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TopicTime for me to fumble through Zero Time Dilemma
andylt
02/08/24 3:14:35 PM
#17:


Next up, Team D (sans Phi) head to a cool looking transporter room. The mechanics of the dimension-traveling here remind me a lot of another sci fi game. As it happens, this fragment comes directly after the one I last played on the flowchart, what are the chances! I promise I didn't look that up.

I work out the puzzle mathematically and later realise you can tell some of the numbered cards by the lines/dots on the pictures oops. Afterwards, Sigma pushes a random button (lol) which sends us to a different timeline, and we wind up in a locker room. I like the banter between Sigma and Diana, the callbacks to his cat talk, him wearing a bucket on his head, the two of them repeatedly walking into the enclosed shower room, Diana thinking her singing triggered the music box, this is a fun room! We come to a locked door that requires an 8-digit password I doubt I have yet, and so ends this little journey.

We then have to head to the other Sigma and Diana who were left behind, Sigma seems a bit confused but he at least has a grasp on the basics of the duplication=/=teleportation idea. Nothing we can do here, so over to team Q.

We're a duo again as Eric and Q are in a pod room. The puzzles here are basic but I enjoy spinning the room around, and the two guys have a nice convo where Q explains how this world and these people are all he knows and Eric settles down a little for the first time. It's a sweet scene, though it doesn't last long. After the puzzle is done, we find Mira's body (I still cannot take her character design seriously), and Eric freaks out over a childhood incident where I surmise his dad killed his brother Chris and forced Eric to shove his body into a lake. That's pretty messed up, and so is witnessing Junpei's disembodied head and then watching Carlos brutally murdering Akane (?!), but I don't think it justifies Eric pointing a shotgun at a child and murdering him. So much for the bonding!

I try a couple of different names to keep Q alive- Zero and Eric don't work, and a couple of others provide a unique response but it doesn't look like I can keep this fragment going for the time being.

Checking in with Team C, it... turns out we're poisoned. OK! Junpei cannot even begin to give a fuck about Zero's stories, and I like this turn for him. He teases coming here to do something, I wonder what. We pick the right antidote, though Akane does most of the work for us, and have a good old talk about morphogenetic fields. Everybody's favourite topic, right, Junpei?

After another dead end, it's back to Team D. Phi is with us this time, in this game's version of Gaulem Bay. The rooms here are vaguely reminiscent of the previous games but I don't see why they're all put together like this, what could the purpose be... Seeing robots triggers Sigma, and I wonder if he's remembering Luna. After fending off a very annoying meme robot named Betty, Sigma and Diana have a nice chat and we get some more of his backstory. He does mention Luna, yay! And a woman named D, who I don't think we knew about from VLR.

I wonder if Diana is (or will become) the 'D' that Luna is eventually based on. They have similar mannerisms and voice (as best I can remember), and the appearance is passable with this new artstyle. It would explain why these two get along so well. Or maybe Diana is the next robot that comes after ABC. On second thought, it's probably best I don't start randomly accusing everyone of being a robot again >_> Either way, I'm happy Luna hasn't been forgotten.

We have some silly bomb shenanigans and I wonder why everybody believes Zero about Team Q's location, given the very strong incentive for Zero to stop the bomb going off here. Though I'm sure it's all a part of the plan, there wouldn't be a bomb around if setting it off wasn't within the parameters of the game. I go both routes here, Sigma turns on his Hero Mode in one path and the other has Diana stun both her teammates and then fail miserably, lol.

And just in case they're relevant, here's the X-passes we've been given in the diff routes so far:
June, Jump, Virgin, Blue, Red, Milk
Eye, Kill, Fool
Fire, Crash, Five

I'm enjoying myself well enough so far, though it's a little hard to get invested when we have to switch routes so frequently.
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