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02/23/24 11:52:23 PM
#334:


Raka_Putra posted...
Mario Characters' Final Smashes

I kinda want to read what you think about them, but if that's cheating I'll just go with Mario Finale first.
I ranked all of the Mario final smashes because I felt like it.

- Cape Feather Tier
Paper Mario: The Thousand-Year Door
Mario Kart (Series)
Super Mario World
Cape Feather
Admiral Bobbery
New Donk City
Super Mario RPG
Super Mario Odyssey

- Kuribo's Shoe Tier
Rosalina
Luigi Wins Without Doing Anything
Super Mario Bros. 3
Kuribo's Shoe
Paper Mario
Super Mario 64
Bowser (RPG Versions)
Mario Kart 64: Yeah, I said this about Paper Mario, but there are like eight N64 games worth owning, and this is definitely one of them. I don't actually like the original Mario Kart that much, it's janky as hell and not as good as the SNES F-Zeros. But Mario Kart 64 cleans up all of that with its greater power and 3D, and isn't as awkward and "experimental" as Double Dash. Mario Kart Wii is just a straight upgrade, though. Once they decided to just make every Mario Kart the same thing instead of takings risks ever, Mario Kart 64 was never going to be able to compete. God, it's so strange looking at the character list. Mario, Luigi, Peach, Toad, Yoshi, DK, Wario, and Bowser. Mario spinoffs are NEVER this minimalist anymore. There're no extra useless characters padding the resume, like Baby Daisy or Bam-Bam, it's just "here are the eight characters who matter. Figure it out." It's like something from another time, I guess because it is.
Fire Flower
Super Paper Mario
Waluigi
Mario Tennis (N64)
1-1 Theme
Yoshi
Super Mario 64 DS
Minus World
Stretchy Mario Face (Mario 64)
Culex
Count Bleck
Bowsette
There Will Be Brawl
Mario, the Idea vs Mario, the Man
Luigi
Bayonetta Nintendo Content
Thwomp
Charles Martinet
Hammer Bros.
Brawl in the Family
Rawk Hawk
Glitzville
Pirahna Plants on Parade (Level)
Super Mario Maker 2
Hexagon Heat
Mario vs Crono Rivalry
Poltergust G-00: Yes, this is how you do it. Easily the best Mario Final Smash, and probably one of the best final smashes in general, because it's actually a reference to a goddamn video game that Luigi is actually in. It completely nails exactly how Luigi behaves in the game, it looks cool, it's perfect. Luigi is absolutely the only Mario character who gets a good final smash. The worst final smashes are the ones that are just the character doing some fancy attack that's not actually in his game or calling his party from his game to help him.

- Hammer Suit Tier
Paratroopas
Dire Dire Docks (Theme)
Link (Mario Kart)
Dr. Goomba Tower
Italians
Chris Pratt
Triple Jump
Timed Hits
Super Mario Bros. Movie
SupperMarioBroth
Super Mario Bros.
Postgame Optional Challenge Levels: I view these as exclusively a good thing. Well, maybe they should be accessible before the postgame, but it's fine, I'll allow it. It's nice of them to add extra stuff to challenge you and keep you playing without it being DLC, and because it's Nintendo, it's never going to be kaizo-level nonsense, or ridiculous Mario Maker garbage. That said, I was not able to beat the 3D World postgame stuff. This isn't a level, but I like that 3D World even adds a postgame CHARACTER with Rosalina. She has now shown up in real games more than Daisy and Wario, and has shown up as a playable character as many times as each of them.
Isle Delfino
Beep Block Skyway
Vivian
Bowser
Hell Valley Sky Trees
Super Mario World 2: Yoshi's Island
Cappy: Absolutely superior to FLUDD, I think we can all agree on that. It's actually insane that of all the Zelda games, Link teams up with a companion quite often, but Mario only does it twice ever.
Shy Guy
Valentina
Lack of Mario vs Sonic (Character Battles)
Smash 64 Commercial
Pirahna Plant (Smash Bros)
Mysterious (Mario Paint)
Peach's Castle
Mini-Yoshi (TTYD)
Koopa Bros
Hurly Gloves
Tubular
Koji Kondo
Staff Roll (Mario Kart 64)
Autumn Mountain Battle Theme
Fawful
Axem Rangers
Mario Lemieux
Touch Fuzzy, Get Dizzy: I like how blunt the name of this level is. Alright, I'll just go ahead and click the Wiki's article on Fuzzies. "It is the sole member of the enemy group Dudim Phreykunoutonthis." Wha... what? "Dudim Phreykunoutonthis is an enemy class in Super Mario World 2: Yoshi's Island and its reissue, Yoshi's Island: Super Mario Advance 3. Its name is a pseudo-scientific corruption of the phrase 'Dude, I'm freaking out on this,' referring to the disorientation and dizziness a Yoshi experiences whenever it comes into contact with or swallows a Fuzzy, the only member of this class." I don't... I don't understand who makes these Wiki articles. But the idea of a level in a game for little kids involving psychadelic fuzzy balls is funny, so I'll allow it.
Mario/Sonic Rivalry
Swapping Cartridges
Tanooki Suit
Delay Lama
Super Mario Bros Plumbing Commercial
Warp Whistle
Beware the Forest's Mushrooms
Shigeru Miyamoto
Wario
Super Mario Land 2
FLUDD: I have mixed feelings about FLUDD. I think it's uncontroversial to call SMS the worst mainline console Mario game (well, Lost Levels, but whatever), and a lot of that is down to it feeling way less precise with its controls. The jumping in the game is complete ass, and Mario somehow feels less precise than he does in Mario 64! But much of that is made up for by FLUDD, which lets you to mitigate basically any mistake by hovering in the air for a second. And like, yeah, FLUDD makes SMS easily the most complex Mario platformer in terms of controls. It has no competition at all in terms of how many 'things' Mario can do during gameplay, and the ability to hover in midair really is a crazy, unique idea for a Mario game. And I shouldn't really fault FLUDD for the fact that the game doesn't quite nail the execution of its levels or ideas, right? So, I guess I don't hate FLUDD. This is also interesting in terms of, like, this being the only time Mario's solution to a problem is technological in nature? Mario's power-ups and abilites are always either his own skills (jumping, punching) or magic granted to him by other entities (spin attack, hat possession). FLUDD is the one time that the game's gimmick is just a mechanical device built by some guy. It's so odd that Professor E Gadd shows up for two major games right in a row, drops two major backpack-based devices into the brothers' laps, became a major character for several spinoffs, and then... just sort of disappeared. He fills what you would think would be a major role, being the only scientist in the series. Like, most series would use him as Scientist Man, who comes in to explain the plot and build a device that lets the hero react to things... But the Mario series has so little plot, and whatever help Mario has can just come from magical beings, so E Gadd just has little presence outside of of the Luigi's Mansion series. He's by far the most important Mario character to never be playable in a Party or Kart game, right?


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Started: July 6, 2005
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