LogFAQs > #979953051

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TopicY'all ready for the nostalgia cycle to hit the brown and bloom shooter era?
Tyranthraxus
04/17/24 1:33:40 AM
#12:


[LFAQs-redacted-quote]

I'd like to blame WoW for this. This game was the catalyst for when level design became about providing a curated experience as opposed to an interactive experience. Then a few years later Uncharted came out and cranked it up to 11 giving us this whole concept of "movie games" and I don't mean FMVs.

At some point we just lost track of what we were doing. A level was just going from point A to B and had no other meaning or purpose. It was filler for the "between levels" parts which is where all the interesting things happened, you just had no control over any of it.

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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
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