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TopicTime for me to fumble through Zero Time Dilemma
andylt
02/12/24 6:28:27 PM
#45:


True, but that only makes this game's Zero seem even weaker! Or maybe not, depending on who/what it winds up being.

The three new paths all involve the Force Quit boxes from ages ago. Each team's box is in a different predicament but all paths require some kind of password to go forward. To my shame, I cannot think of any answer here beyond Phi's brooch for one of Team D's key items. Not sure if I have to rewatch some scenes or go through some alternate paths I've missed, so I try the latter.

Most of the scenes I hadn't done are indeed empty game overs, I also try the dice roll again and fail again. I'm starting to worry that I may have to do that one the hard way >_> But for now, we have the 'kill everyone' choices in the Decontamination rooms. These are not remotely pleasant to do, especially how we have to watch the showers turn on and hear everyone's screams three separate times, but I see no other route ahead. Rating how bad I feel after making the characters push the button: Diana > Carlos > Q

Everybody is appropriately horrified for a few minutes, but before you know it we're back at it with the lengthy discussions of pseudoscience and paradoxes. Ah, it's been a while! This is just like being in 999 again, only instead of the inappropriateness of chatting casually while on a death countdown, there's the new inappropriateness of chatting casually right after murdering six people. OK, to be fair, Akane's discussion of parasitic snails and the like is clearly to try and help Carlos cope, but Phi's alien hand left brain/right brain mumbo jumbo is obviously doing nothing to help Diana's mental state and she just likes talking about this shit.

Q team discuss the Sleeping Beauty paradox and memetpsychosis while trying to free Gab. This is the only route where he's locked up, and I feel a bit bad for thinking this but why did nobody suggest breaking his leg or cutting it off or something instead of abandoning him, surely there was something in one of the rooms! All three routes end in the same broad strokes- the viewpoint character staying behind while their companions escape- but I like that each of them has a different reason.

For Q, well, he doesn't really know his reason. He's still very much a question mark, and the more the game holds off on revealing things with him the more sure I get that he is gonna be the key character in the plot. The X-passes we get for Q here are Age and Self, which are both drawing up blanks for me (other notable X-passes: Junpei has Quark, so Zero must be aware of the future timeline, and Phi has Twin. Akane has Key, but when doesn't she have something up her sleeve!).

For Diana it's presumably guilt, though for a second I think we're in for a massive twist when Zero applauds her acting. But no, they're simply taunting her, and I have to admit Zero is pretty neat in this scene. Good job! Diana herself displays her weird shifty jumpy memory again in this sequence, and it seems like her 'powers' work a bit differently to the other characters'. Hm.

Carlos, on the other hand, receives some kind of blue message from above (A shift? jump?), and heroically declares he's going to rescue the others before running straight at a brick wall while the game fades to black. Lol.

As I go to quit the game I notice the very first scene is glowing blue on the flowchart, so that's where I'll go next time. If that doesn't work... well, let's hope it doesn't take me more than 216 tries on the dice roll.

... Copied to Clipboard!
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