"...if you're looking for pre-rendered backgrounds and fixed camera angles, those are likely to not be present (I know you said dynamic above... just for others asking). The reality is that some of the things you're asking about (objective markers/directional aids, limited save/typewriter ribbons) are issues of accessibility. In today's market, the broader market really demands and requires a bit more handholding than the PS1 gamer of yore. These are generally expected user experience aids in this day and age and the lack of them usally results in negative feedback/lower reviews (and subsequently, lower sales)."
limited saves was just annoying because it made picking up/playing the game something you had to plan pretty well. I don't know anyone who actually wants that back. other aspects like limited ammo/knowing when to run/etc. are really more what classic RE fans seem to want to return.
--
I'm "kind of a big deal". http://img.imgcake.com/cyclo/Cyclopngegpngre.png
Horrible controls, cheap scares, arbitrary puzzles and thin, literal storylines do not make a good game. I understand dismay at the trend of the series, but the formula had to change somehow.
Wasn't silent hill supposed to be the better of the two, regardless?
I apologize, I think this is probably overly hostile...
Baby gamer generation ruins everything I hold dear. But we've known that for a while now.
Revelations actually has done an amazing job of recapturing that classic RE feel inside the newstyle format they seem so determined to stick with.
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
EverythingRuned posted... Classic RE is dead because it sucked.
Under no objective scale is this a true statement.
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
And really, what is this garbage about today's market dictating that a game needs to treat players like morons? The only reason it got that way to begin with is because devs like Capcom used player aids in the first place.
And really, if you're so concerned about review scores, you can just do what every other major game developer does. Buy ad space on every major game review website and magazine and inflate your score.
-- I like how each new topic you make reveals such varied facets of your idiocy. - foolmo [NO BARKLEY NO PEACE]
--
From his looks Magus is Macho Man Randy Savage as an anime zombie. The black wind howls, and one of you will snap into a Slim Jim ooh yeeeah! -sonicblastpunch
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
The Souls series has a harsh difficulty under gameplay that is actually good. Classic RE is fake difficulty. Bad controls, bad camera, limited saves is not the type of difficulty a game needs.
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
(The only game I don't defend is Survivor because yeesh)
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
neonreaper posted... JDTAY posted... The Souls games did pretty well. And Super Meat Boy. Successful games do seem easier on average these days though.
If RE6 sells what Souls games do, they'd can the entire series
Souls 2 sales aren't known exactly, but it shipped more than 1.5 million back in early November. Wouldn't be a stretch to put it between 2-3 million now considering the holidays, though on the low end of that probably.
Those aren't re5 level numbers, but they're damn good, especially from the second game of a new series. They can up the difficulty just fine.
--
The King Wang. Listen up Urinal Cake. I already have something that tells me if I'm too drunk when I pee on it: My friends. - Colbert.
From: SlymDayspring | #004 limited saves was just annoying because it made picking up/playing the game something you had to plan pretty well. I don't know anyone who actually wants that back. other aspects like limited ammo/knowing when to run/etc. are really more what classic RE fans seem to want to return.
That.
Limited saves is just bad for accessibility. Developers actually knowing how to checkpoint well these days and such makes it obsolete.
All the other "survival" aspects of RE need to stay.
And Svensson is pretty much right, look at the crappy reviews for God Hand and, to a less extent, Fire Emblem: Radiant Dawn because they were 'Too hard'
--
We are thought, and reality, and concept, and the unimaginable
And yet, look at ninja gaiden get glowing reviews for the same reason. There ain't much logic in that genre. I'd sooner blame ign sucking than difficulty.
--
The King Wang. Listen up Urinal Cake. I already have something that tells me if I'm too drunk when I pee on it: My friends. - Colbert.
DeathChicken posted... And Svensson is pretty much right, look at the crappy reviews for God Hand and, to a less extent, Fire Emblem: Radiant Dawn because they were 'Too hard'
Wasn't it found the the IGN reviewer of God Hand didn't complete the first level?
--
If you wake up at a different time, in a different place, could you wake up as a different person? [HERO'S PLUNGE] http://img.imgcake.com/finegifdy.gif
For me classic RE more than ran it's course. But then again, while RE6 looks cool, gameplay wise I'd say we're not too far from "RE4 re / modern RE" running it's course either. Gotta shake things up.
As for ranking the games, I'd put RE5 over a lot of the old ones. My favs are RE4 and RE2, RE5 in third.
Code Veronica, 3, and 0 are all plenty disappointing in their own ways for me.
-- One Piece: Pirates with style! -= Metal Gear Solid: Tactical Espionage Action =-