Topic List | Page List: 1 |
---|---|
Topic | Anagram ranks anything Mario-related |
Anagram 02/23/24 6:33:04 PM #315: | - Hammer Suit Tier
Paratroopas Dire Dire Docks (Theme) Link (Mario Kart) Dr. Goomba Tower Italians Chris Pratt Triple Jump Timed Hits: I know about 'em. It is actually insane how rarely this mechanic is used in JRPGs generally. It has to be easy to balance around, and it gives the player something more to do during battle. Super Mario Bros. Movie SupperMarioBroth Super Mario Bros. Isle Delfino Beep Block Skyway Vivian Bowser Hell Valley Sky Trees Super Mario World 2: Yoshi's Island Shy Guy Valentina Lack of Mario vs Sonic (Character Battles) Smash 64 Commercial Pirahna Plant (Smash Bros) Mysterious (Mario Paint) Peach's Castle Mini-Yoshi (TTYD) Koopa Bros Hurly Gloves Tubular Koji Kondo Staff Roll (Mario Kart 64) Autumn Mountain Battle Theme Fawful Axem Rangers Mario Lemieux Mario/Sonic Rivalry Swapping Cartridges Tanooki Suit Delay Lama Super Mario Bros Plumbing Commercial Warp Whistle Beware the Forest's Mushrooms: I praised Mario RPG quite a lot earlier, but one thing I didn't talk about was its music. Specifically, I can't remember a single track from it... except this one. This is THE Mario RPG theme. It's so whimsical and mysterious, and feels very woodsy, too. The nearest equivalent I can think of is the Lost Woods theme from OoT, which has the elements, but a different emphasis: Lost Woods is much happier and adventurous compared to Forest's Mushrooms. Or maybe I'm just full of it! It's up to you. But even though I like the song well enough, it's not something I ever listen to outside of the contexts of playing the game or ranking Mario things. It's like, yeah, I sort of am saying this isn't as good as Mario Kart 64's Staff Roll theme. Shigeru Miyamoto Wario: I'm not really a Wario fan, but I do think it's mildly interesting to compare him to Shadow the Hedgehog. Except that I don't know anything about Sonic lore post-1995. I Know that Shadow is like actually a robot created by Robotnik's grandfather, right? Something like that. What I actually can talk about with Wario is his use in the Mario series, or lack thereof. I think it's pretty clear that the original intention of Wario was to be another villain besides Bowser, exactly like Tatanga. Except Wario immediately after his first appearance, and I mean IMMEDIATELY, became the hero of his own series. And sure, it's like a """hero""" thing, but the point is that he no longer opposed Mario in any way. Even his one later appearance in a real Mario game is just him as a playable character in 64 DS. And I wonder what inspired the decision to make his a gross troll? Like, he's not like that in his first appearance. That has nothing to do with reversing Mario's traits. I can only assume that since Wario is meant to be greedy and hideous, they decided to make his personality like that as well. I think sort of the most interesting thing about Wario might actually just be his name, though. The fact that M upside-down is W, and that makes Wario, and Wa = evil in Japanese, but War = also a bad thing in English, is just an insane lucky coincidence. I'm not sure if I want Wario back in real Mario games. Probably not. He doesn't really serve any purpose anymore, and he barely served a purpose in the first place. Super Mario Land 2 FLUDD: I have mixed feelings about FLUDD. I think it's uncontroversial to call SMS the worst mainline console Mario game (well, Lost Levels, but whatever), and a lot of that is down to it feeling way less precise with its controls. The jumping in the game is complete ass, and Mario somehow feels less precise than he does in Mario 64! But much of that is made up for by FLUDD, which lets you to mitigate basically any mistake by hovering in the air for a second. And like, yeah, FLUDD makes SMS easily the most complex Mario platformer in terms of controls. It has no competition at all in terms of how many 'things' Mario can do during gameplay, and the ability to hover in midair really is a crazy, unique idea for a Mario game. And I shouldn't really fault FLUDD for the fact that the game doesn't quite nail the execution of its levels or ideas, right? So, I guess I don't hate FLUDD. This is also interesting in terms of, like, this being the only time Mario's solution to a problem is technological in nature? Mario's power-ups and abilites are always either his own skills (jumping, punching) or magic granted to him by other entities (spin attack, hat possession). FLUDD is the one time that the game's gimmick is just a mechanical device built by some guy. It's so odd that Professor E Gadd shows up for two major games right in a row, drops two major backpack-based devices into the brothers' laps, became a major character for several spinoffs, and then... just sort of disappeared. He fills what you would think would be a major role, being the only scientist in the series. Like, most series would use him as Scientist Man, who comes in to explain the plot and build a device that lets the hero react to things... But the Mario series has so little plot, and whatever help Mario has can just come from magical beings, so E Gadd just has little presence outside of of the Luigi's Mansion series. He's by far the most important Mario character to never be playable in a Party or Kart game, right? - Super Mushroom Tier How Many Super Mario Games Are There? (Video) Metal Mario Luigi's Up-Taunt Staff Roll Theme (Mario 64) Disco Devil (Theme): ... is this disco? I'm gonna be honest, I don't actually know what defines disco from non-disco. Like, to me, Abba just sounds like pop music. There's a definitive Middle-Eastern theme going on in this theme, so I'm assuming it's for a desert stage. Super Mario Strikers (2005) Shellcreeper Stealing Stars with Boo Bowser Meets Bowser "So long, gay Bowser!": I know he's supposed to be saying "King Bowser," but it really does sound like "gay Bowser." It's crazy how this Italian accent makes "King" sound like a completely unrelated, very different word. I thought at first that the Switch version changing the line to "Buh-bye!" was to remove the problem, but it turns out (according to Knowyourmeme.com, the most reliable source on the internet) that it just uses the Japanese version of the game's audio, where Mario never says "Bowser" because that's not his name over there. Sammer's Kingdom (Theme) Hide and Seek mods Bowser Theme (Super Mario World 2) Mario Quiz Cards Puzzle Plank Galaxy (Theme) Mario Tennis: Power Tour Bah (NSMB Music) March 10th Super Mario Galaxy 2 Mario + Rabbids Slider (Theme) Starman Donkey Kong (1981) Wreck-It Ralph Wiggler Mushroomy Kingdom Giga Bowser Chargin' Chuck Rainbow Road (Fat Bearded Guy Song) Jim Carrey as Wario in SMB2 Gust Garden Galaxy (Theme) Tonkachi Mario Kaizo Mario World Talking Flowers Trials of Death Mallow: I have played Mario RPG like twenty times, it's one of my most played games ever from childhood, and I've never used Mallow after I got Peach and Bowser. His damage just doesn't compare to Geno's or Bowser's, his support doesn't compare to Peach's, and he doesn't even have the benefit of looking cool. It's weird, too, because Mallow has probably the longest character section of the game. There isn't really a Geno or Peach section of the game, where you learn about their history and they have to make decisions or whatever, and Bowser's is mostly just him yelling at his former minions, and Mario is Mario, so if you're talking purely about which character has the most characterization and backstory, it's actually this guy... and it's barely integrated into the plot. So strange. Mallow also gets some points for not having the most annoying Smash fanbase. I have no idea why people think Sakurai is ever going to add an obscure secondary character from an early 90s Mario spinoff into Smash, instead of the next Pokemon or Fire Emblem advertisement. Baby Park Mary O --- Not changing this sig until I decide to change this sig. Started: July 6, 2005 ... Copied to Clipboard! |
Topic List | Page List: 1 |