Current Events > PSA: Civilization 6 got patched

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chill02
07/27/17 5:00:12 PM
#1:


Patch notes:

[GENERAL BALANCE CHANGES]

Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
Reduced cost of all other districts by 10%
Increased the discount for districts you have less of from 25% to 40%
Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%

Reduced cost of all spies by 25%
The Hanging Gardens now provides +2 Housing in city it is built
Walls now provide Tourism, and do not have Maintenance
Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
Gave St George an additional Charge
Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
Increased cost to repair city outer defenses
Moved “Urban Defenses” from Civil Engineering to Steel

[CIV & LEADER SPECIFIC BALANCE CHANGES]

Norway
Thunderbolt of the North gains +50% production of naval melee units
Stave Church gains +1 Production for all Coastal resources in the city

Spain
Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
Mission: increase from +1 Science to +2 Science if next to a Campus.

Scythia’s heal down from 50 to 30.
Kongo: 50% more Great People points rather than double.
Greece: Award an envoy whenever they complete an Acropolis.
France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.

[MAP GENERATION]

Aluminum may now appear on Plains
Increased Lake generation
Updated Bonus and Strategic Sea resource generation
Fixed river generation on Inland Sea maps

[UI ENHANCEMENTS]

Combat Preview UI has received multiple improvements
The Civilopedia now shows the number of spies/envoys granted by a civic
Multi-turn unit movement paths shown when unit reselected
Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
A popup box is now used to modify deal item values
Added leader dialog for Gifts and Demands
Scenarios no longer display extraneous UI screens
Reports now displays great works, adjacency, and districts information
Trade Route chooser automatically selects previously completed trade route
Additional improvements to the Trade Route chooser
Added a turn blocker notification when city ranged attack is available
Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
A Toggle Strategic View keybinding has been added
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chill02
07/27/17 5:00:45 PM
#2:


[DIPLOMACY ENHANCEMENTS]

Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
“Are you sure you want to denounce?” confirmation added
Liberation changes:
- Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
- A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
- When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.

[AI TUNING]

Improved AI ability to move great works around to get theming
AI will now better handle air attacks
- Bombers will attack Districts, Improvements, and then Units in that preference
- Fighters will prefer to attack other air units
Improved desire to pillage cities
Improved city planning with regard to adjacency bonuses
During city attacks, concentrate unit attacks on more threatening units rather than spreading out
Fixed a bug that resulted in the AI overestimating the value of demand tribute
Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
Improve ability to utilize city-states, beyond just suzerainty
As a player approaches victory, AI will become less friendly and more aggressive

[MULTIPLAYER]

Improved stability after receiving a multiplayer join error
Fixed unnecessary host migration when exiting a LAN game
Fixed an occasional hang during wars in dynamic turn mode
Miscellaneous UI fixes and stability improvements

[BUG FIXES]

Fixed an issue where plot tooltips would show when we didn’t want them to
Fixed multiple issues with Air combat
City Banners were not reacting to population changed events
Barbarian camp art will now update as the game progresses into later eras
Fixed an issue where pillaged improvements lost their pantheon bonuses forever
District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it.
Wonders should always be repairable after they have been hit by a nuclear blast
Fixed issues with Reports screen totals not adding correctly
Additional bug fixes.

[MISC]

Added new visualization for desert mountains




Also, Nubia
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chill02
07/27/17 5:01:36 PM
#3:


@I_Like_Toast
@KILBOTz
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Steve Nick
07/27/17 5:02:00 PM
#4:


Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses


Finally. The game is actually playable again.

It was impossible to play this game honestly with that exploit in the game.
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JE19426
07/27/17 5:02:05 PM
#5:


chill02 posted...
Walls now provide Tourism, and do not have Maintenance


Maybe Trump is onto something with his wall idea.
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Steve Nick
07/27/17 5:02:51 PM
#6:


The game seems to be getting closer to a playable state.


I'm a season pass holder and the last couple of quarters have ruined my excitement for that game. But maybe it'll reel me back in.
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chill02
07/27/17 5:04:55 PM
#7:


[NEW]

Nubia

Civ Unique Ability: +50% Production toward Ranged units. All Ranged units earn promotions 50% faster. Mines over strategic resources are +1 Production. Mines over bonus and luxury resources are +2 Gold.
Queen Amanitore Unique Ability: Kandake of Meroë - +20% Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center.
Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement.
Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains.
Jebel Barkal Wonder
Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles.

‘Gifts of the Nile’ Scenario

The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor.

Added Restart button to regenerate the map
Added the saving of game setup configurations to reuse when starting future games
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LightHawKnight
07/27/17 5:05:19 PM
#8:


Hrmm, just starting playing again.
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Steve Nick
07/27/17 5:07:06 PM
#9:


JE19426 posted...
chill02 posted...
Walls now provide Tourism, and do not have Maintenance


Maybe Trump is onto something with his wall idea.



Come look at our wall. It's the biggest and greatest.
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I Like Toast
07/27/17 5:08:42 PM
#10:


But does it have hats?
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#11
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chill02
07/27/17 5:20:26 PM
#12:


I Like Toast posted...
But does it have hats?


Amanitore wears a crown thing

and, well, there's John Curtin
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LightHawKnight
07/27/17 5:25:31 PM
#13:


GOATTHlEF posted...
chill02 posted...
As a player approaches victory, AI will become less friendly and more aggressive


This is possible? They seem to all hate me by default.


Yeah, they seemed to always hate me for having more great people/wonders/city states..... But the game I recently started, got everyone to be friends with me somehow, I guess it was cause of this.
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E32005
07/27/17 5:27:28 PM
#14:


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chill02
07/27/17 8:12:36 PM
#15:


the Nubian archers keep the extra move when they upgrade to crossbowmen

:^)
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Dash_Harber
07/27/17 8:13:13 PM
#16:


Can Mac play with PC yet?
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chill02
07/27/17 8:13:40 PM
#17:


not sure :(
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Doe
07/27/17 8:15:13 PM
#18:


GOATTHlEF posted...
chill02 posted...
As a player approaches victory, AI will become less friendly and more aggressive


This is possible? They seem to all hate me by default.

I dunno but it sounds like vanilla Civ V which was dumb

AI was not only self-aware but acted as a hive mind and would wage hopeless wars just to slow you down, even though it would devastate their country's chances of winning
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prince_leo
07/27/17 8:16:06 PM
#19:


i'm loving nubian archers right now, fucking great
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Darkman124
07/27/17 8:16:35 PM
#20:


LightHawKnight posted...
GOATTHlEF posted...
chill02 posted...
As a player approaches victory, AI will become less friendly and more aggressive


This is possible? They seem to all hate me by default.


Yeah, they seemed to always hate me for having more great people/wonders/city states..... But the game I recently started, got everyone to be friends with me somehow, I guess it was cause of this.


generally civ AI becomes aggressive towards any player with insufficient military, and the solution is construct more units

but this is a nice improvement so you cant just blow through to victory as was the case in civ v
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chill02
07/27/17 8:19:27 PM
#21:


I liberate Greece from Macedon and my game crashed

lesson learned: never help anyone
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