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TopicTime for me to fumble through Zero Time Dilemma
andylt
02/10/24 5:00:35 PM
#42:


After that Mira scene, I go back through a few other alternate paths I hadn't bothered with. First we let Phi burn in the incinerator, which is a surprisingly touching scene. Though maybe my emotions are being manipulated by Luna's music box theme playing in the background (!). It's a great sequence for Phi, and the flashback between her and Diana has me guessing that she is Sigma and Diana's daughter. Is that possible? I don't remember how much of her backstory we learned in VLR.

Q declines to inject Rad-6 in another path, and teaches the gang about the virus. Mira stashes a vial for herself, and Eric attempts to speak to Gab.

Lastly, Diana declines to transport with Sigma. I assumed she'd sit back while he gets into the machine alone, but no, she manages to explode everything again. Lol at this running gag, do not let Diana take things into her own hands.

Back to the new fragments, Team C is absent Junpei in the pantry. I like the one on one scenes in this game. This puzzle is horrifying only because there's pieces of Junpei scattered around and the other two don't even consider that it might be a real body. Carlos and Akane freak out, obviously, and after sitting for a while Akane decides Carlos must be the killer and goes full chainsaw mode. We get some more of Carlos' backstory, and he really does seem to be every bit the clean cut hero he first appears. His internal monologue does nothing to dispel that notion, so I've no idea how he connects to everything else here. The only answers the game seems to accept for Junpei's murderer are Akane and Carlos, both of which lead to downer scenes as you'd imagine. Why is everyone in this game so quick to jump to murder!

A scan of the flowchart shows an untapped '!' after Sigma goes to detonate the bomb, which I assumed I'd somehow missed. But as things go on it becomes clear the scene must've unlocked after I saw Mira stash the Rad-6. This ultimately leads to the VLR timeline, the final trigger being Diana's kindness to her friends. A nice touch, but I thought the point of this whole game would be to undo that pandemic! It appears to be reduced to a single possible timeline instead. Weird, but there are two more ? scenes taking place after this ending so there's surely more to come.
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