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TopicWhat's the most technically impressive Wii game? (Day 19) + Xbox 360 final
UF8
04/24/24 4:11:32 PM
#22:


i do think that wii spearheading motion controls did give a valid reason to consider games that put said tech to actually impressive use (especially given the advantages wiimotes still hold in several areas over the likes of joycons), the one real issue is not much of that is really at the top of the pile here past that, as many of the more experimental stuff was just remarkably limited on the control front because of it (often only playable in one control style, or else practically only)

of course, considering that most of the real technological advantages the wii had over the gamecube were the larger disc sizes, it's not really super fair to say its games should've been any looking better than they did lol. it was a low budget shovelware library system for reasons beyond just its successfully marketed gimmicks, there was just that little reason to push it given how blatantly far behind it was for its time

in light of that, it's another reason i think the fact that SE decided an mmo was worth pursuing on the system at all is a noteworthy outlier, even if it wasn't the most advanced on the market. sure, there wasn't much doubt that it could handle one given the gamecube had pso, but there was really no reason to put in the work to make one for the wii of all things in its generation, let alone to continue prioritising its development through two further expansions (well okay, square was also still supporting ps2 ffxi so it's not that out there but still, ps2 was actively comparable to it in performance right down to the disc space lol and there were reasons to optimise its (non-gimmick) hardware. heck the sheer novelty value of ffxi on ps2 kicking on more than likely lead it to hold onto a larger playerbase through the 2010s than dqx did even in just japan, probably)
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