18:


Romulox28 posted...
Any mission where you have to blow up tanks and keep calling down resupply drops is trash


Yeah and those missions with those dumb zombie soldiers.
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