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TopicDEX should govern action speed, not damage
MarthGoomba
04/12/24 3:36:02 PM
#9:


Aristoph posted...
Strength = you deal damage by overpowering or forcing your way through their defenses.
Dexterity = you deal damage by hitting weaknesses in their defenses with precision

They both make perfect sense and are not remotely the same thing.
In ARPGs like Dark Souls and Elden Ring, these concepts don't apply to the mechanics of the game at all.

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