LogFAQs > #979510832

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicHas any RPG managed to solve the final boss difficulty problem?
MechaKirby
03/22/24 6:05:47 PM
#42:


Vesperia sorta fits the bill. But honestly it's just 3 side quests

Whether you do the other sidequests or not, you will hover around Lv65-70, as a majority of quests dont involve enough fighting to skyrocket your levels, but;

The Giganto Monster quest provides levels, since each one is pretty much a boss
The Devil Arms Quest reveals the true final boss
The Early Post game dungeon visit provides plenty of levels, as well allows you to find the last two devil's arms

If you do the above, you will probably sit at Lv80+ vs the Lv85 True final boss.

---
GTag/PSN: MechaknightX [] Switch ID: SirMecha [][]
'Cloud, this isn't a normal reactor! It's the Chemical Plant Zone'
... Copied to Clipboard!
Topic List
Page List: 1