Current Events > I tried playing the original Xcom today, CE

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Baneposting
06/01/17 8:26:48 PM
#1:


I used OpenXCom, of course.
I... did not do well.
Use smoke grenades they said. It'll be fun they said.
I died, a lot.
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Baneposting
06/01/17 9:49:46 PM
#2:


This is worse than the new XCom.
"You have 12 troops? Sure, eight of them can die. Wait no, make that 11. All that matters is our plan"
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Dash_Harber
06/01/17 9:50:59 PM
#3:


I actually felt like the new ones were an improvement, too, but you better take this;
*hands TC a flame shield*
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sabin017
06/01/17 10:07:55 PM
#4:


That game doesn't hold your hand. I just look at all the things happening on the globe and nod until combat somehow happens, and it's downhill from there.
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Hexenherz
06/01/17 10:08:56 PM
#5:


Did OpenXCom fix the difficulty glitch?

It's actually a great game but it requires more methodical and deliberate gameplay and it's far less forgiving than the new titles.
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alphagamble
06/01/17 10:11:20 PM
#6:


Couldn't you give rocket launchers to everyone in the original?
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ooh
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Baneposting
06/01/17 10:21:37 PM
#7:


Apparently OpenXCom is harder than the original, even after the bugfix.

And yeah, I might just use explosives for the most part.
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Darkman124
06/01/17 10:34:25 PM
#8:


imo xenonauts does a far better job with this

your ultra-shit starting accuracy can be dealt with by bringing soldiers equipped with heavy weapons, who make up for their 10% hit chance by firing 10 times

hitting even 2-3x is enough for a kill against the early enemies
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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Iron-Tarkus
06/02/17 4:51:06 AM
#9:


Baneposting posted...
This is worse than the new XCom.
"You have 12 troops? Sure, eight of them can die. Wait no, make that 11. All that matters is our plan"

Terror from the Deep is even better. This was the first move I made on one of my missions.
lYETM9v
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So I stabbed him and took his humanity.
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Darkman124
06/02/17 7:14:37 AM
#10:


hahahaha wow

yeah this is why i strongly prefer xenonauts

the enemy still does mob your drop zone but you have a chance, they don't get to react when they first spot you but rather when you move in their sights

that changes *everything*
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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pegusus123456
06/02/17 7:25:18 AM
#11:


Iron-Tarkus posted...
Baneposting posted...
This is worse than the new XCom.
"You have 12 troops? Sure, eight of them can die. Wait no, make that 11. All that matters is our plan"

Terror from the Deep is even better. This was the first move I made on one of my missions.
lYETM9v

Terror From The Deep seems so fucking brutal. Couple of the Yogscast guys streamed it a while back. They did the original game in just three sessions on the hardest difficulty with ironman. They only got one game over when they had a base invasion seconds after starting the game. After that, they breezed through it.

Terror From The Deep on its hardest ironman difficulty took them fifteen three hour streams and 2-4 game overs before they managed to complete it. A legitimate tactic was, when you started a mission, just open the door and pass until it's the aliens turn because that's the only way to make sure they don't just immediately kill your entire crew before they get off the ship.
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Darkman124
06/02/17 7:46:58 AM
#12:


pegusus123456 posted...
Terror From The Deep seems so f***ing brutal. Couple of the Yogscast guys streamed it a while back. They did the original game in just three sessions on the hardest difficulty with ironman. They only got one game over when they had a base invasion seconds after starting the game. After that, they breezed through it.


the thing about xcom1 is that all difficulties are actually the 'easy' difficulty IIRC

terror from the deep fixed that bug

but the problem with BOTH games is that the enemy reaction fire system works 'when they see you' even if you havent moved

whereas in xenonauts, not only is that not the case but your men auto-stop movement on spotting an enemy, so you have to CHOOSE to let them take reaction fire at you

xcom kind of encourages you to do annoying and tedious things like move 1 square at a time and shoot out stairs
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And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not.
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Iron-Tarkus
06/02/17 8:58:10 AM
#13:


Darkman124 posted...
pegusus123456 posted...
Terror From The Deep seems so f***ing brutal. Couple of the Yogscast guys streamed it a while back. They did the original game in just three sessions on the hardest difficulty with ironman. They only got one game over when they had a base invasion seconds after starting the game. After that, they breezed through it.


the thing about xcom1 is that all difficulties are actually the 'easy' difficulty IIRC

terror from the deep fixed that bug

but the problem with BOTH games is that the enemy reaction fire system works 'when they see you' even if you havent moved

whereas in xenonauts, not only is that not the case but your men auto-stop movement on spotting an enemy, so you have to CHOOSE to let them take reaction fire at you

xcom kind of encourages you to do annoying and tedious things like move 1 square at a time and shoot out stairs

It also added Lobstermen and made them essentially invincible against the majority of weapons.
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So I stabbed him and took his humanity.
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Hexenherz
06/02/17 3:45:31 PM
#14:


So what I read regarding difficulty of later games is that, specifically because of community complaining after the original XCOM, they made all the difficulties significantly harder. All thanks to an awesome glitch :|

Also the fact that the first game was all easy really embarrasses me since I have a hard time with it :|
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pegusus123456
06/02/17 3:54:20 PM
#15:


Darkman124 posted...

the thing about xcom1 is that all difficulties are actually the 'easy' difficulty IIRC

They did play the Open XCom version, so it might have fixed that.
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