LogFAQs > #978827894

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicTime for me to fumble through Zero Time Dilemma
andylt
02/13/24 6:41:07 PM
#49:


Oh duh, I had just been told about Crash Keys again too.

I finish off all the alternative dead end routes I had left, including voting the wrong teams in the decision game. I like how incredibly unfazed Phi is in the execution chamber lol.

A new fragment opened up somewhere along the way without me noticing, and it's a big one! Q wakes up postgame and gets a long chat with Zero, where we learn Q is actually a quantum computer that is newly 'born' into the world in a body based off of a dead child named Sean. There's also a bunch of other Sean clones who do Zero's busywork in the game. I can't say I feel bad about not figuring that one out! Sean appears to be the child who died when the surgeon couldn't get to work to operate on him in the snail story.

The computer apparently contains all of the infinite realities within space, so I guess there's a chance this whole game is set in a virtual reality. Q is given two choices- die, or be split into a virtual happy ever after and remaining in the current world. Poor Q. To top it all off, in one ending Q removes his helmet (6140-4091 to remind me later), and we see he has no head at all. Well... jeez. That's rough, and a great body horror moment. I like these reveals for the time being, they add intrigue and fit in with some of the discrepancies noticed so far. My guess is that Zero is the senior citizen who befriended Sean, and this is somehow their way of making Sean's dream a reality, but I don't know how everyone else (except Mira I guess) fits in with that.

Q's helmet code is not the code needed for the force quit box, oh dear, so it's time to go a-searching again. Out of desperation I eventually reach the dice roll scene again, and it works this time! I assume I didn't get incredibly lucky and it's scripted to work like this, but I am nearly as pleased as Junpei at this result. Akane is a party pooper and wonders if this is the history that God abandoned (good line), and before long we're in a new puzzle room (yay!), with a nuclear reactor.

After the puzzle I get the achievement for beating all quests, so I guess this was the last puzzle room :( But it's time for an AB game! Yay! Very convenient how Akane knocked herself out right at the perfect moment, I wonder how Zero managed to pull that off.

Junpei is so obviously going to betray us for Akane, but Carlos is an honourable man, and I've never picked Betray first time around and I'm not about to start here. He of course does betray us, and I'm honestly pretty pissed off at how casually he reacts to the triple-murder result. Akane would never forgive you for that! Heading back and swapping our choice, we get a quick rehash of that defining VLR moment where Alice's vote changes with the timeline and Sigma acknowledges it. It doesn't land as hard here of course, especially as Akane doesn't get injected with the kill drug immediately and comes in to massacre Carlos. Well, I suppose that's true to VLR too, when Sigma would always be punished for betraying his way to 9 points but nobody else ever faced consequences for doing the same!

Carlos shifts to another timeline and we all sit down and have a long chat about A Sci Fi Movie Legally Distinct From Back to the Future. I like Akane here, she loves talking about this stuff but there's still hints of her cutthroat side. Man, imagine how long a convo between young Akane and Phi would be. What nonsense theories would they arrive at? Anyway, Akane goes out of her way to mention how she believes shifting timelines involves swapping places with the person in the other timeline, and how it's kind of like killing the other person. And then we proceed to do exactly that, like, 3 times in a 10 minute time span.

Did the shifts always work like this? I don't remember them being so... simple, but here everyone is zipping around wherever they like and jumping together like it's a little game. It's fun, but definitely lowers the stakes going forward. We zap to the failed dice timeline, Junpei plans a traumatic horrible scheme to get some X-passes, then we jump again to the successful one. Akane is mad at Jumpy for being reckless and putting her through that, and I kind of get her point but also she did something not too dissimilar by turning the nuclear reactor into a bomb and forcing us all to shift. Why did she insist we start shifting in the first place, there was no urgency to do so at that moment. Also I'm not sure how Akane shifted from the failed dice timeline, she wasn't in any danger at that point.

Regardless, Junpei and Akane have a nice reunion and I'm becoming more convinced these two are a toxic couple who should probably stay away from each other for their own sakes and for everyone else's safety. I have mixed feelings about Junpei's characterisation in this game, I like him being a jaded former hero in theory but I don't like how cruel he can be, and the J/A relationship isn't particularly landing for me.

Zero spoils the fun and a Seanclone comes to exterminate us. Carlos has a strange flash of info about Q team, then jumps himself away to some other timeline. From the map, it's not the timeline where we saw him come in to save the other two earlier, but that's for next time.
... Copied to Clipboard!
Topic List
Page List: 1