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Topic | Final Fantasy VII Rebirth Review Zone 2 (mark spoilers) |
KamikazePotato 03/21/24 1:34:09 PM #485: | The thing about FF14 is that it's forced to keep all its dungeons at roughly the same length for gameplay purposes. Which means gameplay bloat for dungeons (a.k.a. a bunch of trash puzzles) just doesn't happen...anymore. Final dungeons in FF14 are just the gameplay you already like plus great cutscenes.
Thats all you need. It should not be that complicated. Another shoutout: Crosscode's final dungeon puzzle was the most absurd thing I've ever seen and almost made me quit. --- It's Reyn Time. ... Copied to Clipboard! |
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