building further on my comment (more biased commentary i'll spoiler to avoid trying to influence votes incoming) the big reason i somehow ended up neglecting to directly touch on before on why i felt an mmo was notable is because among the many ways the wii was a terrible option for one, its netcode being complete and utter dogshit compared to the ps3 and 360 (even if, again, technically still demonstratably "viable" thanks to the likes of pso and arguably also ffxi before them, never mind the fact that they needed adapters lol) was a crucial point. the amount of headaches i can imagine development must've caused at the time makes me really wonder why they didn't just jump ship to solely working on the wii u version at a moment's notice. heck, even the fact that they didn't cancel it and only release the wii u version at the time was wild, it was right before its release.