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TopicAnagram ranks anything Mario-related
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02/19/24 9:09:15 PM
#156:


- Frog Suit Tier
Wall Kicks Will Work (Star)
Lou Albano
Practice Makes Perfect (Legacy X)
Blindfolded Mario Maker Guy
Dong Dong Never Die
Mario Bros.
Pauline
Stanley the Bugman
Chill (Dr. Mario Theme): Not a fan. Some of the sounds are really grating. The theme itself seems passable, though. This was never going to be one of the classic Mario songs.
Torpedo Ted
Mario vs Sonic at the Olympic Games
L is Real 2401
WarioWare
Grandpa Mario (Serving Tray)
Lakilester
Steak (Boss Fight)
NBA Street V3
Coins (Mario Kart): According to the Mario Kart Wiki (separate from the Mario Wiki), coins in Mario Kart were an idea contributed by Miyamoto. Of course. I'm aware that these slightly increase your speed, but I've never noticed the difference while playing, and I've played a lot of Mario Kart. I've also never been excited to get them from an item box. There's no instance where I want a coin instead of a red shell, literally zero.
Mario Paint
Yoshi's Safari
Racist Mario
Jump Rope Challenge (SMO): I don't remember this at all. I looked it up, and it looks difficult. I'll tell you this, I never got the best item in Mario RPG that requires you to super jump 100 times on an enemy's head, the best I could ever do was like 20~ jumps. This looks annoying, but nowhere near as bad as the pachinko thing.
Fat Yoshi
Thunder Cloud (Mario Kart)
LUEshi
Casio Hellburst
Super Mario Bros: The Lost Levels: It's just SMB1, but harder. I don't know, it is better than Donkey Kong Jr, so I'm obligated to put it above that game, but that just makes me regret putting DK Jr so high. There's nothing memorable or interesting about this game at all, other than the fact that Nintendo so didn't want to bring it to America that it reskinned Doki Doki Panic and instead gave us a game that added a ton to the Mario lore, sort of by accident.
Donkey Kong Jr. (1982)
Special Mariko Broken (Sket Dance Chapter 91/Episode 39)

- Poison Mushroom Tier
Mario Kart Tour
Mario Teaches Typing
Bowser's Big Blast: It's literally luck. There is literally no skill involved at any point. You might as well just spin a wheel to choose the winner. If you were allowed to choose the order you go in, that would involve at least a minor amount of skill at statistics, since whomever goes first has the lowest chance of losing, in exchange for potentially going last in the next round. But you can't. It's the Chutes and Ladders of Mario Party minigames. But although it is completely devoid of any skill, it's not as annoying and bad as some of the worst minigames. You at least aren't going to destroy your finger by pressing a button ten-thousand times in a second or something.
Watch for Rolling Rocks (0.5x A Presses)
Luigi Meeting Himself
Super Hornio Brothers
Toadette
Pink Gold Peach
Paper Mario: Sticker Star: This was the end of Paper Mario, and everyone kind of knew it going in. I remember that no one was excited for this game. It was immediately obvious that it had ditched everything that made Paper Mario good other than the paper gimmick. But what no one expected was for them to replace the experience progression system with just having to keep stickers around. If you don't know, you battle by using limited-use stickers. Each time you defeat an enemy with one, you lose it, and have to find a new one somewhere. There's no level up system, which means there is literally no incentive to ever fight non-bosses. All it does it waste time and resources. And the bosses are all defeated by a single sticker they're weak to, so there's no actual strategy involved. It's shocking that this is a real product, it's so awful.
Pachinko Game (SMS)
Yakuman DS
Big Bertha x Mario (Mario Comics)
Wendy O. Koopa
Hotel Mario Cutscenes
Petey Piranha
Mario Galaxy 2 Glitch

- Blue Shell Tier
Mario Pissing
Blue Shells just Before the Finish Line: We all know this feeling. It's brutally unfair to be in first place the entire time, then get hit by three blue shells, a red shell, and a lightning bolt during the last quarter of the third lap, and go from first to ninth. It's the most frustrating thing, but I also can't justify turning off blue shells. If someone gets to first place and manages to get two items to defend themselves with, and blue shells don't exist, then they're going to win. The only other ways to stop them is lightning (affects everyone), a triple red shell (rare for the second and third place racers), or items like the mega mushroom or bullet bill (very rare for anyone close enough to first to realistically hit the leader). I kind of wish the games could be balanced better, but at the same time, I know that would make it impossible for less-skilled people to participate, and being a real competitive game is not the point... but that doesn't change how annoying it is to lose because of something completely outside of your control. To quote Captain Picard, "It is possible to commit no mistakes and still lose."
Birdo

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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