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TopicBalatro releases today [roguelike] [card game] [amazing]
Epyo
02/25/24 2:34:32 AM
#54:


Just cleared the third difficulty ("stake") with the Yellow Deck (start with +$10), which is my favorite of the basic decks for some reason. It looked useless at first, but I can just more reliably get into that >$25 range quickly, getting the full $5 Interest earlier, and the whole money curve for the rest of the game is better.

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I might see a bit of a "flaw" in the game. You really want to pick ONE hand type per run and keep upgrading it (with planet cards). It doesn't make a lot of sense to upgrade them all, that's just spreading your resources thin. To defeat a blind, you need ONE SICK HAND with all the multipliers you can muster. You can't play 5 different mediocre hands and win, the math won't scale upwards quickly enough.

Which means the poker part of the game isn't that important--when you look at your dealt cards, you're not considering what hands you can aim for. Instead, you're discarding to get that one hand type you've strategized around. (Or when you're in a Boss Blind, you're probably simply discarding the debuffed garbage, to get some usable cards.)

Which is still fun! But it makes each run more like mathematical test, and not as much of a hand management (poker) game. You start to play each Blind on auto-pilot pretty quickly. Which is fine too I suppose, the strategies and synergies are the real fun.

But the real flaw is, from my perspective, you want to center your run around either "Flush" or "One Pair". They're the most reliable hand types you can invest in safely, and reproduce every Blind. Anything else is just too risky.

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