Current Events > Game developers explain their favorite ways to trick players

Topic List
Page List: 1
Antifar
09/03/17 8:01:20 PM
#1:


http://kotaku.com/game-developers-explain-some-of-their-favorite-ways-to-1798749279

I thought this was fascinating
---
kin to all that throbs
... Copied to Clipboard!
BignutzisBack
09/03/17 8:02:47 PM
#2:


I f****** knew Doom was helping me out in some way, too many times was I on the brink of death where I suddenly went Chuck Norris after stumbling over my feet the past 5 minutes
---
... Copied to Clipboard!
Darmik
09/03/17 8:04:37 PM
#3:


HL1 - if facing more than two enemies, only two would actually attack. The rest would run to random locations and bark lies e.g. "flanking"


So many FPS games probably do crap like this lol
---
Kind Regards,
Darmik
... Copied to Clipboard!
Antifar
09/03/17 8:07:11 PM
#4:


I should link the Twitter thread
https://twitter.com/Gaohmee/status/903510060197744640

Here's a particularly neat one: Not sure if it was mentioned, but the tutorial in Halo 2 asked player to look up. Their input determined whether y-axis would be inverted
---
kin to all that throbs
... Copied to Clipboard!
LinksLiege
09/03/17 8:07:37 PM
#5:


Like how Zelda ALBW will tell you to take a break when you've been playing for too long.

Good joke.
---
This is LinksLiege's signature. It is fantastic.
... Copied to Clipboard!
Back_Stabbath
09/03/17 8:16:36 PM
#6:


In Gears, found out 90% of first time players don't play a second multiplayer match if they don't get a kill. That first game's important...

So we started you off with some major advantages (like additional damage bonuses) that tapered off with your first few kills.


damn. interesting read alright.
---
please help
... Copied to Clipboard!
littlebro07
09/03/17 8:16:50 PM
#7:


BignutzisBack posted...
I f****** knew Doom was helping me out in some way, too many times was I on the brink of death where I suddenly went Chuck Norris after stumbling over my feet the past 5 minutes


This
---
... Copied to Clipboard!
littlebro07
09/03/17 8:17:23 PM
#8:


Back_Stabbath posted...
In Gears, found out 90% of first time players don't play a second multiplayer match if they don't get a kill. That first game's important...

So we started you off with some major advantages (like additional damage bonuses) that tapered off with your first few kills.


damn. interesting read alright.


Oh shit, that's really cool.
---
... Copied to Clipboard!
King Rial
09/03/17 8:17:33 PM
#9:


Good read. Interesting stuff. Some of it we already suspected, but other things we never may have even thought of.
---
I use Google... A lot.... >______>
... Copied to Clipboard!
PonyLivesMatter
09/03/17 8:17:38 PM
#10:


For Dark Souls you just have to get gud
... Copied to Clipboard!
Antifar
09/03/17 8:20:51 PM
#11:


In Jak and Dexter the player would "for no reason" trip and fall to give enough time to load the next section off disc.

---
kin to all that throbs
... Copied to Clipboard!
ThyCorndog
09/03/17 8:24:14 PM
#12:


huh
---
... Copied to Clipboard!
Antifar
09/04/17 12:10:45 AM
#13:


bump
---
kin to all that throbs
... Copied to Clipboard!
Antifar
09/04/17 12:13:58 PM
#14:


bump 2
---
kin to all that throbs
... Copied to Clipboard!
BoyOfBattle
09/04/17 12:18:12 PM
#15:


really interesting stuff. i played HL luftrausers etc a ton and never noticed those
---
DIEHARD DUBS FAN SINCE 2007. We Believe!
GSW. Chef Curry. Klay "Kray" Thompson. Kevin ALPHArant. we already won.
... Copied to Clipboard!
kirbymuncher
09/04/17 12:23:58 PM
#16:


some of these (like the jumping after falling off ledges in platformers) sort of infuriate me

let the player play the game, stop babying them with an invisible hand lol
---
THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF
... Copied to Clipboard!
NeonOctopus
09/04/17 12:25:28 PM
#17:


I remember noticing in Saints Row 3 and 4 that the last 10% goes away WAAAAAAY slower than the rest of the bar >_>
---
... Copied to Clipboard!
The Deadpool
09/04/17 12:37:26 PM
#18:


PonyLivesMatter posted...
For Dark Souls you just have to get gud


You should read the whole thread...
---
We are living in a world today where lemonade is made from artificial flavors and furniture polish is made from real lemons.
... Copied to Clipboard!
YonicBoom
09/04/17 12:48:48 PM
#19:


Article is screencaps of twitter messages

No thank you.
---
RIP TurboAE86 (19XX-2017) - No amount of Scrotal Googling could find him peace in this mortal world.
"See ya, space cowboy."
... Copied to Clipboard!
Drpooplol
09/04/17 12:56:24 PM
#20:


Dark Souls 3 bosses follow a specific time signature along with the music for their attacks, the hardest boss in the game breaks this flow.


I knew it, I fucking knew it.
---
Oops, I dropped the Magnum condom, that I use for my monster dong
... Copied to Clipboard!
SGT_Conti
09/04/17 1:01:24 PM
#21:


YonicBoom posted...
Article is screencaps of twitter messages

No thank you.

0gT123C
Here, from the comments section. I don't have the link to the original Reddit thread that I assume this all took off from, though. Haven't clicked through the links in the article.
---
"I may not have gone where I intended to go, but I think I have ended up where I needed to be."
... Copied to Clipboard!
Pancake
09/04/17 1:02:28 PM
#22:


some of these (like the jumping after falling off ledges in platformers) sort of infuriate me

let the player play the game, stop babying them with an invisible hand lol


this mechanic was amazing in the dkc games.
---
... Copied to Clipboard!
Drpooplol
09/04/17 1:18:31 PM
#23:


Pancake posted...
some of these (like the jumping after falling off ledges in platformers) sort of infuriate me

let the player play the game, stop babying them with an invisible hand lol


this mechanic was amazing in the dkc games.

yeah the person who made that comment doesn't know what they're talking about.
---
"Or do you want to know more about my vagina?"
*LIE* "No"
... Copied to Clipboard!
Banjo2553
09/04/17 1:36:09 PM
#24:


Drpooplol posted...
Pancake posted...
some of these (like the jumping after falling off ledges in platformers) sort of infuriate me

let the player play the game, stop babying them with an invisible hand lol


this mechanic was amazing in the dkc games.

yeah the person who made that comment doesn't know what they're talking about.

Besides without that mechanic we would have players going "I hit jump and it didn't work!"
---
... Copied to Clipboard!
kirbymuncher
09/04/17 1:37:59 PM
#25:


dkc sorta had it as a mechanic though iirc, couldn't you jump for quite a long time after falling off a ledge (especially if you rolled?)

I'm talking about games that give you a 1-2 frame window when they're otherwise pretty tight precision platformers. Sure it feels nice but if you're consistently relying on it maybe you should just learn how to time jumps

Banjo2553 posted...
Besides without that mechanic we would have players going "I hit jump and it didn't work!"


yeah, because they walked off the edge first. I hear people say stuff like that all the time ("I totally hit him!" "I was blocking, I swear!" "I definitely clicked that!") but that's just because they like to blame the game rather than themselves <_<
---
THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF
... Copied to Clipboard!
Topic List
Page List: 1