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TopicWhat are the most powerful abilities in games that end up useless?
darkknight109
04/15/24 2:43:04 AM
#17:


Nichtcrawler-X posted...
Longbows, +Range Skills, Boots, +Movement Skills, Teleportation Staves and Dancers are all options to deal with that, depending on the specific game in question.
-Longbows are generally bad
-+Range skills are not in most of the games
-Boots are rare and typically have better options to use them on
-+Movement skills are both not in most games and are typically not native to snipers or generals
-Teleportation staves are rare, with a limited number of uses (and, again, generally have better options than saving an otherwise lacklustre unit).
-It is frankly a waste of a dancer to use them on a general or a sniper most of the time.

It's Fire Emblem, so any unit *can* be saved if you don't mind abusing game mechanics and/or pumping them so full of stat boosters that they would never pass a drug test for the rest of their lives, but this raises the obvious question of why you would bother doing that when you have an entire roster of units that don't require nearly as much effort to make worthwhile.

PikachuMaxwell posted...
Biggoron Sword and Great Fairy's Sword in Zelda.
In what way are either of those useless?

Biggoron Sword is literally better than the Master Sword in every way except for fighting the final boss, fighting the Flare Dancers in the Fire Temple (due to a bug), and activating some glitches, and it can be acquired immediately after getting to adulthood and freeing Epona.

Great Fairy's Sword, similarly, is purely an upgrade over the equippable swords. About its only major drawback is you have to clear out nearly all of the last "main" dungeon to acquire it, but it is still good in the Secret Shrine and/or fighting the last boss if you don't have the Fierce Deity's Mask (and it is excellent in randomizers, if you are fortunate enough to get it early).

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