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Topic | Why is FF rebirth better received than FF16? |
PowerOats 03/05/24 10:30:25 AM #10: | 16 gameplay loop is easy and almost shallow. The action part of the game is half baked, with QTE in most boss fights, ability timed cool downs instead of resource management,and enemy variety being low 16 RPG elements is the lowest of the entire franchise. Stats and equipment don't mean anything but keeping up with upcoming enemies stat wise. Crafting materia hunting is boring cuz there is nothing to build towards except a stronger stat stick 16 Exploration is prime Squeenix crap; wide fields with nothing to do but fight and pick up rocks. Imagine OoT Hyrule field but 8 times bigger for every zone. 16 soundtrack is very good, no issues there 16 story is whatever, but the dialog becomes repetitive and uninteresting quick. Side quests are as generic as can be so when you complete a story beat to do side quests it's often Boring dialog > boring navigating to target > passable combat, > boring dialog > meh reward. That's like 60 % of the quests, another 30% being the above minus combat ... Copied to Clipboard! |
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